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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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DF Ank1 00 Agent


Joined: 17 Feb 2009 Posts: 512 Location: Feldkirch, Austria  |
Posted: Mon Aug 02, 2010 4:59 am Post subject: Conzepts for the NEW Antenna Cradle Source 1.1 |
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This is my new Conzepts for the ACS 1.1
I know the picture is made very crap, it´only a bad drawn conzept, but however.
The red coulured line should be a idea to make a control house witch you can go the elevator like trevelyan did and drive up to the platform ( it would be nice shooting from the elevator throgh the walkway like in the movie
The yellow line should be Stairs around all 3 towers
The black/blue arrow should be the entrace to the control complex
The Violet Points may could be hidden/secret escape points from the control undergroundcomplex or be hidden places where you can shot with sniper or something else
So far i like the idea. What do you think about that? Have you some other ideas or anything else ? Post it !
 _________________ -----------------------------------------------------
Alec: Half of everything is luck James.
James: And the other half ?
Alec: Fate |
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acceptable67 007


Joined: 16 Jan 2010 Posts: 1738 Location: US  |
Posted: Mon Aug 02, 2010 10:36 am Post subject: |
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Wow! That's somethin' else man, looks awesome. _________________
Rare wrote: | Perfect Dark Forever. |
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EternallyAries 007

Joined: 05 Oct 2009 Posts: 1943 Location: Las Vegas  |
Posted: Mon Aug 02, 2010 11:03 pm Post subject: |
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Hm i like it so far but making an elevator cud be a problem. But other then that it will all work out _________________ There totally nothing to read here. |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7253 Location: Ontario, Canada  |
Posted: Mon Aug 02, 2010 11:15 pm Post subject: |
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Having stairs around the towers will require a lot of polygons. It'll slow the game down, since it's so much more to render. The more architecture there is to load, the worse the stage will perform in multiplayer. They'd also take a really long time to climb during a match. I strongly suggest that you don't add in the stairs. _________________
YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN |
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DF Ank1 00 Agent


Joined: 17 Feb 2009 Posts: 512 Location: Feldkirch, Austria  |
Posted: Mon Aug 02, 2010 11:16 pm Post subject: |
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Yes mhm i worked littel bit on it. I need 10 times longer in deled than in hammer editor. Look. The stupid thing on deled is that you can not place the object to a fixed place like in hammer. Im hammer there a lattices where the object can engage, and that in deled not. look hear i have ever problems :
ALl in one i thoght i t should look like so :
I think the GESE will not aczept the Antenna Cradle signature, but loooks cool
 _________________ -----------------------------------------------------
Alec: Half of everything is luck James.
James: And the other half ?
Alec: Fate |
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DF Ank1 00 Agent


Joined: 17 Feb 2009 Posts: 512 Location: Feldkirch, Austria  |
Posted: Mon Aug 02, 2010 11:19 pm Post subject: |
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Wreck wrote: | Having stairs around the towers will require a lot of polygons. It'll slow the game down, since it's so much more to render. The more architecture there is to load, the worse the stage will perform in multiplayer. They'd also take a really long time to climb during a match. I strongly suggest that you don't add in the stairs. |
Yeah i think you are right. An elevator would be enaugh. If someone want go down he should jump from the platfrom righ into the complex and from there coming out to any place (or come out from the hut with a elevator to the little house ) _________________ -----------------------------------------------------
Alec: Half of everything is luck James.
James: And the other half ?
Alec: Fate |
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EternallyAries 007

Joined: 05 Oct 2009 Posts: 1943 Location: Las Vegas  |
Posted: Mon Aug 02, 2010 11:22 pm Post subject: |
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I forgot the polygons. If you did add stairs on all 3 towers the polygons will hit to at least 200 to 300 per towers. And thats a lot of polygons. _________________ There totally nothing to read here. |
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HackBond 007


Joined: 14 May 2009 Posts: 1373 Location: Scotland  |
Posted: Tue Aug 03, 2010 4:43 am Post subject: |
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DF Ank1 wrote: | Wreck wrote: | Having stairs around the towers will require a lot of polygons. It'll slow the game down, since it's so much more to render. The more architecture there is to load, the worse the stage will perform in multiplayer. They'd also take a really long time to climb during a match. I strongly suggest that you don't add in the stairs. |
Yeah i think you are right. An elevator would be enaugh. If someone want go down he should jump from the platfrom righ into the complex and from there coming out to any place (or come out from the hut with a elevator to the little house ) |
You could port this into GE:X for an elevator ;D _________________ Also known as Spyster or Nyxem
[Youtube]
[Decoy] Antenna | Control | Silo | Escape |
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EternallyAries 007

Joined: 05 Oct 2009 Posts: 1943 Location: Las Vegas  |
Posted: Tue Aug 03, 2010 12:47 pm Post subject: |
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That wud work if you did port it to Goldeneye X. The elevator wud be much better on that then the one on Goldeneye. _________________ There totally nothing to read here. |
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DF Ank1 00 Agent


Joined: 17 Feb 2009 Posts: 512 Location: Feldkirch, Austria  |
Posted: Wed Aug 04, 2010 4:03 am Post subject: |
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ah yes ok _________________ -----------------------------------------------------
Alec: Half of everything is luck James.
James: And the other half ?
Alec: Fate |
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