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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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00action 00 Agent
Joined: 21 Feb 2007 Posts: 445 Location: UK |
Posted: Fri Apr 16, 2010 5:31 am Post subject: [Map] Train |
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Train in Perfect Dark!
Background, texures and portals are ported and working fine.
clipping is 90% Done
Clipping Complete, i had a good run round and i could find ant glitches.
I wont be able to work any more on this until friday night because im away but i should stil be able to post.
this a peek at what it might look like when its done, just imagin all the goldeneye objects and characters in place of the perfect dark ones.
train co-op with human and with sim.
GE:X and GE Train side by side.
Train VR setup has everything including hills and bases.
This deffinatly needs some tyding up though, ive passed the setup to wreck so he can have a go and suggest any idears to improve it. _________________ My YouTube Channel
https://www.youtube.com/channel/UCGWK44nRWYkQyNUcauIiIYQ
My Twitch Channel
https://www.twitch.tv/00action
Last edited by 00action on Sat Jan 12, 2013 8:27 am; edited 7 times in total |
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radorn 007
Joined: 23 Sep 2007 Posts: 1424
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Posted: Fri Apr 16, 2010 5:42 am Post subject: |
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looks great. |
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PaRaDoX 007
Joined: 17 Oct 2009 Posts: 713 Location: Grid |
Posted: Fri Apr 16, 2010 11:52 am Post subject: |
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agree with radorn.How about showing us some more pics |
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acceptable67 007
Joined: 16 Jan 2010 Posts: 1738 Location: US |
Posted: Fri Apr 16, 2010 12:43 pm Post subject: |
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Yeah. Looks awesome. _________________
Rare wrote: | Perfect Dark Forever. |
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00action 00 Agent
Joined: 21 Feb 2007 Posts: 445 Location: UK |
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Wreck Administrator
Joined: 14 Dec 2005 Posts: 7198 Location: Ontario, Canada |
Posted: Fri Apr 16, 2010 8:37 pm Post subject: |
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A good thing about the Train, is that most of the important objects are already ported or exist in PD already. The roller door is readily available, and the other wooden doors have been ported. I'll just need to update the texture ID's for them and get them into the new ROM. I also have the metal crates done and ready to go, but the wooden ones have yet to be dealt with. I suppose the brake unit also requires porting. Should have the wooden table pretty much ready, too.
For a ladder, you can right-click on the tile you want to modify and go to "Set Tile Types Flag". A sub-list will come up, so just make it match one of the following four ladders. I think the first one might suit best, though you may need to test.
01000100 [44: Ladder - See/Shoot Through]
01001010 [4A: Ladder (Area 52)]
01011100 [5C: Ladder (Lucerne Tower, Warehouse, Felicity)]
01011110 [5E: Ladder (Warehouse, Sewers)]
I look forward to running around in the Train and seeing how it plays. _________________
YOUTUBE | FACEBOOK | VAULT | MOD DB | RHDN |
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fantsu 007
Joined: 30 Apr 2007 Posts: 1003
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Posted: Sat Apr 17, 2010 8:39 am Post subject: |
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wow! what can I say? this looks awesome! |
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00action 00 Agent
Joined: 21 Feb 2007 Posts: 445 Location: UK |
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Wreck Administrator
Joined: 14 Dec 2005 Posts: 7198 Location: Ontario, Canada |
Posted: Sun Apr 18, 2010 3:08 am Post subject: |
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All four of the Train doors should be available for use, now. Here's a list of what values to use for the time being, so they'll end up being the proper models in the GE:X ROM...
0A1: Ptrain_doorZ - New ID: 0B8, File: 01AF (Pdd_accessdoorupZ)
0A2: Ptrain_door2Z - New ID: 0B9, File: 01B0 (Pdd_accessdoordnZ)
0B1: PhatchdoorZ - New ID: 0B3, File: 01AB (Pdd_grateZ)
145: Pdoor_rollertrainZ - ID: 015, File: 00BE (Pdoor_rollertrainZ) _________________
YOUTUBE | FACEBOOK | VAULT | MOD DB | RHDN |
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00action 00 Agent
Joined: 21 Feb 2007 Posts: 445 Location: UK |
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Yurei Agent
Joined: 28 Jun 2009 Posts: 130 Location: France - 21 |
Posted: Sun Apr 18, 2010 6:01 am Post subject: |
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This is looking fantastic!
Of course *i come to ask, are bases and hills going to be available?
Because honestly, given one briefcase is at the starting of the train, and another on the outisde well.. Sounds like a chaotic game of capture :p _________________
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radorn 007
Joined: 23 Sep 2007 Posts: 1424
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Posted: Sun Apr 18, 2010 6:17 am Post subject: |
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yeah, a game of king of the hill could be hard in such a linear place as the train, but I guess solutions could be found, like setting the hills/bases at passenger compartments, half rooms or something like that. Probably not a good level for that kind of gameplay. |
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00action 00 Agent
Joined: 21 Feb 2007 Posts: 445 Location: UK |
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acceptable67 007
Joined: 16 Jan 2010 Posts: 1738 Location: US |
Posted: Sun Apr 18, 2010 1:14 pm Post subject: |
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Yes. I really like the job you guys are doing. I cannot WAIT to get the final Beta release for GE: X. VERY exceptional job. _________________
Rare wrote: | Perfect Dark Forever. |
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00action 00 Agent
Joined: 21 Feb 2007 Posts: 445 Location: UK |
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You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
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