|
|
GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
|
|
|
|
|
|
|
|
|
|
|
punk7890 Agent
Joined: 18 Jul 2007 Posts: 28
|
Posted: Sun Feb 23, 2014 7:36 pm Post subject: |
|
|
Heh, sorry to be such a burden Sub. I think I found something else.
When ever I set a intro weapon other then slot 1 (PD), it never loads it. I've set Left hand to Nothing and the set stays at 00. The game never reads it for some reason |
|
|
|
|
|
|
|
|
|
|
SubDrag Administrator
Joined: 16 Aug 2006 Posts: 6124
|
Posted: Sun Feb 23, 2014 7:58 pm Post subject: |
|
|
You want to set it to "No Weapon" at the bottom of combobox for left weapon. 00 Nothing seems to make it not be in your inventory. The latest beta does default that though, so it would work normally on adds. |
|
|
|
|
|
|
|
|
|
|
punk7890 Agent
Joined: 18 Jul 2007 Posts: 28
|
Posted: Sun Feb 23, 2014 8:06 pm Post subject: |
|
|
Ah. OK. Thanks again! |
|
|
|
|
|
|
|
|
|
|
punk7890 Agent
Joined: 18 Jul 2007 Posts: 28
|
Posted: Sun Feb 23, 2014 8:34 pm Post subject: |
|
|
Oh no! I can't run the editor anymore on Win 8.1. It says its not compatible with my version of Windows after updating to the latest beta! I try running runwaysetupeditor.exe and I get that.
EDIT: Never mind. Sorry! I guess the first download got corrupted. I just re-grabbed it and it works fine. |
|
|
|
|
|
|
|
|
|
|
MultiplayerX 007
Joined: 29 Jan 2006 Posts: 1210 Location: USA |
Posted: Sun Mar 02, 2014 10:41 am Post subject: Facility setup tables not updating when modding? |
|
|
Okay so I think I may have found a bug Subbie. It seems that I may have actually MAXED OUT the tables in my Multiplayer Extended mod
Apparently quick injecting facility's SOLO or MULTI setup with a modded file seems to have no effect at all and the game simply loads its default multiplayer settings. The only way I can think of getting around this is to change facilities setup to a solo multi and adjust bg files , clipping, etc. I couldn't get facility to load using DEPOT but I imagine that was a poor choice considering it's so glitchy. Multi X |
|
|
|
|
|
|
|
|
|
|
zoinkity 007
Joined: 24 Nov 2005 Posts: 1687
|
Posted: Sun Mar 02, 2014 11:57 am Post subject: |
|
|
What?
MP setup lookup is based on filenames. The bg and clipping is shared between solo and multi stages with the same name. There is no adjustment involved.
MP stages must use the solo setup name appended with "mp_". The game physically appends "mp_" just after the first char of the solo setup name, so you can't get around that without resorting to hacking.
For a given stage LVL:
UsetupLVLZ would be solo,
Ump_setupLVLZ would be MP
Even if there is no solo stage, there must be a solo stage name present in order to have an MP setup.
In fact, if you manually hack the list to use stupid names like:
MY_AWESOME_SETUP_LVL
the mp stage would have to be named:
Mmp_Y_AWESOME_SETUP_LVL _________________ (\_/) Beware
(O.o) ze
(> <) Hoppentruppen! |
|
|
|
|
|
|
|
|
|
|
SubDrag Administrator
Joined: 16 Aug 2006 Posts: 6124
|
Posted: Sun Mar 02, 2014 1:02 pm Post subject: |
|
|
I've not had any issues, just did a test of multi, and I know solo works. You'll have to provide more information, as well, as if you can test your level on a normal ROM (does it save ok?), and injecting manually in 21990. |
|
|
|
|
|
|
|
|
|
|
punk7890 Agent
Joined: 18 Jul 2007 Posts: 28
|
Posted: Thu Mar 06, 2014 4:40 pm Post subject: |
|
|
I just noticed in PD editor that you cant change the return value of command 005E. |
|
|
|
|
|
|
|
|
|
|
SubDrag Administrator
Joined: 16 Aug 2006 Posts: 6124
|
Posted: Thu Mar 06, 2014 6:31 pm Post subject: |
|
|
That's fixed in beta, thanks, was greying out wrong byte. |
|
|
|
|
|
|
|
|
|
|
MultiplayerX 007
Joined: 29 Jan 2006 Posts: 1210 Location: USA |
Posted: Sun Mar 09, 2014 9:30 am Post subject: |
|
|
The ROM has been overwritten A LOT for this mod. IDK Subbie try my multiplayerx extended patch and try to move some spawns in facility and load it. It seems to keep force loading the default multi instead of my modded uncompressed binary I am clueless as to what the controversy is |
|
|
|
|
|
|
|
|
|
|
MultiplayerX 007
Joined: 29 Jan 2006 Posts: 1210 Location: USA |
Posted: Sun Mar 09, 2014 9:34 am Post subject: |
|
|
zoinkity wrote: | What?
