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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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SubDrag Administrator
Joined: 16 Aug 2006 Posts: 6146
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Posted: Sat Dec 26, 2009 3:33 pm Post subject: GoldenEye Setup Editor Feature Requests List/Bugs |
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This will be edited to show the latest list. This post will be here "forever".
3)Output clipping but only change recompile certain rooms (useful for appending Rare's levels, since clipping gets broken after re-output)
6)Rotation for multiple selected objects does not make them all same, instead increments each by same valuerotation for multiple selected objects
7)27 Preset pad splitting
13)PD color-coded sizing for pads or way to filter/toggle on/off by pad size
17) Advanced Bare-bones, options dialog for different deletions
19) Make Project Mode the default way of opening/saving files
20) Allow Project Mode to work without a ROM, if no new textures are needed.
22) Move individual setup, pad, text, etc. files out of main program directory and into GEFiles and PDFiles subdirectories. This is so PD files don't need to be renamed (easier to drop in replacements or whatever). Makes the main directory cleaner, too, which is always nice.
23) (Optional) Make Open Project display a scrollable list of available stages, instead of a pulldown menu.
28) Copy/Paste rooms
34) Some misc gun stuff that is not hacked out and would need to be to be incorporated:
Ability to edit these in the 21990 menu:
Bullet effect type (pp7 shooting blue laser, etc)
35)Calculate displaylist parts - What would be nice for editor is a Quad(PD), Tri, Vtx, GBI(Total), GBI(Excluding Tri Data) counters in Advanced section.
Last edited by SubDrag on Wed Aug 05, 2015 5:58 pm; edited 35 times in total |
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Yurei Agent
Joined: 28 Jun 2009 Posts: 130 Location: France - 21 |
Posted: Mon Dec 28, 2009 1:53 am Post subject: |
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Something I would love you to do :
Customize controls in the Visual Editor _________________
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Camaro Secret Agent
Joined: 10 Aug 2009 Posts: 308 Location: Indiana |
Posted: Mon Dec 28, 2009 10:02 am Post subject: |
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I second the customizable controls request. _________________ 304 HP |
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EternallyAries 007
Joined: 05 Oct 2009 Posts: 1943 Location: Las Vegas |
Posted: Mon Dec 28, 2009 9:21 pm Post subject: |
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I hope you can do 1 Multiple rooms selected at once room positions mode
that what wud want. _________________ There totally nothing to read here. |
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Yurei Agent
Joined: 28 Jun 2009 Posts: 130 Location: France - 21 |
Posted: Tue Dec 29, 2009 5:15 am Post subject: |
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Maybe another suggestion, but do whatever you want, it's your work after all.
- Change menu names to mode user-friendly.
For instance, 21990 doesn't mean much to me.. ! _________________
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oxidice Agent
Joined: 23 Mar 2009 Posts: 98 Location: Finland |
Posted: Tue Dec 29, 2009 6:02 am Post subject: |
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I would really like if it was possible to inject Weapon Sets to another rom from bottom of Stage Options tab.
Don't know how hard it would be to implement, but just suggestion I had in my mind. |
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SubDrag Administrator
Joined: 16 Aug 2006 Posts: 6146
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Posted: Tue Dec 29, 2009 3:22 pm Post subject: |
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oxidice wrote: | I would really like if it was possible to inject Weapon Sets to another rom from bottom of Stage Options tab.
Don't know how hard it would be to implement, but just suggestion I had in my mind. |
Please try beta, this is a useful feature, good idea, it's added. |
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oxidice Agent
Joined: 23 Mar 2009 Posts: 98 Location: Finland |
Posted: Wed Dec 30, 2009 5:09 am Post subject: |
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Just tried it SubDrag and it worked great! Thanks |
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Captin.Frosty Agent
Joined: 24 Feb 2007 Posts: 108 Location: A cold dark basmenet.. |
Posted: Wed Dec 30, 2009 10:25 am Post subject: |
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I downloaded the beta .exe, and all of my music files and most of the files in the 21990 menu are missing. Is this because I didn't get the full installer? _________________
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SubDrag Administrator
Joined: 16 Aug 2006 Posts: 6146
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Posted: Wed Dec 30, 2009 10:40 am Post subject: |
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You need to install full installer, then put beta in same folder and run it instead. |
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Captin.Frosty Agent
Joined: 24 Feb 2007 Posts: 108 Location: A cold dark basmenet.. |
Posted: Wed Dec 30, 2009 11:26 am Post subject: |
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SubDrag wrote: | You need to install full installer, then put beta in same folder and run it instead. |
Is the full installer the one on GoldenEye Vault? _________________
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HackBond 007
Joined: 14 May 2009 Posts: 1352 Location: Scotland |
Posted: Wed Dec 30, 2009 11:27 am Post subject: |
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Captin.Frosty wrote: | SubDrag wrote: | You need to install full installer, then put beta in same folder and run it instead. |
Is the full installer the one on GoldenEye Vault? |
Yes, the full installer is the one currently in the vault. _________________ Also known as Spyster or Nyxem
[Youtube]
[Decoy] Antenna | Control | Silo | Escape |
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Entropy Soldier Secret Agent
Joined: 13 Feb 2009 Posts: 263 Location: GE:S |
Posted: Mon Jan 04, 2010 9:05 am Post subject: |
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Ability to edit these in the 21990 menu:
Max ammo capacity (so you can hold 1000 9mm bullets at a time or 4 remote mines, etc)
Bullet effect type (pp7 shooting blue laser, etc)
Type of ammo the gun uses (9mm, rifle, rockets, etc)
I would also like the Ability to copy pre-existing weapons over others, including 05's and w/e else needed for flawless operation.
EDIT: also, is there a way to modify what weapons can shoot through bullet proof glass? "objects shoot through" doesn't seem to affect that at all |
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bmw Hacker
Joined: 04 Jan 2006 Posts: 1367 Location: Michigan |
Posted: Wed Jan 20, 2010 4:59 pm Post subject: |
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Quote: | 1)Multiple rooms selected at once room positions mode |
I thought you could do this already? Checking back now I see I can't do it with my current version but I remember in older versions of the editor I could highlight and move multiple rooms, selecting them with the shift key and then moving them all as a group. |
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SubDrag Administrator
Joined: 16 Aug 2006 Posts: 6146
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Posted: Wed Jan 20, 2010 5:33 pm Post subject: |
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bmw wrote: | Quote: | 1)Multiple rooms selected at once room positions mode |
I thought you could do this already? Checking back now I see I can't do it with my current version but I remember in older versions of the editor I could highlight and move multiple rooms, selecting them with the shift key and then moving them all as a group. |
You are totally right! It turns out TimEh, in his very few code additions, managed to break that functionality by reusing shift-click to paste tri colors. It's restored in beta and I remapped shift+lclick for paste colors to alt-lclick.
Well that was easier than expected, 1 is in. |
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