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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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SubDrag Administrator
Joined: 16 Aug 2006 Posts: 6118
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Posted: Mon Jun 25, 2018 1:23 pm Post subject: |
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OK it should do clipping now too. |
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pavarini 00 Agent
Joined: 07 May 2015 Posts: 479
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SubDrag Administrator
Joined: 16 Aug 2006 Posts: 6118
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Posted: Tue Jun 26, 2018 4:21 pm Post subject: |
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I...think it's fixed. Let me know if it's off. |
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pavarini 00 Agent
Joined: 07 May 2015 Posts: 479
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Posted: Tue Jun 26, 2018 4:33 pm Post subject: |
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It's perfect, thank you! |
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oldyz 007
Joined: 02 Dec 2009 Posts: 606
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Posted: Fri Jun 29, 2018 10:49 pm Post subject: |
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Yurei wrote: | Something I would love you to do :
Customize controls in the Visual Editor |
i agree, this, and maybe modify and re-map aiming behavior, activate or deactivate the stand still aim locking
( if you use the double control scheme you can strafe when aiming, so the value/data is there to remove the restriction)
VR goldeneye, PD might be too expensive , but
true LIGHTGUN aiming for solo missions is possible,
using a wiimote, and microsoft adaptive controller, and an analogue |
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Lazlo52 Secret Agent
Joined: 18 Nov 2017 Posts: 331 Location: N.J. |
Posted: Sat Jun 30, 2018 1:07 am Post subject: |
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Something that came up recently: A lot of the clipping stuff don't show up when right-clicking a PD tile in Visual, and the program crashes if the arrow keys are used to view them.
Something that's been hindering me for awhile: Somehow, it seems whenever I use Import Solo Level from Visual (PD) after investing time into something, I get an "Error too big 56FE0" when I try to write the ROM. At first, it goes away when I free up space, but after about the third time, it continues to happen no matter how many files I nullify or how much I trim my clipping. Heck, the error still came up when I completely removed the clipping, or even when I did nothing but shrink my filesizes! I could write the ROM if I saved the files, re-opened my pre-edited ROM, then injected my files manually...and also nullified one random file even though all the imported compressed sizes were lower?
That's in past tense because that ridiculousness happened a month ago. Today, I did some edits that only affected the setup. Using "Import" button brought up the 56FE0, but saving uncompressed and injecting the setup did not. The setup was about 50 (or 5?) compressed bytes bigger.
I can understand getting compression shenanigans every now and again, but my anecdote about deleting the clipping file still resulting in 56FE0 being too big makes me feel something is wrong somewhere. _________________
Quote: | 22 not happening nerds. forget about it. 23 til the day i die. |
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SubDrag Administrator
Joined: 16 Aug 2006 Posts: 6118
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Posted: Sat Jun 30, 2018 3:05 am Post subject: |
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The 56FE0 may be because import button does bg, clip, and setup. Perhaps bg is doing it. But, I can't reproduce the right click issues. Is there a specific area that always does it that you can show me how to recreate? |
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Lazlo52 Secret Agent
Joined: 18 Nov 2017 Posts: 331 Location: N.J. |
Posted: Sat Jun 30, 2018 10:34 pm Post subject: |
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SubDrag wrote: | But, I can't reproduce the right click issues. Is there a specific area that always does it that you can show me how to recreate? |
I open up any level (I tried PDvilla, PDwar, and GEtrain), enter Clipping Mode, and right-click a tile. The side options for Change Al Type, Sound Effect, Tile Types Flags, etc. don't show up, so I can't edit those. Set Tile As (Lesser Used Types) shows up fine for some reason.
It's...everything at the top section (except Lesser Used Types) and the "Color" at the very bottom don't extend when highlighted. It only shows a tiny square. Trying the right arrow key to extend one of them crashes the program.
Using an older version, I see all of what's affected have checkmarks. The checkmark stuff works fine for objects and everything else in Visual, though. I wonder why the GE and PD clipping context menus are having these issues... _________________
Quote: | 22 not happening nerds. forget about it. 23 til the day i die. |
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SubDrag Administrator
Joined: 16 Aug 2006 Posts: 6118
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Posted: Sun Jul 01, 2018 5:14 am Post subject: |
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Can you see if the latest beta fixes anything? Looks like room 0x58 had an issue in Villa (it had 0 indices, which I think caused heap corruption issues, for not allocating any memory and then deleting it). |
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Lazlo52 Secret Agent
Joined: 18 Nov 2017 Posts: 331 Location: N.J. |
Posted: Sun Jul 01, 2018 10:47 pm Post subject: |
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SubDrag wrote: | Can you see if the latest beta fixes anything? Looks like room 0x58 had an issue in Villa (it had 0 indices, which I think caused heap corruption issues, for not allocating any memory and then deleting it). |
Oh, that does sound important...but it doesn't change anything for me here. Nope, the particular context menus still don't expand. It looks to be happening on any stage I try, not just Villa. I think it must have something to do with the clipping tile context menu, specifically the stuff that uses checkmarks. _________________
Quote: | 22 not happening nerds. forget about it. 23 til the day i die. |
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SubDrag Administrator
Joined: 16 Aug 2006 Posts: 6118
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Posted: Mon Jul 02, 2018 2:43 am Post subject: |
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Are styles on or off? |
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Lazlo52 Secret Agent
Joined: 18 Nov 2017 Posts: 331 Location: N.J. |
Posted: Mon Jul 02, 2018 10:03 pm Post subject: |
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SubDrag wrote: | Are styles on or off? |
Oh! Good call. It all seems correct when I turn off Window Skinning and broken again as soon as I turn it back on. Hm... So, it's the clipping tile context menu, checkmark-using expand-y things, with Window Skinning on. _________________
Quote: | 22 not happening nerds. forget about it. 23 til the day i die. |
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SubDrag Administrator
Joined: 16 Aug 2006 Posts: 6118
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Posted: Tue Jul 03, 2018 2:55 am Post subject: |
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Ok that's helpful, I'll try and figure out what issue style is causing, thanks. |
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SubDrag Administrator
Joined: 16 Aug 2006 Posts: 6118
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Posted: Tue Jul 03, 2018 5:10 pm Post subject: |
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I fixed the clipping missing sub-menu with styles issue in beta - you can grab it and turn styles back on. Let me know if notice any more submenus like this. |
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Wreck Administrator
Joined: 14 Dec 2005 Posts: 7197 Location: Ontario, Canada |
Posted: Tue Jul 03, 2018 9:24 pm Post subject: |
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Not sure what this is doing, or if causing any harm, but when doing a comparison between ROMS (original and modified), I noticed one spot is being changed...
BB000
Original = 38
Exported = 20
Do you know what that is for? Even making zero changes to the ROM, it exports with that value. |
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