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Weapon Set Maker
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mrjeffguy
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Joined: 28 Nov 2005
Posts: 92

 PostPosted: Sun Jan 01, 2006 12:50 pm    Post subject: Weapon Set Maker Reply with quote Back to top

I'm not sure who made this, but I found it one day and it's pretty nice. I'm posting it because I know there will be some people who like this.

For those of you who don't know how to hack (like me), you can still make your own weapon set. Just pick the weapons you want and copy the code into your code list.

http://www.savefile.com/files/3376423

And thanks to whoever made this, I've used it a lot.
 
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clowns789
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Joined: 25 Nov 2005
Posts: 127
Location: Houston

 PostPosted: Mon Jan 02, 2006 12:35 pm    Post subject: Reply with quote Back to top

Works well, thanks.
 
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FRKN.FRoG
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Joined: 15 Dec 2005
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 PostPosted: Thu Jan 05, 2006 9:04 am    Post subject: Reply with quote Back to top

wow thanks a lot to whoever made it that's great! Smile
 
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Wreck
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Joined: 14 Dec 2005
Posts: 7199
Location: Ontario, Canada

 PostPosted: Thu Jan 05, 2006 9:10 pm    Post subject: Reply with quote Back to top

RSB was the original hacker, but I'm sorry to say that I can't remember who it was that put this great program together. He posted it back on the old GoldenEye Forever message board. GE Master used to have a link to it on the website. It's definitely a wonderful tool for anybody wanting to create their very own weapon set.
 
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PaD
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Joined: 20 Dec 2005
Posts: 72
Location: Datteln, Germany

 PostPosted: Sat Jan 14, 2006 8:12 am    Post subject: Reply with quote Back to top

heh, I was just about to open up a thread to post this :p

I'm a noname, yes, but I was the one to make it Wink
thanks for reposting

though there's a little bug, Klobb gets the wrong kind of ammo placed.
I can't test it out right now... which ammo does the Klobb use? i could fix that then.
 
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clowns789
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Joined: 25 Nov 2005
Posts: 127
Location: Houston

 PostPosted: Sat Jan 14, 2006 2:27 pm    Post subject: Reply with quote Back to top

PaD wrote:
which ammo does the Klobb use?


The weakest bullets lol

I know PP7 silenced and DD44 use the same bullets, but the Klobb is 50% weaker.
 
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GE MASTER
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Joined: 22 Nov 2005
Posts: 892
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 PostPosted: Sat Jan 14, 2006 8:24 pm    Post subject: Reply with quote Back to top

PaD! I have been meaning to repost your great program on the home page. I'll do up a nifty graphic for it.

Klobb wise, I was digging in my notes and I'm not sure about the digit for the ammo. 01 is the weakest, or at least the pp7 or zmg type ammo. One digit below 01? 02 from my notes is an unknown. I'd be surprised if Wreck couldn't answer this!!...

Okay um, try 00 as the digit below pp7 ammo?
 
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PaD
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Joined: 20 Dec 2005
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Location: Datteln, Germany

 PostPosted: Sun Jan 15, 2006 12:37 pm    Post subject: Reply with quote Back to top

I just gotta know what weapons use the same kind of ammo.
Then I can check what ammo number they have and apply it to the Klobb.
 
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Wreck
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Joined: 14 Dec 2005
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Location: Ontario, Canada

 PostPosted: Fri Jan 20, 2006 12:59 pm    Post subject: Reply with quote Back to top

Sorry for the late response, but I've actually been quite busy lately.
Here's the information you need, I hope it helps. Smile

