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[Map] Facility
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00action
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 PostPosted: Tue Aug 31, 2010 11:31 am    Post subject: Reply with quote Back to top

Hacker Terminal: i like the idear of a goldeneye computer like whats found in frigate bridge.

Facility VR:

Background & Visibility... Complete!
Clipping & Footsteps... Complete!
Doors, breakable glass, guns, ammo, spawns, hills, bases & cases... Complete!

In other words, the level is complete Smile

Wreck, I will be getting these files to you soon.
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Brad M
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 PostPosted: Tue Aug 31, 2010 12:33 pm    Post subject: Reply with quote Back to top

Really want to play it
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 PostPosted: Tue Aug 31, 2010 6:00 pm    Post subject: Reply with quote Back to top

This level is going to be epic! Very Happy
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 PostPosted: Tue Aug 31, 2010 10:30 pm    Post subject: Reply with quote Back to top

That's fantastic to hear, 00action. I'm really, really looking forward to seeing what you've done. Guess the only thing left is for me to import the textures and create a new BG file? Hopefully we can have both the classic Facility and the Facility Backzone levels available in the second patch. Those two maps should keep people busy for a while. Razz

Oh, about the clipping, is the entire map completed (with footstep sounds and tweaks), or just the front half? Just want to make sure for when I get to the backzone setup. If not, that's fine. We can replace that at any time.
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 PostPosted: Wed Sep 01, 2010 5:25 am    Post subject: Reply with quote Back to top

Having front and back zone availiable would be great Smile

The whole level (front & Back) is complete!
The only thing that needs doing is for you to create the new background file with the textures in the correct place, and finish up the backzone setup.

Im realy looking forward to the second official patch Smile
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 PostPosted: Thu Sep 09, 2010 6:36 pm    Post subject: Reply with quote Back to top

Ive been test playing Facility VR and i realised there was a problem:
Human and sim players were getting stuck when trying to pass through the portals that wasn't showing even tho i used extra visibilty to get the rooms to show, luckely there is a very easy solution:
If you get portals in your level that don't show in game alls that you have to do is select that portal in the editor and swap room number 1 & 2 around and there you go problem solved.

Wreck: this means i need to edit the background again, so have you already started the textures because if not i will get started so i can get a new background to you but if you have il need that back ground file when your done so i can make the nessasary adjustments.
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 PostPosted: Thu Sep 09, 2010 11:52 pm    Post subject: Reply with quote Back to top

I should be starting it any day now. Just about to return home, where I can download the files you've got for me and start putting the textures in. If there is an issue with portals, you could either fix it after I send you an updated patch with the new texture ID's, or you could put together a proper working portal text file & visibility .bin, and I can use them when I create the new BG. Whichever works best, it doesn't really matter. We'll get whatever problems there may be taken care of. Good detective work. Smile
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 PostPosted: Wed Sep 22, 2010 9:08 am    Post subject: Reply with quote Back to top

I've got all of the textures in for the Facility, and have created a new BG. There's a few RGB problems in multiple rooms, as well as the tanks in the processing rooms not showing from outside their doorways. If you have an updated portals and / or visibility file, you can send them to me at my e-mail address. Hopefully we can get it all taken care of, or at least enough of it in time for the next patch.
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 PostPosted: Wed Sep 22, 2010 4:38 pm    Post subject: Reply with quote Back to top

Fantastic, i should be able to get all the files you need to you either tomorrow or friday.
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 PostPosted: Thu Sep 23, 2010 12:27 pm    Post subject: Reply with quote Back to top

Wreck: ive sent you the visibility and portal files to ur email.
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 PostPosted: Fri Sep 24, 2010 4:56 am    Post subject: Reply with quote Back to top

Received the files, and am very impressed by what I've seen. The Train is really coming along nicely, and the Facility VR is wonderful. I've even taken the backzone starter setup you created and added in all the necessities. Few issues with sim movements at stairs, but those should be fixable. Some excellent new content, overall. Smile
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 PostPosted: Fri Sep 24, 2010 2:36 pm    Post subject: Reply with quote Back to top

Thanx Wreck, im looking forward to seeing facility without all the texture issues it had.

I can't wait to see the backzone, i hope these issues can be resolved so we can see it in the next release.
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 PostPosted: Mon Sep 27, 2010 7:23 am    Post subject: Reply with quote Back to top

Facility Mission: Ive done a whole load of object flag and size adjustments today. Just had a test play and its looking good, still a lot to do though.

Wreck: Could you give me the ID for "Set of Five Beakers" as the one you gave me "15F" is giving me a drone gun?
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 PostPosted: Mon Sep 27, 2010 11:44 pm    Post subject: Reply with quote Back to top

Really? I have "15F" down as the set of five beakers on all my lists. The original PD model occupying that slot was the special diagonal glass used in the dataDyne building foyer. Not sure why or how a drone gun is appearing instead. Are the other glass lab instruments working correctly? I'll have to take a look at this and see what the heck is happening.

(Do me a favour, load up the Extraction mission and look at the foyer glass. See what is loading next to the stairs. If it's the beakers, look at the setup to see what ID is in use. If it is the drone gun, than I did something wrong. --- It seems to be fine on my ROM. The five beaker prop is appearing in place of the diagonal foyer glass, which uses ID "15F".)

Glad to hear that you've made some good progress on the mission. I think the only missing prop at this time is the swivel chair? I still have to figure out that model and port it over. Metal chair works for now, ID "063".
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 PostPosted: Tue Sep 28, 2010 9:09 am    Post subject: Reply with quote Back to top

Im very sorry wreck, it was me, i put 157 into the setup instead of 15F by mistake, i should of double checked before i posted.

The metal chair is doing a good job for now, we can add the swivel chair at a later date.
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