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[Map] Library: Oct 10th, 2010
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00action
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Joined: 21 Feb 2007
Posts: 445
Location: UK

 PostPosted: Tue Nov 02, 2010 11:48 am    Post subject: Reply with quote Back to top

This looks great wreck, good job, cant wait to see this level up and running with sims. Smile
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Wreck
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Joined: 14 Dec 2005
Posts: 7197
Location: Ontario, Canada

 PostPosted: Wed Nov 03, 2010 8:01 pm    Post subject: Reply with quote Back to top

I don't have a ton of knowledge regarding the best way to setup AI Path Networks, and have just been trying to follow what Rare did. Sometimes you can stick a single pad in the middle of the room, and the character can freely roam the whole thing. Other times, there are more, at each corner, connecting everything together. This is really just a guess at what could work. The Sims should be able to get into those other four openings as-is, but there aren't any items or spawns in them. They might even be able to get into the two where I did include pads, but I wanted to be totally sure.

I'll be checking to make sure that all of the connections are solid, and that Simulants don't run into corners when trying to get into a hallway. Razz
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