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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7244 Location: Ontario, Canada  |
Posted: Tue Jun 07, 2011 1:47 pm Post subject: [Map] Stack - June 7th, 2011 |
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I'm pretty sure this is as good as it's going to get. The AI Path Network allows Simulants to navigate the entire map, and they're even capable of dropping down off of the upper catwalks. It would have been a lot easier had there been railings along them, like Rare added into PD's Complex, and there may be the odd hiccup here and there because of how it needed to be handled.
There are twelve respawn points, eight weapon sets, two armour sets, five Hills, and all four Flag Bases. Arrangement and organization has been changed from the original GoldenEye version.
Also, all signs of the Basement portion of the level have been removed. The ramps leading downstairs have been blocked over, and the floor grates replaced with regular tile. It makes the stage feel more unique, and gives Library a more interesting appeal. _________________
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00action 00 Agent


Joined: 21 Feb 2007 Posts: 445 Location: UK  |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6168
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Posted: Tue Jun 07, 2011 3:41 pm Post subject: |
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The pics are stunning  |
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