ShootersForever.com Forum Index

GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion
GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community


A better moon jump ?

 
Post new topic   Reply to topic    ShootersForever.com Forum Index -> Carrington's Hacker Central
View previous topic :: View next topic  
oldyz
007
007


Joined: 02 Dec 2009
Posts: 606

 PostPosted: Sat Dec 19, 2009 11:07 am    Post subject: A better moon jump ? Reply with quote Back to top

Ok , i'm trying to make an improvement to the Moonjump code

currently the code works when you intentionally fall from somewhere.
and by holding B

B button activator
reverse gravity or y speed?
Default gravity?

D009C7E4 0040
81206720 40F2
D009C7E4 0040
802066D3 0000
D009C7E4 0040
811ED720 40F2
D009C7E4 0040
801ED6D3 0000
D009C7E4 0040
811D4720 40F2
D009C7E4 0040
801D46D3 0000

But it would be better to just moon jump from anywhere

The improved version:

no button activator
default "floor value"
"No floor" value

B button activator
reverse gravity or y speed?
Default gravity?

D009C7E4 0000
XXXXXXXX yyyy
D009C7E4 0040
XXXXXXXX yyyy
81206720 40F2
D009C7E4 0040
802066D3 0000
D009C7E4 0040
811ED720 40F2
D009C7E4 0040
801ED6D3 0000
D009C7E4 0040
811D4720 40F2
D009C7E4 0040
801D46D3 0000

I'm having a really tough time learning to find the codes, so please anyone find those values....
 
View user's profile Send private message
fantsu
007
007


Joined: 30 Apr 2007
Posts: 1003

 PostPosted: Sat Dec 19, 2009 3:18 pm    Post subject: Reply with quote Back to top

great idea!
 
View user's profile Send private message Visit poster's website
EternallyAries
007
007


Joined: 05 Oct 2009
Posts: 1943
Location: Las Vegas

 PostPosted: Sat Dec 19, 2009 5:41 pm    Post subject: Reply with quote Back to top

Hm that semms a lot of work oldyz but it may be posubel all we need is

1 som good hacker

2 Somone that no how the game shark work

and 3 somone wont mind to fry thar game shark lol

want me to tell you y how you can fry your game shark becuse this moon jump code can be big and i think the game shark can only use 200 lines
of codes and if you past that it cud brake your game shark or lock it. i just brake my game shark and im so mad but oh well i got to get use to game shark becuse thay brake essy. Sad
_________________
There totally nothing to read here.
 
View user's profile Send private message
Camaro
Secret Agent
Secret Agent


Joined: 10 Aug 2009
Posts: 308
Location: Indiana

 PostPosted: Sat Dec 19, 2009 7:55 pm    Post subject: Reply with quote Back to top

EternallyAries wrote:
Hm that semms a lot of work oldyz but it may be posubel all we need is

1 som good hacker

2 Somone that no how the game shark work

and 3 somone wont mind to fry thar game shark lol

want me to tell you y how you can fry your game shark becuse this moon jump code can be big and i think the game shark can only use 200 lines
of codes and if you past that it cud brake your game shark or lock it. i just brake my game shark and im so mad but oh well i got to get use to game shark becuse thay brake essy. Sad

Well there are definitely some good hackers around here, and people who know how a gameshark work Very Happy . I don't really know anything about gamesharks or codes but I think he posted the whole code but with x's and y's in the values that he doesn't know yet.
_________________
304 HP
 
View user's profile Send private message
oldyz
007
007


Joined: 02 Dec 2009
Posts: 606

 PostPosted: Sun Dec 20, 2009 10:11 am    Post subject: Reply with quote Back to top

EternallyAries could be right .

One thing i feared is that there is no global or overall value to make Joanna fall through the floor no matter where she stands.

One of the manual texts i read, says this

"Tiles:
------
The tiles file is also known as the collision detection file. It contains
information that tells the player when they have walked into a wall, or are
standing on a floor
. In addition it defines where there are ladders that you
can climb up. It has to be used at the same time as its corresponding
background data file. A background data and collision detection file used
together are known as an arena."

so i think that a "no floor" code has to be made for every level
i hope this is wrong though.
 
View user's profile Send private message
EternallyAries
007
007


Joined: 05 Oct 2009
Posts: 1943
Location: Las Vegas

 PostPosted: Sun Dec 20, 2009 12:06 pm    Post subject: Reply with quote Back to top

thos tile r call clipping if use a no clipping code you wud fall off but in 007 goldeneye if you got rid of the clipping with a gameshark you wud wuck thue walls and stuff and not fall off but this code may work without having to use a code to get rid of clipping but how wud it work. hm maybe is thar a debug code so you can see lots of nombers? if thre is then we can find
out that way much esie Smile
_________________
There totally nothing to read here.
 
View user's profile Send private message
dugg
Agent
Agent


Joined: 18 Feb 2018
Posts: 24

 PostPosted: Thu Dec 08, 2022 3:45 pm    Post subject: Reply with quote Back to top

The moonjump code I use for PD is awesome.
(Shadowman may have a good one too)

I haven't played every N64 moonjump-enabled game nor have I explored every code out there, but....

Pros:

- fairly short code
- works on all levels (except maybe WAR)
- you can pass over areas unlike GE's moonjump

Cons:

- doesn't work on WAR (the code that I use)
- you can only moonjump once Joanna has lifted off the ground


Compared to other N64 games that I've played moonjump on, PD is fun, reliable and simple.

Here is the code:

Krijy's HI-RES Enabler:
FF72C5A0 0000


Moon Jump (Press B while in the air):
D009C7E4 0040
81206720 40F2
D009C7E4 0040
802066D3 0000
D009C7E4 0040
811ED720 40F2
D009C7E4 0040
801ED6D3 0000
D009C7E4 0040
811D4720 40F2
D009C7E4 0040
801D46D3 0000
 
View user's profile Send private message
mistamontiel
007
007


Joined: 17 Apr 2011
Posts: 843
Location: Miami, FL, CUBA

 PostPosted: Mon Dec 12, 2022 8:43 am    Post subject: Reply with quote Back to top

Krijy's Hi-res enabler is? Pardon

I thought there is toggle, native
_________________


 
View user's profile Send private message Visit poster's website
Display posts from previous:   
Post new topic   Reply to topic    ShootersForever.com Forum Index -> Carrington's Hacker Central All times are GMT - 8 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum

Cobalt 2.0 BB theme/template by Jakob Persson.
Copyright © 2002-2004 Jakob Persson


Powered by BB © 01, 02 BB Group

 


Please Visit My Other Sites: GoldenEyeForever.com | GrandTheftAutoForever.com

Got kids? Check out my Dora The Explorer site with games and coloring pages!

Our forums feature Nintendo 64 games, GoldenEye 007 N64 New Maps and Missions, GoldenEye Cheats, N64 Emulator, Gameshark, GoldenEye Multiplayer and more!

[ Privacy Policy ]