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Is there really no way to insert HD Textures in GE ?

 
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DF Ank1
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 PostPosted: Thu Aug 27, 2009 10:57 am    Post subject: Is there really no way to insert HD Textures in GE ? Reply with quote Back to top

I am mapping my goldfingers_airport and i have the problem that i have to use 64x32 or 32x32 or 32x64 textures. And there are really less textures for downloading it. The most textures have 512x512.

So i ask : Is there no way to input higher definiation files into the editor/ editor can righ higher definnation files. It´s really stupid. The level looks not so good as it should be and it disturb. Is there really no way to make the Editor compatibel with it ?
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SubDrag
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 PostPosted: Thu Aug 27, 2009 11:47 am    Post subject: Reply with quote Back to top

No, your textures must be 32 x 32, 32 x 64, or 64 x 32 256 color 8-bit bmps, sorry!
 
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DF Ank1
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 PostPosted: Thu Aug 27, 2009 11:49 am    Post subject: Reply with quote Back to top

Bad. Really Bad. But thanks.
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radorn
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 PostPosted: Thu Aug 27, 2009 5:43 pm    Post subject: Reply with quote Back to top

Hardware-wise, you could make textures slighty bigger than 64x32, even in indexed color, but you should keep them under 3072 pixels total. There are some GE textures with "funny sizes". What I don't know is how the GE Editor would handle them. Maybe they need some special treatment, or maybe they work and just nobody tried it.

Here's an earlier thread about this very matter. It's rather big, though.
http://www.shootersforever.com/forums_message_boards/viewtopic.php?t=3855

The practical resume of that is that the "GPU" on the N64 doesn't allow textures to be bigger than 4096 bytes. Color textures in GE are in color index mode so they use 1 byte (8 bit) per pixel. In GE (like in most games for the N64), a technique called mip-map interpolation is used, and the usage of it limits even more how big your textures can be.
The theoretical maximum size of a color index texture using mip-map interpolation in the N64 would be 3072 pixels.

Examples:
64x48=3072
66x46=3036
69x44=3036
72x42=3024
76x40=3040
...

Nobody seems to have tried this so far. Maybe you'd like to... Very Happy


Last edited by radorn on Fri Aug 28, 2009 9:27 am; edited 1 time in total
 
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DF Ank1
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 PostPosted: Fri Aug 28, 2009 6:25 am    Post subject: Reply with quote Back to top

ha yes i should. maybe it could work. i will try this soon. ha. it would be great.
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