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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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SubDrag Administrator
Joined: 16 Aug 2006 Posts: 6125
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Posted: Wed Dec 15, 2010 1:12 pm Post subject: |
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Send it over, I'll pick it up from there
Spyster wrote: | Wreck wrote: | Hrmm, I thought Spyster was working on Caverns? I know he had started on the multiplayer portion of the map, but he did get stuck at one point. Whether he is still determined to finish this or not, I can't say. I'd just hate to see someone work on something that somebody else is currently doing.
If Camaro is not going to pick up Depot, it's all yours.
If Spyster retires from Caverns, it's open to whomever wants it.
Hopefully the two of them will respond with their status on the maps soon. |
I have it finished (the textures and stuff, no obects or hills etc), the problem was getting a save to work right for testing. If you want it, I'll send you it. |
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Wreck Administrator
Joined: 14 Dec 2005 Posts: 7200 Location: Ontario, Canada |
Posted: Thu Dec 16, 2010 2:20 am Post subject: |
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Yeah, but I'm curious about something, Spyster...
When you were working on the clipping, didn't you just do the rooms that were accessible in GE's multiplayer? I believe you may have also deleted the rooms that weren't used in MP? If this is so, than there are two problems with your clipping file. The first is that only part of the level is clipped, with the first third left undone. Also, if rooms were deleted, than the room ID's won't match up. The clipping tile must match the room that they are in. These would need to be updated, or else they will cause errors with portal loading, and might even cause you to drop through the ground. _________________
YOUTUBE | FACEBOOK | VAULT | MOD DB | RHDN |
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HackBond 007
Joined: 14 May 2009 Posts: 1327 Location: Scotland |
Posted: Thu Dec 16, 2010 7:53 am Post subject: |
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Wreck wrote: | Yeah, but I'm curious about something, Spyster...
When you were working on the clipping, didn't you just do the rooms that were accessible in GE's multiplayer? I believe you may have also deleted the rooms that weren't used in MP? If this is so, than there are two problems with your clipping file. The first is that only part of the level is clipped, with the first third left undone. Also, if rooms were deleted, than the room ID's won't match up. The clipping tile must match the room that they are in. These would need to be updated, or else they will cause errors with portal loading, and might even cause you to drop through the ground. |
SubDrag would start it again, the clipping is missing (somehow) and it would only take a few minutes to get the portals and textures imported. _________________ Also known as Spyster or Nyxem
[Youtube]
[Decoy] Antenna | Control | Silo | Escape |
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HackBond 007
Joined: 14 May 2009 Posts: 1327 Location: Scotland |
Posted: Thu Dec 16, 2010 7:56 am Post subject: |
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SubDrag takes Caverns
Spyster takes Citadel for a shot. _________________ Also known as Spyster or Nyxem
[Youtube]
[Decoy] Antenna | Control | Silo | Escape |
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Wreck Administrator
Joined: 14 Dec 2005 Posts: 7200 Location: Ontario, Canada |
Posted: Sun Dec 26, 2010 11:54 am Post subject: |
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I'm going to spend a good amount of time today converting the remaining background files. I'll be putting the rest of the necessary textures in, so every level will be possible to view in the PD Editor. By getting this done today, I won't have to work on it some other tomorrow. There are seven or eight maps to do, and it'll probably take me most of the day. The files will become available for those who want to take on a project, or simply want to view them. _________________
YOUTUBE | FACEBOOK | VAULT | MOD DB | RHDN |
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Camaro Secret Agent
Joined: 10 Aug 2009 Posts: 308 Location: Indiana |
Posted: Sun Dec 26, 2010 12:57 pm Post subject: |
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Wow, can't believe I missed this thread. But yeah, I gave up on Depot because I'm not sure I'm doing everything right. _________________ 304 HP |
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Wreck Administrator
Joined: 14 Dec 2005 Posts: 7200 Location: Ontario, Canada |
Posted: Sun Dec 26, 2010 1:01 pm Post subject: |
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Okay, thanks for the confirmation. If you ever want to give it another shot, it's currently open. I think the Depot has some issues with portals and visibility, so it may require a more in-depth checking into. _________________
YOUTUBE | FACEBOOK | VAULT | MOD DB | RHDN |
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Wreck Administrator
Joined: 14 Dec 2005 Posts: 7200 Location: Ontario, Canada |
Posted: Mon Dec 27, 2010 11:27 am Post subject: |
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I've gotten the Silo and Control backgrounds done, and listed all of the necessary images for Aztec. There are just so many of them, that I decided to move onto other levels in the meantime. Aside from some current RGB issues, both maps seem quite good. _________________
YOUTUBE | FACEBOOK | VAULT | MOD DB | RHDN |
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EternallyAries 007
Joined: 05 Oct 2009 Posts: 1943 Location: Las Vegas |
Posted: Wed Dec 29, 2010 2:50 pm Post subject: |
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ok cool.
