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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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00Dark 007


Joined: 21 Nov 2006 Posts: 637
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Posted: Wed Jul 28, 2010 5:35 pm Post subject: [MULTIPLAYER]dataDyne Research 2.0 |
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http://user.xthost.info/00dark2/ddresearchcs%5B00Dark%5D.zip
This is a good multiplayer level. The whole map isn't accessible; the laser grids that block off the more secure section of the dataDyne labs are still intact, making it a smaller map suitable for multiplayer game play. I also removed the red hatch that leads to the K7 Avenger firing range so players can just drop down and even climb back up the ladder. There's the same amount of respawns, cases, case respawns, hills, weapons, and ammo crates as dataDyne Central CS 3.0. If you want me to make a fullzone setup then just say so. I just thought this was a nice plan.
Please enjoy this cool thing. I've included an INI file with the ROM added. Thank you! |
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acceptable67 007


Joined: 16 Jan 2010 Posts: 1738 Location: US  |
Posted: Wed Jul 28, 2010 6:42 pm Post subject: |
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Awesome 00Dark.
I'll check it out as soon as possible. _________________
Rare wrote: | Perfect Dark Forever. |
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CharAznable0 Secret Agent

Joined: 13 Jul 2010 Posts: 306
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Posted: Thu Jul 29, 2010 12:39 am Post subject: |
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Thanks 00Dark. you make really good maps  |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7244 Location: Ontario, Canada  |
Posted: Thu Jul 29, 2010 2:28 am Post subject: |
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It was probably a wise decision to limit the size of the map. Having it so large may seem like a good idea, but it can drastically slowdown gameplay. You end up spending more time running from one end of the map to the other, than you actually do fighting an opponent. This area seems like a nice overall size. _________________
YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN |
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acceptable67 007


Joined: 16 Jan 2010 Posts: 1738 Location: US  |
Posted: Thu Jul 29, 2010 9:25 am Post subject: |
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Wreck wrote: | It was probably a wise decision to limit the size of the map. Having it so large may seem like a good idea, but it can drastically slowdown gameplay. You end up spending more time running from one end of the map to the other, than you actually do fighting an opponent. This area seems like a nice overall size. |
They should make the downstairs of Datadyne Defection multiplayer. _________________
Rare wrote: | Perfect Dark Forever. |
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PaRaDoX 007

Joined: 17 Oct 2009 Posts: 713 Location: Grid  |
Posted: Thu Jul 29, 2010 9:53 am Post subject: |
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Just tried this map out.Good job man I really like it.Always hated this level as solo but now you gave it something for me to like xP |
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CharAznable0 Secret Agent

Joined: 13 Jul 2010 Posts: 306
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Posted: Thu Jul 29, 2010 10:05 am Post subject: |
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I have already uploaded a video to youtube of the older version of this level, its very good, can someone else please upload a video of this newer one?? |
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acceptable67 007


Joined: 16 Jan 2010 Posts: 1738 Location: US  |
Posted: Thu Jul 29, 2010 2:19 pm Post subject: |
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Just played it. What an excellent job you did, 00Dark. _________________
Rare wrote: | Perfect Dark Forever. |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7244 Location: Ontario, Canada  |
Posted: Sun Aug 08, 2010 9:37 am Post subject: |
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Sub added the update to the Vault, and I've also updated the "For Your Eyes Only" thread. _________________
YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN |
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