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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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00action 00 Agent
Joined: 21 Feb 2007 Posts: 445 Location: UK |
Posted: Tue Aug 31, 2010 11:31 am Post subject: |
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Hacker Terminal: i like the idear of a goldeneye computer like whats found in frigate bridge.
Facility VR:
Background & Visibility... Complete!
Clipping & Footsteps... Complete!
Doors, breakable glass, guns, ammo, spawns, hills, bases & cases... Complete!
In other words, the level is complete
Wreck, I will be getting these files to you soon. _________________ My YouTube Channel
https://www.youtube.com/channel/UCGWK44nRWYkQyNUcauIiIYQ
My Twitch Channel
https://www.twitch.tv/00action |
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Brad M Agent
Joined: 20 Jul 2010 Posts: 26
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Posted: Tue Aug 31, 2010 12:33 pm Post subject: |
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Really want to play it _________________ I am currently making a level. Just so you know. |
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EternallyAries 007
Joined: 05 Oct 2009 Posts: 1943 Location: Las Vegas |
Posted: Tue Aug 31, 2010 6:00 pm Post subject: |
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This level is going to be epic! _________________ There totally nothing to read here. |
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Wreck Administrator
Joined: 14 Dec 2005 Posts: 7198 Location: Ontario, Canada |
Posted: Tue Aug 31, 2010 10:30 pm Post subject: |
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That's fantastic to hear, 00action. I'm really, really looking forward to seeing what you've done. Guess the only thing left is for me to import the textures and create a new BG file? Hopefully we can have both the classic Facility and the Facility Backzone levels available in the second patch. Those two maps should keep people busy for a while.
Oh, about the clipping, is the entire map completed (with footstep sounds and tweaks), or just the front half? Just want to make sure for when I get to the backzone setup. If not, that's fine. We can replace that at any time. _________________
YOUTUBE | FACEBOOK | VAULT | MOD DB | RHDN |
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00action 00 Agent
Joined: 21 Feb 2007 Posts: 445 Location: UK |
Posted: Wed Sep 01, 2010 5:25 am Post subject: |
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Having front and back zone availiable would be great
The whole level (front & Back) is complete!
The only thing that needs doing is for you to create the new background file with the textures in the correct place, and finish up the backzone setup.
Im realy looking forward to the second official patch _________________ My YouTube Channel
https://www.youtube.com/channel/UCGWK44nRWYkQyNUcauIiIYQ
My Twitch Channel
https://www.twitch.tv/00action |
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00action 00 Agent
Joined: 21 Feb 2007 Posts: 445 Location: UK |
Posted: Thu Sep 09, 2010 6:36 pm Post subject: |
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Ive been test playing Facility VR and i realised there was a problem:
Human and sim players were getting stuck when trying to pass through the portals that wasn't showing even tho i used extra visibilty to get the rooms to show, luckely there is a very easy solution:
If you get portals in your level that don't show in game alls that you have to do is select that portal in the editor and swap room number 1 & 2 around and there you go problem solved.
Wreck: this means i need to edit the background again, so have you already started the textures because if not i will get started so i can get a new background to you but if you have il need that back ground file when your done so i can make the nessasary adjustments. _________________ My YouTube Channel
https://www.youtube.com/channel/UCGWK44nRWYkQyNUcauIiIYQ
My Twitch Channel
https://www.twitch.tv/00action |
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Wreck Administrator
Joined: 14 Dec 2005 Posts: 7198 Location: Ontario, Canada |
Posted: Thu Sep 09, 2010 11:52 pm Post subject: |
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I should be starting it any day now. Just about to return home, where I can download the files you've got for me and start putting the textures in. If there is an issue with portals, you could either fix it after I send you an updated patch with the new texture ID's, or you could put together a proper working portal text file & visibility .bin, and I can use them when I create the new BG. Whichever works best, it doesn't really matter. We'll get whatever problems there may be taken care of. Good detective work. _________________
YOUTUBE | FACEBOOK | VAULT | MOD DB | RHDN |
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Wreck Administrator
Joined: 14 Dec 2005 Posts: 7198 Location: Ontario, Canada |
Posted: Wed Sep 22, 2010 9:08 am Post subject: |
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I've got all of the textures in for the Facility, and have created a new BG. There's a few RGB problems in multiple rooms, as well as the tanks in the processing rooms not showing from outside their doorways. If you have an updated portals and / or visibility file, you can send them to me at my e-mail address. Hopefully we can get it all taken care of, or at least enough of it in time for the next patch. _________________
YOUTUBE | FACEBOOK | VAULT | MOD DB | RHDN |
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00action 00 Agent
Joined: 21 Feb 2007 Posts: 445 Location: UK |
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00action 00 Agent
Joined: 21 Feb 2007 Posts: 445 Location: UK |
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Wreck Administrator
Joined: 14 Dec 2005 Posts: 7198 Location: Ontario, Canada |
Posted: Fri Sep 24, 2010 4:56 am Post subject: |
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Received the files, and am very impressed by what I've seen. The Train is really coming along nicely, and the Facility VR is wonderful. I've even taken the backzone starter setup you created and added in all the necessities. Few issues with sim movements at stairs, but those should be fixable. Some excellent new content, overall. _________________
YOUTUBE | FACEBOOK | VAULT | MOD DB | RHDN |
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00action 00 Agent
Joined: 21 Feb 2007 Posts: 445 Location: UK |
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00action 00 Agent
Joined: 21 Feb 2007 Posts: 445 Location: UK |
Posted: Mon Sep 27, 2010 7:23 am Post subject: |
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Facility Mission: Ive done a whole load of object flag and size adjustments today. Just had a test play and its looking good, still a lot to do though.
Wreck: Could you give me the ID for "Set of Five Beakers" as the one you gave me "15F" is giving me a drone gun? _________________ My YouTube Channel
https://www.youtube.com/channel/UCGWK44nRWYkQyNUcauIiIYQ
My Twitch Channel
https://www.twitch.tv/00action |
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Wreck Administrator
Joined: 14 Dec 2005 Posts: 7198 Location: Ontario, Canada |
Posted: Mon Sep 27, 2010 11:44 pm Post subject: |
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Really? I have "15F" down as the set of five beakers on all my lists. The original PD model occupying that slot was the special diagonal glass used in the dataDyne building foyer. Not sure why or how a drone gun is appearing instead. Are the other glass lab instruments working correctly? I'll have to take a look at this and see what the heck is happening.
(Do me a favour, load up the Extraction mission and look at the foyer glass. See what is loading next to the stairs. If it's the beakers, look at the setup to see what ID is in use. If it is the drone gun, than I did something wrong. --- It seems to be fine on my ROM. The five beaker prop is appearing in place of the diagonal foyer glass, which uses ID "15F".)
Glad to hear that you've made some good progress on the mission. I think the only missing prop at this time is the swivel chair? I still have to figure out that model and port it over. Metal chair works for now, ID "063". _________________
YOUTUBE | FACEBOOK | VAULT | MOD DB | RHDN |
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00action 00 Agent
Joined: 21 Feb 2007 Posts: 445 Location: UK |
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