MP setup lookup is based on filenames. The bg and clipping is shared between solo and multi stages with the same name. There is no adjustment involved.
MP stages must use the solo setup name appended with "mp_". The game physically appends "mp_" just after the first char of the solo setup name, so you can't get around that without resorting to hacking.
For a given stage LVL:
UsetupLVLZ would be solo,
Ump_setupLVLZ would be MP
Even if there is no solo stage, there must be a solo stage name present in order to have an MP setup.
In fact, if you manually hack the list to use stupid names like:
MY_AWESOME_SETUP_LVL
the mp stage would have to be named:
Mmp_Y_AWESOME_SETUP_LVL |
I have tried EVERYTHING bud It's silly because this is easier than making all of the solo's load in the multi menu. I think I seriously maxed out the injector because I inject facility as a modded SOLO setup or MULTI and it never changes where the players spawn and you end up in the vents. |
|
|
|
|
|
|
|
|
|
|
Wreck Administrator
Joined: 14 Dec 2005 Posts: 7198 Location: Ontario, Canada |
Posted: Sun Mar 09, 2014 11:27 am Post subject: |
|
|
You've gotta be doing something incorrectly, MultiX. Either injecting the wrong setup file, or overwriting the incorrect setup in ROM. You can't max out the injector. That's just being goofy. So long as you're injecting the right file to the right spot, everything should be fine. The error won't be on the Editor's part. _________________
YOUTUBE | FACEBOOK | VAULT | MOD DB | RHDN |
|
|
|
|
|
|
|
|
|
|
MultiplayerX 007
Joined: 29 Jan 2006 Posts: 1210 Location: USA |
Posted: Sun Mar 09, 2014 5:01 pm Post subject: |
|
|
Wreck wrote: | You've gotta be doing something incorrectly, MultiX. Either injecting the wrong setup file, or overwriting the incorrect setup in ROM. You can't max out the injector. That's just being goofy. So long as you're injecting the right file to the right spot, everything should be fine. The error won't be on the Editor's part. |
K. I'm just not sure what the issue is. Maybe a windows update screwed up my editor installation and I need to reinstall it. May try that. |
|
|
|
|
|
|
|
|
|
|
MultiplayerX 007
Joined: 29 Jan 2006 Posts: 1210 Location: USA |
Posted: Thu Apr 10, 2014 9:09 am Post subject: New text error found on changing objects message |
|
|
Hmmmmmm I was dismayed while trying to change the *This door is locked text* to EXHIBIT COMING SOON. The level freezes when you try to use a locked door object. Capitals a NO NO? |
|
|
|
|
|
|
|
|
|
|
MultiplayerX 007
Joined: 29 Jan 2006 Posts: 1210 Location: USA |
Posted: Thu Apr 10, 2014 9:11 am Post subject: |
|
|
Wreck wrote: | You've gotta be doing something incorrectly, MultiX. Either injecting the wrong setup file, or overwriting the incorrect setup in ROM. You can't max out the injector. That's just being goofy. So long as you're injecting the right file to the right spot, everything should be fine. The error won't be on the Editor's part. |
BTW my brother you were 100% correct! I forgot the editor can quick inject mp setups as well as solo and I was just doing it *ss backwards |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
|
|
|
|