 |
 |
GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
|
 |
 |
 |
 |
|
 |
 |
 |
 |
 |
Wreck Administrator


Joined: 14 Dec 2005 Posts: 7244 Location: Ontario, Canada  |
Posted: Sat Apr 10, 2010 12:55 am Post subject: [Map] Cuba: April 10th, 2010... |
 |
|
Xenia and Joanna are taking some time away from their regular daily activities, and have decided to play a little game of hide-and-seek in a secluded Cuban jungle pad...
Joanna: This is great, she'll never find me in here. She'll spend hours...
Xenia: Joanna.
Joanna: ...looking around this place. There are so many...
Xenia: Joanna.
Joanna: ...trees and bushes, I could stay in here all...
Xenia: Joanna!
Joanna: ......day. Should have brought my cloaking device.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Map: Cuba
Description: Area featured during GE's ending credits.
After making some slight adjustments to the Cuba background file, I was able to correct the overlapping issue that had always occurred in GoldenEye. Now the architecture is drawn correctly, and won't obscure anything within it. All of the plant life has also been brought over, so this area should look identical to the original. This won't be available in multiplayer in later releases, so get your fill of it while you still can. Expect to see this bonus map in our next patch. _________________
YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN
Last edited by Wreck on Mon Apr 12, 2010 1:15 am; edited 1 time in total |
|
|
|
|
|
 |
 |
 |
 |
 |
acceptable67 007


Joined: 16 Jan 2010 Posts: 1738 Location: US  |
Posted: Sat Apr 10, 2010 6:09 am Post subject: |
 |
|
Ahahaha. She kept talking to herself and you have Xenia over here shouting "JOANNA!"
Edit: Is Cuba perhaps a new Combat Simulator level? _________________
Rare wrote: | Perfect Dark Forever. |
|
|
|
|
|
|
 |
 |
 |
 |
 |
Kode-Z Hacker

Joined: 09 Nov 2007 Posts: 1142 Location: London, England  |
Posted: Sat Apr 10, 2010 9:12 am Post subject: |
 |
|
Looks great in PD.
Amazing work, Wreck! |
|
|
|
|
|
 |
 |
 |
 |
 |
Wreck Administrator


Joined: 14 Dec 2005 Posts: 7244 Location: Ontario, Canada  |
Posted: Sat Apr 10, 2010 2:51 pm Post subject: |
 |
|
Cuba will probably just be a bonus Combat Simulator map for the time being. (we're trying to think up other ways to utilize Cuba in this project) Once we start getting more levels in, it'll be taken out. It isn't big enough to really make for a proper CS or multiplayer environment. The setup may assign a weapon to the players from the very start, so that they have a fighting chance the moment they spawn in. Otherwise, whoever has the best weapon will just continue to slaughter everybody.
Thanks, Kode-Z.
The crap part is, I spent about an hour and a half trying to get a tree to work in PD that doesn't even work in GoldenEye. I have it loading in, but I needed to swap the bad texture for another one. There might not even be a place to use that object, anyway! _________________
YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN |
|
|
|
|
|
 |
 |
 |
 |
 |
acceptable67 007


Joined: 16 Jan 2010 Posts: 1738 Location: US  |
Posted: Sat Apr 10, 2010 3:54 pm Post subject: |
 |
|
kk. Are you guys going to replace the PD walls w/ GE's and PD doors w/ GE's? Like completely retexture everything to GE's textures? Sorry, probably seemed as a pointless question to you but I am just curious =] _________________
Rare wrote: | Perfect Dark Forever. |
|
|
|
|
|
|
 |
 |
 |
 |
 |
Wreck Administrator


Joined: 14 Dec 2005 Posts: 7244 Location: Ontario, Canada  |
Posted: Sat Apr 10, 2010 4:20 pm Post subject: |
 |
|
As of right now, I am going through the ROM and replacing specific PD textures with images from GE. There would just be too many to tack onto the end of the list. Same thing goes with backgrounds, characters, props and weapons. Whatever we port over needs to replace something else. The more GoldenEye stuff that goes in, the less Perfect Dark stuff remains. _________________
YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN |
|
|
|
|
|
 |
 |
 |
 |
 |
00action 00 Agent


Joined: 21 Feb 2007 Posts: 445 Location: UK  |
|
|
|
|
|
 |
 |
 |
 |
 |
Wreck Administrator


Joined: 14 Dec 2005 Posts: 7244 Location: Ontario, Canada  |
Posted: Fri Oct 22, 2010 3:50 pm Post subject: |
 |
|
Hehe, I think we've actually discussed doing just that in another thread (or two). I had wanted to make it a bit different from PD's duel, though. It wouldn't be a one-hit kill scenario. There may also be more than one person per "wave". I don't even know who the main villains would be. You could do it typical, by having Jungle Commando, Xenia, and Trevelyan. Or, you could get a little more funky. You could have May Day, Oddjob, and Bond himself. It'd be a VR simulation, so anything is possible. _________________
YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN |
|
|
|
|
|
 |
 |
 |
 |
 |
|
 |
 |
 |
 |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
|
|
|
 |