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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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Lazlo52 Secret Agent
Joined: 18 Nov 2017 Posts: 331 Location: N.J. |
Posted: Mon Aug 03, 2020 2:48 pm Post subject: |
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Kerr Avon wrote: | SubDrag wrote: | That's so weird. Does popping the 4.3 exe in the 4.2 folder, along with the couple files specified on github also have the same issue? |
"The program can't start because ChartPro1730vc142x64.dll is missing from your computer. Try reinstalling the program to fix this problem." |
The couple files SubDrag mentions are "SkinFramework1640vc142x64.dll" and "ChartPro1730vc142x64.dll" on the Releases page. I didn't notice those my first time installing SubDrag's continuation.
https://github.com/carnivoroussociety/GoldEditor/releases _________________
Quote: | 22 not happening nerds. forget about it. 23 til the day i die. |
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Carnivorous Moderator
Joined: 15 Oct 2016 Posts: 657 Location: Ukraine |
Posted: Mon Aug 03, 2020 7:02 pm Post subject: |
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Visual window will still capture mouse click when UV editor is open [video] |
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SubDrag Administrator
Joined: 16 Aug 2006 Posts: 6118
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Posted: Tue Aug 04, 2020 3:47 pm Post subject: |
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Can you explain what's happening in video? I don't understand, there was no dragging. When you click select all in UV, it really selects also in Visual Editor? I am not seeing that happen. Is it only streets or all levels? Could it just be selecting the wrong triangle? Is there a reliable way to recreate, it's not happening for me. |
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Carnivorous Moderator
Joined: 15 Oct 2016 Posts: 657 Location: Ukraine |
Posted: Tue Aug 04, 2020 4:01 pm Post subject: |
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Switch to room position mode
Right click triangle to modify UVs
Open UV editor
Click select all
There should be a room triangle behind the select all button for this glitch to work - and it only happens once after the UV dialog has opened
Yes, this occurs on all levels |
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SubDrag Administrator
Joined: 16 Aug 2006 Posts: 6118
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Posted: Tue Aug 04, 2020 4:30 pm Post subject: |
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This is weird, but I cannot recreate. It shouldn't be passing that mouse event to visual window, it's on the dialog. |
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Carnivorous Moderator
Joined: 15 Oct 2016 Posts: 657 Location: Ukraine |
Posted: Tue Aug 04, 2020 4:34 pm Post subject: |
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Haha wow, it doesn't happen with my final 4.2 build.
lol disabling skinframeworks will fix this bug - great |
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SubDrag Administrator
Joined: 16 Aug 2006 Posts: 6118
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Posted: Tue Aug 04, 2020 4:37 pm Post subject: |
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Oh I don't have skinning on - if skinning is off it doesn't happen...if it's on it does?? |
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Carnivorous Moderator
Joined: 15 Oct 2016 Posts: 657 Location: Ukraine |
Posted: Tue Aug 04, 2020 4:41 pm Post subject: |
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Yes, the skin frameworks is causing this bug. It doesn't happen with my skin frameworks version. If you still have version v18.5.0 you could try comparing the changes |
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SubDrag Administrator
Joined: 16 Aug 2006 Posts: 6118
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Posted: Tue Aug 04, 2020 4:50 pm Post subject: |
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That's so weird, I can recreate. It does not fire the button handlers on UV editor with skinning and instead hits Visual Editor lbuttondown...skinning only somehow.
I don't have that version I think. |
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Carnivorous Moderator
Joined: 15 Oct 2016 Posts: 657 Location: Ukraine |
Posted: Tue Aug 04, 2020 4:53 pm Post subject: |
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Can you temp pastebin XTPFrameShadow.cpp:OnLButtonDown(UINT nFlags, CPoint point) |
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SubDrag Administrator
Joined: 16 Aug 2006 Posts: 6118
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Posted: Tue Aug 04, 2020 4:56 pm Post subject: |
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That's not even in my version apparently. It changed a pretty lot. |
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Carnivorous Moderator
Joined: 15 Oct 2016 Posts: 657 Location: Ukraine |
Posted: Tue Aug 04, 2020 4:58 pm Post subject: |
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I'll email you with more info |
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SubDrag Administrator
Joined: 16 Aug 2006 Posts: 6118
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Posted: Wed Aug 05, 2020 2:49 pm Post subject: |
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This problem was fixed in beta. |
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Kerr Avon 007
Joined: 26 Oct 2006 Posts: 913
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Posted: Sat Aug 08, 2020 8:25 am Post subject: |
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Sorry for the long delay in following this problem up. Anyway, I thought it best to start again, as I wasn't sure exactly what I'd done to 'solve' the proble, so far.
