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MISSION: PRISON

 
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monkeyface
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 PostPosted: Sun Aug 09, 2009 5:11 am    Post subject: MISSION: PRISON Reply with quote Back to top



The player finds himself trapped in an underground complex beneath Auric's Baltimore ranch. It serves as a science facility as well as barracks.











These aren't promotional screens in any way, they are just to show that the map is on it's way and slowly getting somewhere. I started with it at the beginning of my, vacation? That means I've been working on it for two weeks, more or less.

If you wish to see the project file, you can find it in the SVN.

http://goldfinger64.googlecode.com/svn/MAPS/PRISON-PROJECTFILES/

None of this is finalized. Not textures, not geoemtry, not layout, not props. Everything could be up for change.
 
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elmanmasraro
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 PostPosted: Sun Aug 09, 2009 8:28 am    Post subject: Reply with quote Back to top

Then Bond can escape like in Goldfinger, but more MGS style. He can hide like on a side or something and the guard will say "Are you there?" and open the door to check, then Bond can either slap him to death or use one of Q's marvellous gadgets.
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monkeyface
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 PostPosted: Tue Aug 11, 2009 1:21 am    Post subject: Reply with quote Back to top

Yes, it feels like that kind of area. But remember, I wont do the mission. Dragonsbretheren will, hopefully, do that. Along with other playtesters I'll only give my thoughts and opinions on the mission as such.
As I hope other people will do with my "part" of the mission, criticize the visuals and design.
 
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fantsu
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 PostPosted: Tue Aug 11, 2009 1:35 am    Post subject: Reply with quote Back to top

looks good already
Laughing Laughing Laughing

Goldfinger64 will be in XBLA after the release.

Very Happy
 
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monkeyface
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 PostPosted: Wed Jan 13, 2010 5:45 pm    Post subject: Reply with quote Back to top



Okay, back on track. There are some elements in there that I like, but most things in this shot will most likely change.
 
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Wreck
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 PostPosted: Wed Jan 13, 2010 5:49 pm    Post subject: Reply with quote Back to top

I don't know, that looks quite impressive to me.
If that doesn't do it for you, I look forward to seeing what does. Razz
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Trevor
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 PostPosted: Fri Jan 15, 2010 6:11 am    Post subject: Reply with quote Back to top

There is one thing I might suggest and that is to make the textures less blurry by mapping them slightly tighter (cave walls) Or substitute them for higher res grayscale ones and give them colour by adding colour to the actual model.

Trev
 
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monkeyface
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 PostPosted: Sat Jan 16, 2010 1:12 pm    Post subject: Reply with quote Back to top

Ye, something of that nature will be done. The walls are flat also, which the final cave walls shouldn't be, that will give some more 'feeling' to them.
 
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EternallyAries
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 PostPosted: Sat Jan 16, 2010 7:17 pm    Post subject: Reply with quote Back to top

Wow this is looking good so far monkeyface

Yay my 300th post Very Happy
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Rey
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 PostPosted: Tue Apr 17, 2012 5:32 am    Post subject: Reply with quote Back to top

monkeyface wrote:


Okay, back on track. There are some elements in there that I like, but most things in this shot will most likely change.
Is that a ladder on the ceiling?
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