ShootersForever.com Forum Index

GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion
GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community


[Map] Train
Goto page Previous  1, 2, 3, 4, 5, 6, 7, 8, 9  Next
 
Post new topic   Reply to topic    ShootersForever.com Forum Index -> GoldenEye X
View previous topic :: View next topic  
acceptable67
007
007


Joined: 16 Jan 2010
Posts: 1738
Location: US

 PostPosted: Fri May 07, 2010 3:36 pm    Post subject: Reply with quote Back to top

I like the new pics. The Presidential Security have some texture issues, but I'm sure they can be resolved.

Nice job.
_________________
Rare wrote:
Perfect Dark Forever.
 
View user's profile Send private message
Wreck
Administrator
Administrator


Joined: 14 Dec 2005
Posts: 7199
Location: Ontario, Canada

 PostPosted: Fri May 07, 2010 3:48 pm    Post subject: Reply with quote Back to top

Those guys have actually been completely replaced with the Janus Marines in the GE:X ROM, so the current texture issue with them won't be a problem.
_________________

YOUTUBE | FACEBOOK | VAULT | MOD DB | RHDN
 
View user's profile Send private message Visit poster's website
acceptable67
007
007


Joined: 16 Jan 2010
Posts: 1738
Location: US

 PostPosted: Fri May 07, 2010 6:29 pm    Post subject: Reply with quote Back to top

Ah, yes you are correct.
_________________
Rare wrote:
Perfect Dark Forever.
 
View user's profile Send private message
Wreck
Administrator
Administrator


Joined: 14 Dec 2005
Posts: 7199
Location: Ontario, Canada

 PostPosted: Sat May 08, 2010 6:15 pm    Post subject: Reply with quote Back to top

Well, I was really hoping that the hats would appear the same way they did on the GoldenEye characters in GE, but they don't. Out of the five heads I tried, only one looks any good wearing the beret. Offsetting the hat might make it sit better on a a few heads, but it'll get worse on others. Making different variations wouldn't cut it, either. Random selection kills that idea. Fingers crossed that we can work this out.
_________________

YOUTUBE | FACEBOOK | VAULT | MOD DB | RHDN
 
View user's profile Send private message Visit poster's website
EternallyAries
007
007


Joined: 05 Oct 2009
Posts: 1943
Location: Las Vegas

 PostPosted: Sat May 08, 2010 7:38 pm    Post subject: Reply with quote Back to top

Good luck Wreck on getting the hats to work.
_________________
There totally nothing to read here.
 
View user's profile Send private message
00action
00 Agent
00 Agent


Joined: 21 Feb 2007
Posts: 445
Location: UK

 PostPosted: Sun May 09, 2010 1:21 am    Post subject: Reply with quote Back to top

Its a shame about this hat problem your having, im sure you will think of somthing eventualy, just port the hat into the rom anyway so its there and ready for testing if a new idear comes up.
_________________
My YouTube Channel
https://www.youtube.com/channel/UCGWK44nRWYkQyNUcauIiIYQ
My Twitch Channel
https://www.twitch.tv/00action
 
View user's profile Send private message
Wreck
Administrator
Administrator


Joined: 14 Dec 2005
Posts: 7199
Location: Ontario, Canada

 PostPosted: Mon May 10, 2010 1:27 pm    Post subject: Reply with quote Back to top

00action: check your inbox. Smile
_________________

YOUTUBE | FACEBOOK | VAULT | MOD DB | RHDN
 
View user's profile Send private message Visit poster's website
00action
00 Agent
00 Agent


Joined: 21 Feb 2007
Posts: 445
Location: UK

 PostPosted: Tue May 11, 2010 3:09 pm    Post subject: Reply with quote Back to top

Thank you wreck Very Happy .

Most things that are left for train now are action block related, so i read through the first tutorial on goldenye action blocks the other day and i think i understand it but i havn't done any testing yet, i hope perfect dark action blocks work the same.
_________________
My YouTube Channel
https://www.youtube.com/channel/UCGWK44nRWYkQyNUcauIiIYQ
My Twitch Channel
https://www.twitch.tv/00action
 
View user's profile Send private message
acceptable67
007
007


Joined: 16 Jan 2010
Posts: 1738
Location: US

 PostPosted: Tue May 11, 2010 4:08 pm    Post subject: Reply with quote Back to top

I have trouble telling the difference between PD's subblocks from GE's personally.
_________________
Rare wrote:
Perfect Dark Forever.
 
