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Best way to create a map?

 
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GERage
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 PostPosted: Thu Dec 17, 2009 7:39 pm    Post subject: Best way to create a map? Reply with quote Back to top

I was wondering what the best way to create a large, multi-room map for GE is. Is it...

1. creating in Hammer, optimizing/texturing in XSI?
2. same as 1, but texturing in Hammer?
3. creating/texturing in DeleD?
4. Something else?
 
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Entropy Soldier
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 PostPosted: Thu Dec 17, 2009 7:50 pm    Post subject: Reply with quote Back to top

Hammer + XSI

Do the texturing in hammer, and then fix the U/V's in XSI


This is the most poly effective and efficient way to do it, though its also the most complex, and XSI consumes a lot of CPU. In the end i would say that its worth it, since it allows for easy room grouping and poly splitting , on top of its effectiveness in optimization, which more than makes up for any time you lose fusing polys.
 
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Dragonsbrethren
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 PostPosted: Fri Dec 18, 2009 4:58 am    Post subject: Reply with quote Back to top

I'd go with 3, personally, simply because I'd prefer to do everything in one step, and I hate the idea of needing to optimize my map. With DeleD, you're creating the geometry as it will appear in-game. You can even do vertex coloring for lighting in DeleD, but unfortunately it's not stored in the .obj file. You can prototype with it, at least, and be sure your lighting will look good before exporting. The downside is that you can't be lazy and just block everything out, and expect a compiling process to clean it up for you. You're working with the tris (well, rectangles, usually) themselves.

I really like Hammer, and I'm currently using it for a non-GE project, but it's just not right for this game. Either you've got to follow TimEh's tutorial and optimize your map, or you've got to use an editor more suited to the game from the beginning. DeleD is the easiest model editor I've ever used - there are only a few small reasons why I prefer Hammer's UI and controls.
 
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Camaro
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 PostPosted: Sat Dec 19, 2009 11:39 am    Post subject: Reply with quote Back to top

I would say do what you think is easier. Right now I use Hammer and XSI but I might switch to using DeleD as soon as I figure out how to use it haha. XSI has caused me too many problems for me to continue working with it.
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GERage
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 PostPosted: Sat Dec 19, 2009 5:55 pm    Post subject: Reply with quote Back to top

Yeah, in the end maybe it's personal preference. Personally I'll stick to Hammer/XSI. I've tried DeleD, but its UI hasn't converted me.
 
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