Slapper/Rifle Butt
Weapon ID: 0001
Ammo Type: 0000

Hunting Knife
Weapon ID: 0002
Ammo Type: 0000

Throwing Knife
Weapon ID: 0003
Ammo Type: 000A

PP7 Special Issue
Weapon ID: 0004
Ammo Type: 0001

PP7 (Silenced)
Weapon ID: 0005
Ammo Type: 0001

DD44 Dostovei
Weapon ID: 0006
Ammo Type: 0001

Klobb
Weapon ID: 0007
Ammo Type: 0001

KF7 Soviet
Weapon ID: 0008
Ammo Type: 0003

ZMG (9mm)
Weapon ID: 0009
Ammo Type: 0001

D5K Deutsche
Weapon ID: 000A
Ammo Type: 0001

D5K (Silenced)
Weapon ID: 000B
Ammo Type: 0001

Phantom
Weapon ID: 000C
Ammo Type: 0001

US AR33 Assault Rifle
Weapon ID: 000D
Ammo Type: 0003

RC-P90
Weapon ID: 000E
Ammo Type: 0001

Shotgun
Weapon ID: 000F
Ammo Type: 0004

Automatic Shotgun
Weapon ID: 0010
Ammo Type: 0004

Sniper Rifle
Weapon ID: 0011
Ammo Type: 0003

Cougar Magnum
Weapon ID: 0012
Ammo Type: 000C

Golden Gun
Weapon ID: 0013
Ammo Type: 000D

Silver PP7
Weapon ID: 0014
Ammo Type: 0001

Gold PP7
Weapon ID: 0015
Ammo Type: 0001

Moonraker Laser
Weapon ID: 0016
Ammo Type: 0000

Watch Laser
Weapon ID: 0017
Ammo Type: 0018

Grenade Launcher
Weapon ID: 0018
Ammo Type: 000B

Rocket Launcher
Weapon ID: 0019
Ammo Type: 0006

Hand Grenade
Weapon ID: 001A
Ammo Type: 0005

Timed Mine
Weapon ID: 001B
Ammo Type: 0009

Proximity Mine
Weapon ID: 001C
Ammo Type: 0008

Remote Mine
Weapon ID: 001D
Ammo Type: 0007

Taser
Weapon ID: 001F
Ammo Type: 0000

Tank Round
Weapon ID: 0020
Ammo Type: 001C

Briefcase Bomb
Weapon ID: 0021
Ammo Type: 0010

Plastique Explosives
Weapon ID: 0022
Ammo Type: 0017
 
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PaD
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Joined: 20 Dec 2005
Posts: 72
Location: Datteln, Germany

 PostPosted: Sat Jan 21, 2006 3:39 am    Post subject: Reply with quote Back to top

I already fixed it and GE Master got the fixed version.
Thanks anyway Smile

Plastique would be really cool if the explosion would ever end...
the briefcase didn't make any sense in my eyes, neither did things like the micro camera (I think it was weapon ID 23).
 
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Wreck
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Joined: 14 Dec 2005
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 PostPosted: Sat Jan 21, 2006 11:50 am    Post subject: Reply with quote Back to top

Good the hear that you've gotten it corrected, PaD. Smile
Is GE Master going to be hosting this on his website soon?

If there is anything else you need, just ask.
 
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SiberianSpecialForces
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Joined: 21 Jan 2006
Posts: 76
Location: USA

 PostPosted: Sun Jan 22, 2006 9:11 am    Post subject: Reply with quote Back to top

Hmmm.... Confused This program is not compatable with my stupid mac. Guess ill have to try it later.
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PaD
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Joined: 20 Dec 2005
Posts: 72
Location: Datteln, Germany

 PostPosted: Tue Jan 24, 2006 3:41 pm    Post subject: Reply with quote Back to top

it's written in Visual Basic and uses the VB6 runtimes, I don't think Mac has those Razz

@Wreck:
he told me he's gonna host it with the next update.


Argh, too bad I didn't backup the character editor I made once.
It's gone now.
It was similar to the WSE and allowed you to customize characters, such as body, head, size (view height), picture etc Laughing
was kinda funny, too bad that several heads are linked to specific suits.
Maybe I could rewrite that one sometime.

Oh, and I once made a PAL version (Action Replay, XPloder64 possibly) version of the WSE, it's slightly more advanced than the NTSC one.
The data was dumped by Zoinkity.
it should still be available here:
http://www.rtb.strategy-x.com/gemwse3PAL.rar



I can't confirm the codes working, however, Zoinkity never complained, so I believe it works fine Wink[/img]
 
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Wreck
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Joined: 14 Dec 2005
Posts: 7199
Location: Ontario, Canada

 PostPosted: Tue Jan 24, 2006 10:15 pm    Post subject: Reply with quote Back to top

Dang, a character editor would be pretty nifty, PaD.
I definitely think people would react very well to it.
You should remake it someday soon, if you have the free time. Smile
 
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Wreck
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Location: Ontario, Canada

 PostPosted: Tue Jan 31, 2006 4:16 pm    Post subject: Reply with quote Back to top

I don't really like to look as though I'm double-posting, but I'm jonesing to see a multiplayer character editor, PaD. If you were able to do it once, you should have no problems doing it again. I've got all the neccessary codes for NTSC, if you need them. Since I went through and rehacked all of the crap - due to the fact that some addresses were wrong and they lacked the p.o.v. mods - I can send them your way. Just post on here to let me know.

Now, get to work! Razz
 
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