So that means you have a ctans to try the clipping i send you wreck?
The clipping for aztec. _________________ There totally nothing to read here. |
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Wreck Administrator
Joined: 14 Dec 2005 Posts: 7200 Location: Ontario, Canada |
Posted: Wed Dec 29, 2010 3:06 pm Post subject: |
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That's coming up very, very soon. I've actually just got the Jungle background imported, and am in the process of doing the Streets. That only leaves four maps. Once I get to Aztec, which may be the last of them, I'll absolutely, positively check out your clipping file. _________________
YOUTUBE | FACEBOOK | VAULT | MOD DB | RHDN |
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EternallyAries 007
Joined: 05 Oct 2009 Posts: 1943 Location: Las Vegas |
Posted: Wed Dec 29, 2010 5:35 pm Post subject: |
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Ok good to know that your getting to the clipping file soon Wreck.
Just to give you the heads up i loss everything to the aztec so i have no file of it at all. _________________ There totally nothing to read here. |
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HackBond 007
Joined: 14 May 2009 Posts: 1327 Location: Scotland |
Posted: Thu Dec 30, 2010 1:21 pm Post subject: |
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Im dropping Citadel for anything else to work on, Citadel is a bit confusing. _________________ Also known as Spyster or Nyxem
[Youtube]
[Decoy] Antenna | Control | Silo | Escape |
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Wreck Administrator
Joined: 14 Dec 2005 Posts: 7200 Location: Ontario, Canada |
Posted: Thu Dec 30, 2010 2:39 pm Post subject: |
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I finished up the Streets BG import earlier today, and just spent a bit of time on Citadel. It only required three textures; which were all already in my working GE:X ROM. Both seem to be fine, though Streets has some issues with portals that cut through rooms.
Four maps remain. _________________
YOUTUBE | FACEBOOK | VAULT | MOD DB | RHDN |
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HackBond 007
Joined: 14 May 2009 Posts: 1327 Location: Scotland |
Posted: Sat Jun 11, 2011 1:59 pm Post subject: |
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I'll take on Silo if no-one else has already started. I'll try and start right away. _________________ Also known as Spyster or Nyxem
[Youtube]
[Decoy] Antenna | Control | Silo | Escape |
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MRKane 007
Joined: 11 Dec 2008 Posts: 1075
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Posted: Sun Jun 12, 2011 3:08 am Post subject: |
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Gonna add one. I was working on this but am really dragged down with course and work at the moment, and won't get any breathing time until well into the new year (damn these 100% internally assessed courses!). So onto:
Dam
Ported By: MRKane
Status: Open
Background: BSP is successfully ported, but portals and visibility giving issues
Clipping: Created, but disfunctional (Full clipping including Island)
Setup: Not Started
Pads: Not Started
Anyone who wants to help out with this - flick me a PM and I'll send over everything that I've got on the level, including some tricky transformations to make it all fit. The Dam has always been my fav. level, but I've just not the time to progress with it anymore _________________ No Mr. Bond, I expect you to be re-coded! |
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