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Trevor
007
007


Joined: 15 Jan 2010
Posts: 926
Location: UK, Friockheim OS:Win11-Dev PerfectGold:Latest

 PostPosted: Tue Apr 20, 2010 2:13 pm    Post subject: Reply with quote Back to top

hmm, felt like making a model so I did the dining cart.

Ill post once Ive done the textures.

Trev

P.S.
Temporary upload of img and model (Untill I get my IP back or it changes again...)
http://fgfc.ddns.net/Goldfinger64_DCart.jpg
http://fgfc.ddns.net/Dinning_Cart.zip

Is there any good material texture in goldeneye that can be made to show white (This still has too much grey... though it does have a crease)

v2


Street Light also done.
metalic or concrete?
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Last edited by Trevor on Tue Jun 09, 2015 3:00 am; edited 2 times in total
 
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SubDrag
Administrator
Administrator


Joined: 16 Aug 2006
Posts: 6118

 PostPosted: Sat Nov 19, 2011 9:56 pm    Post subject: Reply with quote Back to top

Got OddJob's hat going, using a semi complicated method involving my model tools in latest beta and some manual indice work and some work in Room Positions mode in level.

 
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SubDrag
Administrator
Administrator


Joined: 16 Aug 2006
Posts: 6118

 PostPosted: Wed Dec 14, 2011 3:48 pm    Post subject: Reply with quote Back to top

There have been quite a bit of new props lately, keep em coming! We also need some serious level modellers to start floorplanning and then making levels.

http://goldeneyevault.com/goldfinger64.php
 
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EternallyAries
007
007


Joined: 05 Oct 2009
Posts: 1943
Location: Las Vegas

 PostPosted: Thu Dec 15, 2011 1:56 am    Post subject: Reply with quote Back to top

Nice list SubDrag. Im already enjoying all the models you all work on so far.

Im loving the car models to. They just look perfect so far.

I really just can't wait to see the very first playable level on this mod.

Its just gonna blow me away i bet. Smile
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