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moonraker808 Secret Agent
Joined: 29 Dec 2006 Posts: 252
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Posted: Mon Mar 22, 2010 7:56 am Post subject: Goldeneye set up editor keeps crashing! |
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I haven't been on in a long time, but I finally want to try my hand at making some goldeneye maps. The problem is when I go into the visual editor its all fine and dandy until I try and click on any object then the program stops working. I also cannot create any objects and some levels just crash when I start them up.
So heres my specs:
I have Window's vista 32 bit version
I redownloaded Microsofts distributible package if that was the issue, but it seems to have helped at no avail. Could it be the direct X? End if so where can I download the latest version?
Its kind of a pain to try and get this masterpeice working when my computer is still using obsolete vista. Ah well. All help appreciated _________________ -moonraker |
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SubDrag Administrator
Joined: 16 Aug 2006 Posts: 6125
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Posted: Mon Mar 22, 2010 8:00 am Post subject: |
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Did you right click properties, and set program to run as administrator? |
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moonraker808 Secret Agent
Joined: 29 Dec 2006 Posts: 252
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Posted: Mon Mar 22, 2010 12:51 pm Post subject: |
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yah I did, I even took of the compatibility settings hoping that would work, but its to no avail; I literally cannot create objects or move them around like I could on my XP machine. _________________ -moonraker |
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EternallyAries 007
Joined: 05 Oct 2009 Posts: 1943 Location: Las Vegas |
Posted: Mon Mar 22, 2010 1:54 pm Post subject: |
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Can you tell me what your computer has in it i may be abeil to help. _________________ There totally nothing to read here. |
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SubDrag Administrator
Joined: 16 Aug 2006 Posts: 6125
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Posted: Mon Mar 22, 2010 2:25 pm Post subject: |
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Do you have "Temp" folder in geedit2? It could also be directx issue, if don't have right one, but usually it's the run as admin thing. |
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moonraker808 Secret Agent
Joined: 29 Dec 2006 Posts: 252
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Posted: Mon Mar 22, 2010 7:20 pm Post subject: |
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I may have that file that made the program crash for vista in the past; what is it? And I still have that temp file btw. Where can I download the new direct X btw? _________________ -moonraker |
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radorn 007
Joined: 23 Sep 2007 Posts: 1424
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moonraker808 Secret Agent
Joined: 29 Dec 2006 Posts: 252
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Posted: Tue Mar 23, 2010 8:26 am Post subject: |
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I erased the whole set up editor and then downloaded the new direct X updates and rebooted my computer then reinstalled.
Well guess what? It works now! Thanks all _________________ -moonraker |
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EternallyAries 007
Joined: 05 Oct 2009 Posts: 1943 Location: Las Vegas |
Posted: Tue Mar 23, 2010 11:18 am Post subject: |
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Cool ill be looking fored for your new level moonraker808 _________________ There totally nothing to read here. |
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moonraker808 Secret Agent
Joined: 29 Dec 2006 Posts: 252
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Posted: Tue Mar 23, 2010 1:19 pm Post subject: |
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My natural talent is actually 3d modelling, but I am not great with ow poly models; and I have never really used hammer before. But before modelling importing became easy I was working on a funhouse level like in the movie the man with the golden gun. I'll think of something. _________________ -moonraker |
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Dragonsbrethren Hacker
Joined: 23 Mar 2007 Posts: 3058
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Posted: Tue Mar 23, 2010 3:24 pm Post subject: |
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Well, you don't need to use Hammer, in fact I'd advise against it if you have skill using a normal modeler. |
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moonraker808 Secret Agent
Joined: 29 Dec 2006 Posts: 252
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Posted: Tue Mar 23, 2010 4:05 pm Post subject: |
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I generally use 3ds max, but texture pains make me think twice haha _________________ -moonraker |
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Dragonsbrethren Hacker
Joined: 23 Mar 2007 Posts: 3058
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Posted: Tue Mar 23, 2010 4:11 pm Post subject: |
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I haven't used max in years, since the disc I got from school stopped being readable, and I was never any good with it to begin with. What's wrong with texturing using it? |
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Sigma Storm Agent
Joined: 13 Nov 2008 Posts: 10 Location: Melbourne, Australia |
Posted: Thu Apr 22, 2010 3:36 am Post subject: |
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Dragonsbrethren wrote: | I haven't used max in years, since the disc I got from school stopped being readable, and I was never any good with it to begin with. What's wrong with texturing using it? | I've been using Max for quite some time now and I can safely say that the GE Editor does not like textures used in Max.
I followed the video tutorials exactly as they were shown and I couldn't get any further than the textures. It's a shame really, I have a lot of good ideas for maps but can't seem to get them working. |
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Trevor 007
Joined: 15 Jan 2010 Posts: 926 Location: UK, Friockheim OS:Win11-Dev PerfectGold:Latest |
Posted: Thu Apr 22, 2010 3:56 am Post subject: |
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The modeler I use (Anim8or) doesn't like the stock textures from goldeneye so what I do is open them in paint and scale them x2 and make them 24bit, hopefully because the filename used is the same it should be a straight forward transfer to the origonal.
Talking of filenames, It has been said it would be of no benifit so it won't be done but I still think it would be interesting to see what rare called their textures
Trev _________________
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