 |
 |
 |
 |
|
 |
 |
 |
 |
 |
thenoisydrum Agent

Joined: 31 Dec 2008 Posts: 118
 |
Posted: Sun Sep 27, 2009 4:28 am Post subject: The Complex |
 |
|
I've noticed something strange a couple of times now whilst playing against simulants in the Complex.
The sims seem to be able to get out of that little underground room without going out up the tunnel, if you know what I mean. How the hell do they do that? |
|
|
|
|
|
 |
 |
 |
 |
 |
fantsu 007

Joined: 30 Apr 2007 Posts: 1003
 |
Posted: Sun Sep 27, 2009 4:45 am Post subject: |
 |
|
There might be somekind of clipping error?
Never seen that myself thou. |
|
|
|
|
|
 |
 |
 |
 |
 |
thenoisydrum Agent

Joined: 31 Dec 2008 Posts: 118
 |
Posted: Sun Sep 27, 2009 6:44 am Post subject: |
 |
|
I see |
|
|
|
|
|
 |
 |
 |
 |
 |
Captin.Frosty Agent


Joined: 24 Feb 2007 Posts: 108 Location: A cold dark basmenet..  |
Posted: Sun Sep 27, 2009 7:08 am Post subject: |
 |
|
thenoisydrum wrote: | I see |
Where "EXACTLY" is the location of the clipping error in the level?
I might be able to get a video shot of it if possible. _________________
 |
|
|
|
|
|
 |
 |
 |
 |
 |
fantsu 007

Joined: 30 Apr 2007 Posts: 1003
 |
Posted: Sun Sep 27, 2009 7:10 am Post subject: |
 |
|
probably something like Goldeneye's Aztec level. Where Jaws can get up from the pit in the beginning. |
|
|
|
|
|
 |
 |
 |
 |
 |
Captin.Frosty Agent


Joined: 24 Feb 2007 Posts: 108 Location: A cold dark basmenet..  |
Posted: Sun Sep 27, 2009 7:12 am Post subject: |
 |
|
fantsu wrote: | probably something like Goldeneye's Aztec level. Where Jaws can get up from the pit in the beginning. |
Wait.. what now?
I just went from intrigued to confused _________________
 |
|
|
|
|
|
 |
 |
 |
 |
 |
fantsu 007

Joined: 30 Apr 2007 Posts: 1003
 |
Posted: Sun Sep 27, 2009 11:22 am Post subject: |
 |
|
You remember that dark pit where you can fall in Aztec level? In quite beginning of the level? If you can get Jaws down there, he can actually "jump" up. |
|
|
|
|
|
 |
 |
 |
 |
 |
Captin.Frosty Agent


Joined: 24 Feb 2007 Posts: 108 Location: A cold dark basmenet..  |
Posted: Sun Sep 27, 2009 11:29 am Post subject: |
 |
|
fantsu wrote: | You remember that dark pit where you can fall in Aztec level? In quite beginning of the level? If you can get Jaws down there, he can actually "jump" up. |
OH! That dark pit, I was like "Wait.. when the hell was there a dark pit where you fight Jaws?" :P _________________
 |
|
|
|
|
|
 |
 |
 |
 |
 |
thenoisydrum Agent

Joined: 31 Dec 2008 Posts: 118
 |
Posted: Sun Sep 27, 2009 11:36 am Post subject: |
 |
|
The room has an open ceiling with two run ways going across the top. You can drop down into it or go down the tunnel which is at the top of the catwalk.
For some reason this is really difficult to explain! |
|
|
|
|
|
 |
 |
 |
 |
 |
fantsu 007

Joined: 30 Apr 2007 Posts: 1003
 |
Posted: Sun Sep 27, 2009 11:57 am Post subject: |
 |
|
Yep, I know the place you mean, there is one weapon, an spawnpoint and hill. I call it "bunker".
 |
|
|
|
|
|
 |
 |
 |
 |
 |
Wreck Administrator


Joined: 14 Dec 2005 Posts: 7252 Location: Ontario, Canada  |
Posted: Mon Sep 28, 2009 12:24 am Post subject: |
 |
|
It's highly possible that the simulants are climbing up the wall, rather than running back up the ramp. They would probably be more likely to do this when they aren't within visible range. If you're a few rooms over and the portals between you and them aren't all activated, it may occur. I guess you could kind of compare it to how the guards somehow manage to get through locked doors - which normally block them - once you're far enough away. It's those tricky, cheating buggers at their finest!  _________________
YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN |
|
|
|
|
|
 |
 |
 |
 |
 |
Dragonsbrethren Hacker


Joined: 23 Mar 2007 Posts: 3058
 |
Posted: Mon Sep 28, 2009 4:57 am Post subject: |
 |
|
Yeah, GE's guards (not sure about PD) can "teleport" past obstacles. Not just locked doors, though - they can get past stacks of objects blocking them, and even doors flagged that they can't be opened by guards. If I had to guess why it happens, maybe once the room they're in is no longer loaded, they stop doing object to object collision checks, and just go the fastest route to get to Bond? PD's sims could be the same way, maybe they don't bother with the height check when no one is around to see them? I've certainly never seen one climbing out of that room. |
|
|
|
|
|
 |
 |
 |
 |
 |
MRKane 007

Joined: 11 Dec 2008 Posts: 1076
 |
Posted: Mon Sep 28, 2009 9:26 pm Post subject: |
 |
|
In saying that I've seen the DarkSims virtually flying around maps. Plus the aveage sims become lethal with a couple of the assult rifles while still being useless with everything else.
Having worked with game AI, there are many places when the AI can override the character movement for the sake of making things work - perhaps they can see the next path node, and so the AI says the character can go there. Just a guess. _________________ No Mr. Bond, I expect you to be re-coded! |
|
|
|
|
|
 |
 |
 |
 |
 |
Yurei Agent


Joined: 28 Jun 2009 Posts: 130 Location: France - 21  |
Posted: Tue Sep 29, 2009 7:51 am Post subject: |
 |
|
Dragonsbrethren wrote: | Yeah, GE's guards (not sure about PD) can "teleport" past obstacles. Not just locked doors, though - they can get past stacks of objects blocking them, and even doors flagged that they can't be opened by guards. If I had to guess why it happens, maybe once the room they're in is no longer loaded, they stop doing object to object collision checks, and just go the fastest route to get to Bond? PD's sims could be the same way, maybe they don't bother with the height check when no one is around to see them? I've certainly never seen one climbing out of that room. |
Just as in http://www.youtube.com/watch?v=aT94O2NGDHI
See how quards mange to pass through doors without opening them.  _________________
 |
|
|
|
|
|
 |
 |
 |
 |
 |
Maxout 007


Joined: 04 Apr 2006 Posts: 710 Location: Washington State  |
Posted: Wed Oct 07, 2009 7:31 pm Post subject: |
 |
|
I've noticed all of this too. I try not to take too much advantage of it. _________________ A.K.A. Greatermaxim on youtube.
http://www.youtube.com/Greatermaxim |
|
|
|
|
|
 |
 |
 |
 |
 |
|
 |
 |
 |
 |