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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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Entropy Soldier Secret Agent
Joined: 13 Feb 2009 Posts: 263 Location: GE:S |
Posted: Sun Dec 06, 2009 12:41 pm Post subject: |
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i don't know, if we added a space only, then it would look as if GE was part of the map name.
"GE Vents - E-S"
or
"GE Wrecks Map Pack"
It could work, but i have just discovered that [ and ] also seem to be omitted from the count, which allows us to do "GE[Map - Author]"
Radorn then proposed in the IRC channel that "GE[author]Map" was most suitable, as all of one hackers works would be listed together. I'd have to agree, and, as this format works, there are no evident barricades in its use.
So, before i do the entire list over again, feel free to offer your own opinions / ideas. |
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Wreck Administrator
Joined: 14 Dec 2005 Posts: 7198 Location: Ontario, Canada |
Posted: Sun Dec 06, 2009 7:12 pm Post subject: |
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If the colon poses a problem and those brackets are usable without adding to toward the character limit, than I don't mind the format suggested by Radorn. I'd just stick a space inbetween, so that it doesn't look too cluttered and is a little easier on the eyes.
[79F08727922DBCD01B726963C254F3FD]
Good Name=GE [Wreck] Silo TZ Beta
Header Code=6ED7DCB9-9F9A49EC-C45
[E4917DC2432B51ABA075ADACF8184759]
Good Name=GE [Wreck] Caverns FZ
Header Code=FB4B808B-EE170CCC-C45
[BA870E91036675C31B4EAD494030B5CF]
Good Name=GE [Wreck] MP Pack A NGPA
Header Code=5D4569D6-360D3874-C45
By the way, it looks like there are a lot of Beta testing ROM's on there, which most people don't even have access to. Might've been from DB and myself, while giving our work a test online. Many of those could probably be axed from the list, since it's quite likely even we don't have them, anymore. _________________
YOUTUBE | FACEBOOK | VAULT | MOD DB | RHDN |
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radorn 007
Joined: 23 Sep 2007 Posts: 1424
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Posted: Sun Dec 06, 2009 7:34 pm Post subject: |
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heh, actually, when I proposed that, it was with spaces, as you said, Wreck. I don't know why Entropy removed them. From his explanations spaces (and some other symbols) seem to be "free", so it would seem as there is no reason not to include them.
Here's the log from the conversation:
(21:30:11) cookdorn: I would prefer author before level, as that way one can easily play all levels from a hacker in a row
(21:30:26) cookdorn: like taka's series of many hacks that are interconnected
(21:31:12) cookdorn: GE [E-S] Enigma Systems
(21:31:39) E-S: now it just looks like you abbreviated enigma systems in the brackets >.<
(21:31:40) cookdorn: GE [radorn] Fort Knox
(21:32:13) cookdorn: GE [collab] GoldFinger 64
(21:35:07) E-S: with that format, we could get 18 characters in
(21:36:00) E-S: hmmm...
(21:36:39) E-S: yea, it could work
NOTE: I was about to make supper, hence I renamed myself cookdorn |
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Dragonsbrethren Hacker
Joined: 23 Mar 2007 Posts: 3058
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Posted: Sun Dec 06, 2009 8:52 pm Post subject: |
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radorn wrote: | NOTE: I was about to make supper, hence I renamed myself cookdorn |
You mentioned Taka's interconnected missions: provided there's room, it might be a good idea to place a number before the mission names for those. Like so...
GE [TAKA] 1 Japan Facility
Of course, it would be even better if Taka made a ROM containing all of his missions in the right order (*hint-hint*). |
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Wreck Administrator
Joined: 14 Dec 2005 Posts: 7198 Location: Ontario, Canada |
Posted: Mon Dec 07, 2009 2:10 am Post subject: |
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We should go over our own ROM's featured in the list and see which ones can go. It looks like there could be five or more of mine that aren't needed. Some of them were from beta testing online with other players, and a few I'd have to look at to see what the heck are for. There's also many variations of DB's Control multiplayer, during our exhaustive online testing. Any entry of ours that was never made public should probably be removed.
