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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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DF Ank1 00 Agent
![00 Agent 00 Agent](templates/Cobalt/images/rank_3.gif)
![](http://www.goldeneyevault.com/files/solo/antennacradle[eternallyaries]/imagesmall.jpg)
Joined: 17 Feb 2009 Posts: 512 Location: Feldkirch, Austria ![](templates/Cobalt/images/spacer.gif) |
Posted: Fri Aug 21, 2009 11:16 am Post subject: MISSION: AIRPORT |
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Airport in England, pursue Goldfinger. Bond follows Auric to the airport, he must find out what plane he's
taking. He locates Auric's private jet and disposes of some North Korean spies who have been followed him.
Here are some pictures. Don't expect too much. I was working fast. I'm not currently working on it because I am little bit ill, but I am going to continue working on the map starting sunday again.
The first room - Entrance hall:
Stairs to underground area ( with little secret
Entrance to the underground parking lot:
Corridor to second building (the building is further down the corridor, it can't be seen). There is an airplane runway under the corridor:
Airport "front":
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I am sure you notice some mistakes. I will fix them later.
But don't think that the map will look like it when it's finished. Maybe I'll change some textures or room designs. But for now it looks like this. _________________ -----------------------------------------------------
Alec: Half of everything is luck James.
James: And the other half ?
Alec: Fate |
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monkeyface Moderator
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Joined: 05 Apr 2008 Posts: 275
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Posted: Sat Aug 22, 2009 3:00 am Post subject: |
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Good job! I like the geometry, but as I said before, it WILL be optimized. And that'll be in a pain in the ass, just so you know. And the textures will have to go. I think there should mostly be light metal textures and such, no stones or dark rusty ones. Control should have some fitting textures for it.
Also, for this map I'd like to see an overview map. It's important because it wouldn't play very good if the entire map consisted of 10 big rooms, it'd be too expensive also, I think.
Take care, R. |
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Wreck Administrator
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Joined: 14 Dec 2005 Posts: 7198 Location: Ontario, Canada ![](templates/Cobalt/images/spacer.gif) |
Posted: Sat Aug 22, 2009 10:59 pm Post subject: |
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You could always refer to the Alaskan Air Base map from Perfect Dark. It might give you a few ideas. I thought that the level was really well designed, but the mission didn't allow you to truely appreciate the structure and texturing.
Nice to see some progress on this, DF Ank1. ![Smile](images/smiles/icon_smile.gif) _________________
YOUTUBE | FACEBOOK | VAULT | MOD DB | RHDN |
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DF Ank1 00 Agent
![00 Agent 00 Agent](templates/Cobalt/images/rank_3.gif)
![](http://www.goldeneyevault.com/files/solo/antennacradle[eternallyaries]/imagesmall.jpg)
Joined: 17 Feb 2009 Posts: 512 Location: Feldkirch, Austria ![](templates/Cobalt/images/spacer.gif) |
Posted: Sun Aug 23, 2009 8:08 am Post subject: |
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Ha great. I will check it out. I am working on it but the problems what i have are the right textures and the optimize of the map. But it goes and when i am finishing with mapping i am proud. But it´s not finished yet. _________________ -----------------------------------------------------
Alec: Half of everything is luck James.
James: And the other half ?
Alec: Fate |
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Camaro Secret Agent
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Joined: 10 Aug 2009 Posts: 308 Location: Indiana ![](templates/Cobalt/images/spacer.gif) |
Posted: Sun Aug 23, 2009 9:39 am Post subject: |
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Is it just me or are the stairs in the second picture uneven? Just a small detail but something to check on. _________________ 304 HP |
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HackBond 007
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Joined: 14 May 2009 Posts: 1325 Location: Scotland ![](templates/Cobalt/images/spacer.gif) |
Posted: Sun Aug 23, 2009 11:29 am Post subject: |
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Camaro wrote: | Is it just me or are the stairs in the second picture uneven? Just a small detail but something to check on. |
Its ment to be like that. _________________ Also known as Spyster or Nyxem
[Youtube]
[Decoy] Antenna | Control | Silo | Escape |
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Camaro Secret Agent
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Joined: 10 Aug 2009 Posts: 308 Location: Indiana ![](templates/Cobalt/images/spacer.gif) |
Posted: Sun Aug 23, 2009 5:33 pm Post subject: |
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oh, why is it meant for them to be uneven? _________________ 304 HP |
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Wreck Administrator
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Joined: 14 Dec 2005 Posts: 7198 Location: Ontario, Canada ![](templates/Cobalt/images/spacer.gif) |
Posted: Mon Aug 24, 2009 12:03 am Post subject: |
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There are two or three places where the stairs get a bit wider, though it does look purposely done. The rest of the stairs appear to be the same size, but the texturing shifts with each one. It really does make them look a little odd. I'm sure he'll swap out the texture with another one or correct this detail. _________________
YOUTUBE | FACEBOOK | VAULT | MOD DB | RHDN |
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DF Ank1 00 Agent
![00 Agent 00 Agent](templates/Cobalt/images/rank_3.gif)
![](http://www.goldeneyevault.com/files/solo/antennacradle[eternallyaries]/imagesmall.jpg)
Joined: 17 Feb 2009 Posts: 512 Location: Feldkirch, Austria ![](templates/Cobalt/images/spacer.gif) |
Posted: Mon Aug 24, 2009 10:12 am Post subject: |
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Yes it is my mistake. It was my first try to extrude the edges. I will fix this later when i fix the other problems. I know that a other stair is longer then a other one. _________________ -----------------------------------------------------
Alec: Half of everything is luck James.
James: And the other half ?
Alec: Fate |
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