My PC is a Windows 7 64 bit CPU, 8GB RAM. Various x86 and x64 versions of the official MS C+++ distributable have been installed, and I've started afresh with new installations of the GE/PD Editor:
1. I have the two files:
size: name: exe file version
113,206,736 - gesetupeditor4.2.7z (4.2.0.69)
213,026,894 - Goldeneye Setup Editor v4.3.0 (30-July-2020).7z (4.3.00)
and I unarchived them into the following folders:
c:\GE42
c:\GE430
2. When I try to run the relevent 'PerfectGold.exe', then v4.3 does not start. Instead the same problem as before occurs; the program doesn't start, or give any error message, or do anything at all. And the program has started, because if I go to Windows Task Managr > Processes > then it shows:
PerfectGold.exe CPU = 00 Memory = 4,064K
And if I then double click on PerfectGold.exe again, then I get two listed in the Task Manager. If I start the program five times then five instances show up in the Task Manager.
When I start v4.2 of the Editor (via it's PerfectGold.exe file) then it starts normally.
3. I copied the folder c:\GE42 to c:\GE42copy so I can try SubDrag's suggestion of:
"That's so weird. Does popping the 4.3 exe in the 4.2 folder, along with the couple files specified on github also have the same issue?"
I do that, copying the four files from the page https://github.com/carnivoroussociety/GoldEditor/releases into the c:\GE42copy folder, and also copying the PerfectGold.exe into c:\GE42copy
When I then run the v4.3 PerfectGold.exe then I get the usual v4.3 result, i.e. PerfectGold.exe appears in the Task Manager, but otherwise there is no observable result, the editor doesn't start. If I copy the v42 exe into the copy folder, then v4.2 does start up.
4. In the GE430new folder, I try the suggestion
"Try disabling styles, it is a different styles version, in geeditor.ini, under [Initialization]
useStylesGOLDENEYE=0
useStylesKIRBY=0
useStylesPD=0
useStylesSNAP=0
useStylesSSB=0
useStylesMICKEY=0
useStylesJFG=0"
(my response is copyed and pasted from the forum web page, as it's the same result as when I did it that time)
My geeditor.ini consists of two lines:
[Initialization]
(That's the '[Initialization]' on one line, and one blank line beneath that. Anyway, I copied and pastes, so it's now:
[Initialization]
useStylesGOLDENEYE=0
useStylesKIRBY=0
useStylesPD=0
useStylesSNAP=0
useStylesSSB=0
useStylesMICKEY=0
useStylesJFG=0[/quote]
and running PerfectGold.exe still just seemingly does nothing except show
PerfectGold.exe 00 (CPU) 4,088K Memory
in the Task Manager.
5. I tried Windows compatability settings with PerfectGold.exe, with Disable Visual Themes + Disable Desktop Composition + Disable Display Scaling on High DPI Settings + Run This Program as Administrator
with the same result (nothing but an appearance in the Task Manager). I tried Compatabiity Mode for Windows Vista, and Windows Server 2008 (SP1), with no more success.
6. I'll try this now:
"I think I would try uninstall VS Redist 2015 and 2019 and install the latest VS2019 64-bit redistributable. My build is a lot later, maybe Microsoft changed things? (Note I'm quite confused and no one else yet has said had issue). VS had a lot of updates since 4.2."
BTW, is there a program I can run that says what C++ distributables are installed on my PC, so I could post the results and then SubDrag or anyone else can check to see if the v4.3 GE/PD editor needs other files installing?
I'll uninstall the redist files, and post the results.
BTW, here's a list of the currently installed MS C++ stuff
https://i.imgur.com/yfCDIjX.jpg |
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Trevor 007
Joined: 15 Jan 2010 Posts: 926 Location: UK, Friockheim OS:Win11-Dev PerfectGold:Latest |
Posted: Sat Aug 08, 2020 8:42 am Post subject: |
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crazy idea, but try running betagrabbertool and then open runwaysetupeditor.exe
If that works then we know its a problem with vanilla 4.3.0
Trev _________________
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You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
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