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[Map] Train
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PaRaDoX
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 PostPosted: Thu May 13, 2010 7:50 am    Post subject: Reply with quote Back to top

waw. The only thing that gives it away is the red square in the bottom right and the way the guards stand. High five to you ooaction Smile
 
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EternallyAries
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 PostPosted: Thu May 13, 2010 11:07 am    Post subject: Reply with quote Back to top

The New pics you add 00action looks insane man good job.
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00action
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 PostPosted: Thu May 20, 2010 6:14 pm    Post subject: Reply with quote Back to top

Thanx for your comments guys, im realy pleased with how the picture came out Very Happy

I need some help please: I want to make the level end when you walk up the tracks, ive tried a few things but im getting no result?
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 PostPosted: Sat May 22, 2010 5:17 am    Post subject: Reply with quote Back to top

someday I can co-op this with someone...
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00action
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 PostPosted: Thu Jun 03, 2010 3:42 pm    Post subject: Reply with quote Back to top

fantsu: if you do play co-op with someone please record it and post a video on youtube for me to see Very Happy

Train progress: only some minor tweeks, the roller doors at the end of the level are now set to open by default and player cant activate.

Little thing i forgot to mention: the rc-p90 is in the crate in the first carridge on agent, the dd44 is on secret agent and the crate is emty on 00agent just like goldeneye Wink
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MultiplayerX
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 PostPosted: Fri Jun 04, 2010 1:01 pm    Post subject: GOOD JOB OMG this is awesome!!! Reply with quote Back to top

Shocked Wreck and whoever else is working on this it is f*cking awesome!!! great work!!! Razz
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Wreck
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 PostPosted: Sat Jun 05, 2010 10:37 am    Post subject: Reply with quote Back to top

00action is taking care of the Train, and has also begun working on the Facility. He deserves praise for them. I've been overseeing the project as a whole, porting various models (props, characters, weapons), and working on different maps. There are others who have contributed, such as SubDrag and Dragonsbrethren, so it's becoming a bit more of a group project.
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 PostPosted: Wed Jun 30, 2010 7:22 am    Post subject: Reply with quote Back to top

00action: I'll need to remember (or be reminded) to switch the wooden crate used in the Train to a different prop ID. The explosion is massive as it is, and until I figure out where the explosive type and breakdown style is located, this will just need swapping around with something else. Was there anything else (prop wise) that isn't tolerable at this time?
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00action
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 PostPosted: Thu Jul 01, 2010 12:37 pm    Post subject: Reply with quote Back to top

No i believe the only thing that causes problems at the moment is the crates. let me know the new id as soon as you find one siutable and il make the changes to my setup file and get the latest vertion to you because i have made, and are still making some adjustments to it.
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 PostPosted: Thu Jul 01, 2010 2:05 pm    Post subject: Reply with quote Back to top

Sounds good. I'll be getting back down to work on this stuff when I return home in a few days. Need to tackle a few important tasks before even thinking of releasing the second patch. If the Train mission version sneak-peek doesn't make it in, we'll try for a Combat Simulator setup. I have a pretty good idea of how to set it up, it's just a matter of sitting down and doing it. I'd like to have a few extra levels available, otherwise it won't feel much different from the first release.
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00action
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 PostPosted: Thu Jul 01, 2010 2:46 pm    Post subject: Reply with quote Back to top

The Train mission: i realy want to finish this but the action blocks have stumped me, for example i went back to goldeneye just to do a test, can you tell me why this didnt work?

i opened up goldeneye train and exported all the action blocks needed for the guard that ducks behind the crates i then opened a brand new file in runway, placed a crate with a guard behind it and used the action blocks in the exact same way that train used them yet the guard just acted normal and started to run toward me like the crate wasnt even there? Confused

the reason i did this test is i thought it might give me some idear on how to port the action blocks from pelagic to my PD train.
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 PostPosted: Fri Jul 02, 2010 10:30 am    Post subject: Reply with quote Back to top

I find myself saying it all too often, but I'm not much of an Action Block kind of guy. Just haven't taken any time to learn them. Dragonsbrethren or SubDrag could probably help you out. They're both pretty well versed in most of the actions and their routines. PD is still fairly unknown, but they may have enough of a handle on them to take an action from one mission and put it into another. Hopefully you guys can figure out a way to get those particular guard actions working.
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PaRaDoX
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 PostPosted: Fri Jul 23, 2010 9:15 am    Post subject: Reply with quote Back to top

How's the project coming along 00Action?Can't wait to see new pictures or even a video Very Happy
 
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 PostPosted: Tue Jul 27, 2010 6:29 am    Post subject: Reply with quote Back to top

I just sent 00action an updated patch. It switches the ID used for the wooden crates in the map. The original had a huge explosion, which could literally kill you instantly. This new ID is much more tame, and isn't far off from GoldenEye. Hopefully he'll be able to switch them out in his most current setup soon.
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00action
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 PostPosted: Wed Jul 28, 2010 3:00 pm    Post subject: Reply with quote Back to top

BGS: the project has been at a stand still for a bit but i am still interested in finishing it.

Wreck: thanx for update, fixing the crate problem is gona make a big difference and will be the first thing i do when i get back to it (hopefully next week when i have some free time)
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