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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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Wreck Administrator
Joined: 14 Dec 2005 Posts: 7198 Location: Ontario, Canada |
Posted: Sun Sep 26, 2010 1:57 am Post subject: |
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If it were that simple, I'd have probably tried it already. It isn't just the entire rotation of the map, there are also other coordinates to factor in. Even if you did rotate it properly, you'd have to adjust where the map lies within the world space. It might end up being harder to figure that out than just replicating what Rare did for PD.
I'll be adding in the flag base spawns shortly, so I'll remember to grab a screenshot in 4-Player mode to show off my progress. I'm still deciding on a weapon set or two, so something may change by the time the level is released publicly. _________________
YOUTUBE | FACEBOOK | VAULT | MOD DB | RHDN |
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00action 00 Agent
Joined: 21 Feb 2007 Posts: 445 Location: UK |
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Wreck Administrator
Joined: 14 Dec 2005 Posts: 7198 Location: Ontario, Canada |
Posted: Sun Sep 26, 2010 9:31 am Post subject: |
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Added an image to DB's first post.
He really is right, the GoldenEye Complex looks so much better than the PD version. _________________
YOUTUBE | FACEBOOK | VAULT | MOD DB | RHDN |
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00action 00 Agent
Joined: 21 Feb 2007 Posts: 445 Location: UK |
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TH126 Agent
Joined: 30 Dec 2009 Posts: 173 Location: Pennsylvania |
Posted: Sun Sep 26, 2010 11:36 am Post subject: |
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Looks awesome Wreck! Complex, by far, is my favorite map in Goldeneye. I can't wait to play the next patch of GE:X man! _________________ Twitch
GoldenEye X Tool-Assisted Videos |
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EternallyAries 007
Joined: 05 Oct 2009 Posts: 1943 Location: Las Vegas |
Posted: Sun Sep 26, 2010 11:44 am Post subject: |
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Wow thats looks so dang epic.
I got to say it dus look rily good in PD. _________________ There totally nothing to read here. |
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Wreck Administrator
Joined: 14 Dec 2005 Posts: 7198 Location: Ontario, Canada |
Posted: Mon Oct 04, 2010 9:07 pm Post subject: |
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Big news for the Complex:
I was able to successfully reproduce the Path Network from Perfect Dark's Complex. With minor adjustments and the removal of certain areas, the Simulants are now able to travel the entire map. I still need to work out the drops, as well as a few other odd bugs, but at least the Sims are supported.
Check out the added image on the first post. _________________
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EternallyAries 007
Joined: 05 Oct 2009 Posts: 1943 Location: Las Vegas |
Posted: Mon Oct 04, 2010 10:00 pm Post subject: |
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Good job Wreck.
Its just keeps getting better and better everytime you post Wreck _________________ There totally nothing to read here. |
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00action 00 Agent
Joined: 21 Feb 2007 Posts: 445 Location: UK |
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TH126 Agent
Joined: 30 Dec 2009 Posts: 173 Location: Pennsylvania |
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Wreck Administrator
Joined: 14 Dec 2005 Posts: 7198 Location: Ontario, Canada |
Posted: Sat Oct 16, 2010 9:37 am Post subject: |
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I didn't realize just how stupid the Sims can be in this level until watching some of the videos on YouTube. Even though I did manage to fix a fair amount of their path issues, they still have a lot of trouble with ramps. I hope I can sort out these problems and better the AI knowledge of the layout. They just look so bloody dumb at times... _________________
YOUTUBE | FACEBOOK | VAULT | MOD DB | RHDN |
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TH126 Agent
Joined: 30 Dec 2009 Posts: 173 Location: Pennsylvania |
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Wreck Administrator
Joined: 14 Dec 2005 Posts: 7198 Location: Ontario, Canada |
Posted: Sat Oct 16, 2010 12:26 pm Post subject: |
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Ah, good find. I guess I'll have to clip the ceilings above the ramps. I had run into some problems when I tried to do that with Egyptian, but perhaps I just didn't do it correctly. I guess I can always take a peek at how Rare did it with the PD Complex. _________________
YOUTUBE | FACEBOOK | VAULT | MOD DB | RHDN |
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EternallyAries 007
Joined: 05 Oct 2009 Posts: 1943 Location: Las Vegas |
Posted: Sat Oct 16, 2010 3:29 pm Post subject: |
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Lol i dont know how you find that but thats funny.
Good job TH126. _________________ There totally nothing to read here. |
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00action 00 Agent
Joined: 21 Feb 2007 Posts: 445 Location: UK |
Posted: Fri Oct 22, 2010 11:34 am Post subject: |
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Please bare with me, i have a theory about the problems your having with drops in the sets.
Example sets:
Set: 00 Connections: xx
Preset 0001: 0002 xxxx (0001 = top of a drop)
Preset xxxx: xxxx xxxx
Set: 01 Connections: xx
Preset 0002: 0001 xxxx (0002 = bottom of a drop)
Preset xxxx: xxxx xxxx
According to this example when the guard is at preset 0001 (top of drop) he can go to preset 0002 (bottom of drop) and when at preset 0002 (bottom of drop) he can go to preset 0001 (top of drop), shouldn't it look more like this:
Set: 00 Connections: xx
Preset 0001: 0002 xxxx (0001 = top of a drop)
Preset xxxx: xxxx xxxx
Set: 01 Connections: xx
Preset 0002: xxxx (0002 = bottom of a drop)
Preset xxxx: xxxx xxxx
Now when the guard is at preset 0002 (bottom of drop) there is no 0001 (top of drop) for him to go to, there for he won't even attempt it and get stuck.
I have extracted the sets from perfect darks complex and it seems to match the first example above wich would suggest i was wrong but it seems like such an easy solution im supprised that it wouldn't be set up like this so i was wondering if it may be an error with how the editor is reading them. _________________ My YouTube Channel
https://www.youtube.com/channel/UCGWK44nRWYkQyNUcauIiIYQ
My Twitch Channel
https://www.twitch.tv/00action |
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