View user's profile Send private message
EternallyAries
007
007


Joined: 05 Oct 2009
Posts: 1943
Location: Las Vegas

 PostPosted: Tue May 11, 2010 4:48 pm    Post subject: Reply with quote Back to top

I got to ask if you shoot the guy hat will it fall off just like Goldeneye.
_________________
There totally nothing to read here.
 
View user's profile Send private message
Wreck
Administrator
Administrator


Joined: 14 Dec 2005
Posts: 7199
Location: Ontario, Canada

 PostPosted: Tue May 11, 2010 4:52 pm    Post subject: Reply with quote Back to top

Yes, the hat looks and acts just as it did in GoldenEye. The only problem is with how it gets positioned on the heads. You can set it to fly off when hit, or make it a helmet that will better protect them from headshots.
_________________

YOUTUBE | FACEBOOK | VAULT | MOD DB | RHDN
 
View user's profile Send private message Visit poster's website
EternallyAries
007
007


Joined: 05 Oct 2009
Posts: 1943
Location: Las Vegas

 PostPosted: Tue May 11, 2010 4:54 pm    Post subject: Reply with quote Back to top

Quote:
Yes, the hat looks and acts just as it did in GoldenEye. The only problem is with how it gets positioned on the heads. You can set it to fly off when hit, or make it a helmet that will better protect them from headshots


Thanks for the Info wreck
_________________
There totally nothing to read here.
 
View user's profile Send private message
00action
00 Agent
00 Agent


Joined: 21 Feb 2007
Posts: 445
Location: UK

 PostPosted: Wed May 12, 2010 5:22 pm    Post subject: Reply with quote Back to top

New picture added to first post.

Wreck has kindley converted almost all of the items and characters needed for train, so i did some tweeking to the object sizes and flags and the result is in the picture. I hope you like.
Its still not complete as you can see the guards are standing differently and they have no hats but im realy pleased with the way it looks.
_________________
My YouTube Channel
https://www.youtube.com/channel/UCGWK44nRWYkQyNUcauIiIYQ
My Twitch Channel
https://www.twitch.tv/00action
 
View user's profile Send private message
acceptable67
007
007


Joined: 16 Jan 2010
Posts: 1738
Location: US

 PostPosted: Wed May 12, 2010 5:53 pm    Post subject: Reply with quote Back to top

Wow! You can't really tell the difference between the 2 levels in the games. Very exceptional job!
_________________
Rare wrote:
Perfect Dark Forever.
 
View user's profile Send private message
Wreck
Administrator
Administrator


Joined: 14 Dec 2005
Posts: 7199
Location: Ontario, Canada

 PostPosted: Wed May 12, 2010 6:55 pm    Post subject: Reply with quote Back to top

It is rather difficult to distinguish which is which. Only the heads and the stance really sets them apart. It's like one of those puzzles on the back of a cereal box where you have to find the matching image. Glad to see you got the object sizing worked out.
_________________

YOUTUBE | FACEBOOK | VAULT | MOD DB | RHDN
 
View user's profile Send private message Visit poster's website
Display posts from previous:   
Post new topic   Reply to topic    ShootersForever.com Forum Index -> GoldenEye X All times are GMT - 8 Hours
Goto page Previous  1, 2, 3, 4, 5, 6, 7, 8, 9  Next
Page 6 of 9

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum

Cobalt 2.0 BB theme/template by Jakob Persson.
Copyright © 2002-2004 Jakob Persson


Powered by BB © 01, 02 BB Group

 


Please Visit My Other Sites: GoldenEyeForever.com | GrandTheftAutoForever.com

Got kids? Check out my Dora The Explorer site with games and coloring pages!

Our forums feature Nintendo 64 games, GoldenEye 007 N64 New Maps and Missions, GoldenEye Cheats, N64 Emulator, Gameshark, GoldenEye Multiplayer and more!

[ Privacy Policy ]