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GoldenEye Setup Editor Feature Requests List/Bugs
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Carnivorous
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 PostPosted: Mon Nov 16, 2020 9:35 am    Post subject: Reply with quote Back to top

Have you tried clearing EEPROM save?
 
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MRKane
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 PostPosted: Tue Nov 17, 2020 11:07 am    Post subject: Reply with quote Back to top

In Perfect Dark is it possible to set the editor camera to one of the positions along a camera path? I'd like to get static camera locations into the engine somehow for a clipscene I'm working on.

Cheers!
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SubDrag
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 PostPosted: Tue Nov 17, 2020 5:12 pm    Post subject: Reply with quote Back to top

MRKane wrote:
In Perfect Dark is it possible to set the editor camera to one of the positions along a camera path? I'd like to get static camera locations into the engine somehow for a clipscene I'm working on.

Cheers!


What? A 2E camera from a prerecorded fx route? I don't think there was ever any features like that.
 
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MRKane
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 PostPosted: Tue Nov 17, 2020 11:14 pm    Post subject: Reply with quote Back to top

I think I'd be the only person in the world to use it actually. I'm trying to get some precise camera locations for an ending animation for the mod I'm working on in PD. I guess the other thing I could do is as what the conversion from obj space/rotation into PD space is and if there's a tool for that inside the editor somewhere (again, very very edge case, so I'd also accept an explanation Smile )
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elfor
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 PostPosted: Wed Nov 18, 2020 4:59 am    Post subject: Reply with quote Back to top

Carnivorous wrote:
Have you tried clearing EEPROM save?


Never mind, i figured it out! And made a patch from it:

GoldenEye Unlock Everything
http://www.romhacking.net/hacks/5541/
 
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Carnivorous
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 PostPosted: Wed Nov 18, 2020 11:46 am    Post subject: Reply with quote Back to top

Object editor for drone guns have a invalid preset entry titled 'FFFF 360 Degrees'. This should be placed at the bottom of the target preset combo box instead of the object's parent preset combo box.
 
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SubDrag
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 PostPosted: Wed Nov 18, 2020 12:47 pm    Post subject: Reply with quote Back to top

Carnivorous wrote:
Object editor for drone guns have a invalid preset entry titled 'FFFF 360 Degrees'. This should be placed at the bottom of the target preset combo box instead of the object's parent preset combo box.


I can remove from preset. The Preset Centered on already has FFFFFFFF, does that work?
 
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SubDrag
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 PostPosted: Wed Nov 18, 2020 12:50 pm    Post subject: Reply with quote Back to top

MRKane wrote:
I think I'd be the only person in the world to use it actually. I'm trying to get some precise camera locations for an ending animation for the mod I'm working on in PD. I guess the other thing I could do is as what the conversion from obj space/rotation into PD space is and if there's a tool for that inside the editor somewhere (again, very very edge case, so I'd also accept an explanation Smile )


The math is probably non-trivial so not sure I'm even able to do this, but I don't really understand the use. The pre-recorded fx can do this - just have your end scene have the camera stay in the same spot through many frames.
 
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Carnivorous
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 PostPosted: Wed Nov 18, 2020 1:04 pm    Post subject: Reply with quote Back to top

SubDrag wrote:
Carnivorous wrote:
Object editor for drone guns have a invalid preset entry titled 'FFFF 360 Degrees'. This should be placed at the bottom of the target preset combo box instead of the object's parent preset combo box.


I can remove from preset. The Preset Centered on already has FFFFFFFF, does that work?

Can you replace target preset FFFFFFFF with 'FFFF 360 Degrees' instead? I believe I put that manual preset in the wrong combobox last year.
 
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SubDrag
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 PostPosted: Wed Nov 18, 2020 2:45 pm    Post subject: Reply with quote Back to top

OK that's changed.
 
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Carnivorous
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 PostPosted: Wed Nov 18, 2020 4:22 pm    Post subject: Reply with quote Back to top

Thank you.
 
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MRKane
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 PostPosted: Thu Nov 19, 2020 8:58 pm    Post subject: Reply with quote Back to top

More stupid questions! So I'm working on a clip-scene for the mod I'm doing at the moment and struck upon the bright idea to save animation time with sequenced 2E camera object switches using the 00DF command. Thing is they don't have the "clip scene edging" on the top and bottom.

I'm guessing there's no way around this and the only solution is to have one giant camera action?

Cheers!
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SubDrag
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 PostPosted: Fri Nov 20, 2020 6:08 am    Post subject: Reply with quote Back to top

MRKane wrote:
More stupid questions! So I'm working on a clip-scene for the mod I'm doing at the moment and struck upon the bright idea to save animation time with sequenced 2E camera object switches using the 00DF command. Thing is they don't have the "clip scene edging" on the top and bottom.

I'm guessing there's no way around this and the only solution is to have one giant camera action?

Cheers!


2E cameras in PD were just for promo shots. Pre-recorded fx is the correct way to go, unless trying to reproduce GoldenEye's method.
 
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MRKane
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 PostPosted: Fri Nov 20, 2020 12:20 pm    Post subject: Reply with quote Back to top

Bummer. I hope there's enough room in the rom for some of these shots.

One last question: Do you know if cutting an animated camera short by another animate camera command will work? I'm trying to think of other ways to fix this and using the same angle over again would be one such way Smile

I guess what I'm worried about is running out of room for new Animations. I know Carn shifted everything but can't help but feel that I'll hit my head on the ceiling (as my plans are too ambitious!)
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SubDrag
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 PostPosted: Sat Nov 21, 2020 1:54 pm    Post subject: Reply with quote Back to top

You can still delete a ton of Skedar too if not using them. Also, the animations are fairly efficient. They are per keyframe but only the amount of bits absolutely necessary. We can revisit if you hit the limit?

You have to test prerecorded fx, but I think Rare does switch them at times, but you will notice the "cut".
 
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