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[Map] Facility
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00action
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 PostPosted: Tue Jun 07, 2011 3:43 pm    Post subject: Reply with quote Back to top

Yep i can only think of the swivel chair and door decoder.
Ive had a look at my mission setup, theres just a few things ide like to finish up and then il post some pictures.

Finaly the Reclip is complete, im much happier with it now, here is the file size diference:
old file = 245kb
new file = 192kb
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 PostPosted: Wed Jun 08, 2011 2:19 pm    Post subject: Reply with quote Back to top

Facility mission pictures added to first post. Enjoy
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 PostPosted: Wed Jun 08, 2011 3:19 pm    Post subject: Reply with quote Back to top

Looking pretty sweet.
If it weren't for the ammo display and green tracer from the firing KF7 Soviet, you'd think you were just looking at the original.
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 PostPosted: Thu Jun 30, 2011 10:28 am    Post subject: Reply with quote Back to top

Got the swivel chair and door decoder in! Smile

I wasn't sure how to go about handling the chair, because it was split into two separate parts. I ended up taking a stab at it, and it worked out. The decoder wasn't bad, it's just that it required so many textures I put it off for a while.

Well, that should complete the list of necessary props for Facility's mission.
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 PostPosted: Fri Jul 01, 2011 8:08 am    Post subject: Reply with quote Back to top

Thanx for taking the time out to do them, if you let me know the new ids for them i can update the setup ready for when i have an updated rom with them in.

Edit: Just realised that in facility when you blow the crates up you get little clips of ammo drop out, at the moment i have them set to an ammo crate but it would be nice to have the clips avaliable Smile
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 PostPosted: Fri Jul 01, 2011 1:46 pm    Post subject: Reply with quote Back to top

I actually did port the weapon magazines, but they may not have been in at the time you converted the setup file to PD format. Only four of them are actually used, and three are exactly the same model. Here's the ID conversions for them...

07A -> 0D4 : Gun Magazine (AR33 Assault Rifle)
07E -> 0D3 : Gun Magazine (ZMG (9mm))
085 -> 0D3 : Gun Magazine (PP7)
086 -> 0D3 : Gun Magazine (DD44 Dostovei)

Don't know if they're already setup in your... setup or not, but shouldn't be too hard to implement them. The Villa mission has ammunition inside of certain metal crates, so you should be able to mimic that and get same results as GE.

By the way, here's the link to most updated object masterlist...
http://www.battlefieldforever.com/hackers/pd/geproject/objectID_masterlist.txt
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 PostPosted: Wed Jul 06, 2011 3:48 am    Post subject: Reply with quote Back to top

I do actually have them setup correctly (appearing from crate when blown up) but the prop object was set to a mutiplayer green crate now i can set them to the correct clip type prop model.
Its great news that the new release of GE:X is gonig to be backup compatible, i can now test my levels on the actual hardware and i will be taking all posted screen shots from the hardware to Very Happy
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 PostPosted: Fri Aug 12, 2011 6:14 am    Post subject: Reply with quote Back to top

Holly **** that looks damn great. GoldenEye and those modding is getting better and better IS SO GREAT YEAH MAN KEEP ON !!!!
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