Taka's missions: Yeah, what is there, about twelve different ROM patches by now? _________________
YOUTUBE | FACEBOOK | VAULT | MOD DB | RHDN |
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Dragonsbrethren Hacker
Joined: 23 Mar 2007 Posts: 3058
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Posted: Mon Dec 07, 2009 6:20 am Post subject: |
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Yeah, I was thinking about doing that earlier. Here are mine that should be removed:
Code: | [7CE918DEE780DFC6ED924A7E1B3BD5ED]
Good Name=GoldenEye 007 (U) [Citadel Original Scale]
Header Code=C96F3207-3563BB5C-C45 |
One we played a couple times: zoinkity's latest Citadel using the stage's original scale. It might break Jaws, but it plays a lot better.
Code: | [70F59585E37B3E51B69BF309B52D5B67]
Good Name=GoldenEye 007 (U) [Dragonsbrethren's Control 3P]
Header Code=22FC8133-BD957ABB-C45
[A9D52E24BCA8EC23C1AB66B476C61D2F]
Good Name=GoldenEye 007 (U) [Dragonsbrethren's Control RC1]
Header Code=2D32B759-568E765C-C45
[2D40CA0099879843CBDD47A7C0ABEC99]
Good Name=GoldenEye 007 (U) [Dragonsbrethren's Control RC2]
Header Code=46D9D95A-47A08B7D-C45
[2DA27CF36DF46C2BB1AFF35F416349C2]
Good Name=GoldenEye 007 (U) [Dragonsbrethren's Control RC3]
Header Code=36285B6E-349799C6-C45
[752F72E567AEE228E3E50EB3724A960F]
Good Name=GoldenEye 007 (U) [Dragonsbrethren's Control RC4]
Header Code=E6EAA9E6-3AE40DD2-C45 |
All variations of my Control setup. Four release candidates, and the released version with three players enabled. I don't have any of these ROMs anymore, the patches are probably still up at my site though. Funny how we're obsessed with GE's development, but don't really care about our own stuff, isn't it?
Code: | [D0C57130AF6EA49DCBA6182FAC99C689]
Good Name=GoldenEye 007 (U) [Dragonsbrethren's Cradle Beta]
Header Code=90129CF7-BFAE764E-C45 |
The top part of Cradle floating in space.
Code: | [EF07128676923FB6F0CAD462348E3466]
Good Name=GoldenEye 007 (U) [Dragonsbrethren's Silo Co-Op Beta 1]
Header Code=027D9C8D-F48CF35B-C45 |
I should really get around to finishing this one... |
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SubDrag Administrator
Joined: 16 Aug 2006 Posts: 6121
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Posted: Mon Dec 07, 2009 5:13 pm Post subject: |
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Here are two more to rename:
[141142DB199CEC0C6406F30DC6606C6E]
Good Name=GoldenEye 007 (U) [Dragonsbrethren's Original GE Weapon Names]
Header Code=0240ED9F-859C3108-C45
[8222960B644CA77A9AFA102A9A8B0A7C]
Good Name=GoldenEye 007 (U) [Eternally Arie's Donut Land]
Header Code=5F5C2637-7C95F646-C45 |
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Wreck Administrator
Joined: 14 Dec 2005 Posts: 7198 Location: Ontario, Canada |
Posted: Tue Dec 08, 2009 3:24 am Post subject: |
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Hmmm, how do these sound to everyone?...
[141142DB199CEC0C6406F30DC6606C6E]
Good Name=GE [DB] Beta Weapon Names
Header Code=0240ED9F-859C3108-C45
[8222960B644CA77A9AFA102A9A8B0A7C]
Good Name=GE [Aries] Donut Land MP
Header Code=5F5C2637-7C95F646-C45
Or does EternallyAries go by EA002 on the list? _________________
YOUTUBE | FACEBOOK | VAULT | MOD DB | RHDN |
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