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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7244 Location: Ontario, Canada  |
Posted: Thu Apr 08, 2010 10:21 pm Post subject: [Character] Xenia Onatopp: April 9th, 2010 |
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She's sexy... She's deadly... She's freakin' insane!
Xenia Onatopp; one of the top members of the Janus Crime Syndicate. As an expert helicopter pilot, Ms. Onatopp was directly responsible for the theft of the Pirate helicopter, which was being demonstrated on board the Frigate 'La Fayette' in Monte Carlo. It may have been a pleasure meeting her, but when things get hot and heavy in the Jungle, the pleasure will be all Xenia's. _________________
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Last edited by Wreck on Mon Apr 12, 2010 1:15 am; edited 2 times in total |
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EternallyAries 007

Joined: 05 Oct 2009 Posts: 1943 Location: Las Vegas  |
Posted: Fri Apr 09, 2010 12:36 am Post subject: |
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Now that is so cool she looks just like Goldeneye Xenia. _________________ There totally nothing to read here. |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6168
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Posted: Fri Apr 09, 2010 3:12 am Post subject: |
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Woohoo, I can now play as my usual in GE:X. |
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Kode-Z Hacker

Joined: 09 Nov 2007 Posts: 1142 Location: London, England  |
Posted: Fri Apr 09, 2010 7:42 am Post subject: |
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Awesome work, Wreck! |
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00action 00 Agent


Joined: 21 Feb 2007 Posts: 445 Location: UK  |
Posted: Fri Apr 09, 2010 9:39 am Post subject: |
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absolutely brilliant, she looks fantastic. keep up the great work! |
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acceptable67 007


Joined: 16 Jan 2010 Posts: 1738 Location: US  |
Posted: Fri Apr 09, 2010 12:43 pm Post subject: |
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Wow. Time to replace her w/ joanna =] _________________
Rare wrote: | Perfect Dark Forever. |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7244 Location: Ontario, Canada  |
Posted: Fri Apr 09, 2010 2:24 pm Post subject: |
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Thanks, guys.
When I was trying to find a place to grab an image of her, I loaded up the Attack Ship intro. It was pretty cool, cause it had Xenia circling around Joanna. Sort of like a "move over, sister" moment.
Oh, a bonus about Xenia. I actually took extra time on her, getting the RGB setup properly. What this means is that her body parts won't go almost immediately red when shot at. I just need to fix her hi-poly torso and head the same way, and she'll be complete. _________________
YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN |
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EternallyAries 007

Joined: 05 Oct 2009 Posts: 1943 Location: Las Vegas  |
Posted: Fri Apr 09, 2010 2:36 pm Post subject: |
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Cool _________________ There totally nothing to read here. |
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acceptable67 007


Joined: 16 Jan 2010 Posts: 1738 Location: US  |
Posted: Fri Apr 09, 2010 2:42 pm Post subject: |
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Woo! Are you constantly updating the XDELTA so I can just grab the updates when I want to? _________________
Rare wrote: | Perfect Dark Forever. |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7244 Location: Ontario, Canada  |
Posted: Fri Apr 09, 2010 2:53 pm Post subject: |
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Whenever an update is available, we will post a new thread about it. Because of how much is involved with this stuff, it would get quite messy putting up a patch for every little modification made to it. It's actually being completely rebuilt from the ground up, in an effort to keep things cleaner, more organized, and less problematic. A lot of the leftover PD heads had bad textures, so I've been carefully plotting new ID's to use. Many of the graphical issues that occurred in the first release have been dealt with. Others are being addressed, such as character bleeding. _________________
YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN |
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radorn 007


Joined: 23 Sep 2007 Posts: 1424
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Posted: Fri Apr 09, 2010 3:12 pm Post subject: |
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radorn says: Xenia Polygon Onatopp needs a bumpier ass |
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acceptable67 007


Joined: 16 Jan 2010 Posts: 1738 Location: US  |
Posted: Fri Apr 09, 2010 3:15 pm Post subject: |
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@Radorn LOL _________________
Rare wrote: | Perfect Dark Forever. |
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Kode-Z Hacker

Joined: 09 Nov 2007 Posts: 1142 Location: London, England  |
Posted: Sat Apr 10, 2010 9:11 am Post subject: |
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Wreck wrote: | Thanks, guys.
When I was trying to find a place to grab an image of her, I loaded up the Attack Ship intro. It was pretty cool, cause it had Xenia circling around Joanna. Sort of like a "move over, sister" moment.  |
Any chance of seeing the screenshot? Sounds cool!  |
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Grizzly Evans Agent

Joined: 21 Aug 2009 Posts: 11
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Posted: Sat Apr 10, 2010 12:01 pm Post subject: |
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The project is looking great so far!
If you guys ever find out how to add character's voice, it would be neat to take the character's voice from the movie and add it to the game. |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7244 Location: Ontario, Canada  |
Posted: Sat Apr 10, 2010 2:58 pm Post subject: |
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We should actually be able to replace most of the sound files in PD, now. It's really just a matter or recording something, converting the type, and testing it out in PD. As we get further into this project, we'll begin working on the game audio.
Kode-Z: One of the current graphical issues is that female characters that have bare forearms are using Natalya's leg stocking texture. I would have taken the shot instead, but Joanna looked like she was in some glam-punk band.  _________________
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