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[WIP] Science Station
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HackBond
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Location: Scotland

 PostPosted: Sun Jul 25, 2010 10:38 am    Post subject: [WIP] Science Station Reply with quote Back to top

Time someone made a new mission!

Name: Science Station
Level: Control

Bond is sent to investigate a science station. He has an alias, and the station was notified of his arrival. MI6 has evidence that the science station is actually a powerful organisation's base of operations. The reason for Bond being sent in is to back-up this evidence.

Introduction

MI6 has sent Bond into a science station for investigation.

M

Bond, I have placed you in Alaska for a reason. You are to investigate Schwartz Science Station. I have notified the Station that you are there for a check-up, and you have an alias, Doctor Alex Harrison. We have evidence to believe this is something else, and I want you to bring in the back-up evidence.

Q

I have given you, your Datathief again as you will need it. Since I, personally, have been there myself, I know the layout. There should be a bunch of advanced mainframes, roughly six. We need you to covertly hack into it, to see if there are any hidden files that are of use. They were developing a type of satellite too, and you'll need to place a bug onto it, so we can track it's orbit.

Moneypenny

Remember who you are, Doctor. And there should be a gift in the ventilation.

Objectives as of 25/07

Hack Mainframes and gather any Information - Agent
Recover PP7S - Agent
Bug Satellite - Agent
??? - Agent

And there might be some easter eggs.

Currently in progress. This first post will be updated with maybe a few screenshots of in-game footage.
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Last edited by HackBond on Sun Jul 25, 2010 2:58 pm; edited 5 times in total
 
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Wreck
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 PostPosted: Sun Jul 25, 2010 10:41 am    Post subject: Reply with quote Back to top

Sounds like an interesting plot line.
Do keep us updated, and best of luck with your progress. Smile
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DF Ank1
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Joined: 17 Feb 2009
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Location: Feldkirch, Austria

 PostPosted: Sun Jul 25, 2010 11:22 am    Post subject: Reply with quote Back to top

listen intersting
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HackBond
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Location: Scotland

 PostPosted: Sun Jul 25, 2010 11:48 am    Post subject: Reply with quote Back to top

Updated!

Briefing and Objectives (as of now, they may change in due time)

Edit: I am open to criticism on the text I updated.
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acceptable67
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 PostPosted: Sun Jul 25, 2010 1:39 pm    Post subject: Re: [WIP] Science Station Reply with quote Back to top

Spyster wrote:
Time someone made a new mission!

Name: Science Station
Level: Control

Bond is sent to investigate a science station. He has an alias, and the station was notified of his arrival. MI6 has evidence that the science station is actually a powerful organisation's base of operations. The reason for Bond being sent in is to back-up this evidence.

Introduction

MI6 has sent Bond into a science station for investigation.

M

Bond, I have placed you in Alaska for a reason. You are to investigate Schwartz Science Station. I have notified the Station that you are there for a check-up, and you have an alias, Doctor Alex Harrison. We have evidence to believe this is something else, and I want you to bring in the back-up evidence.

Q

I have given you, your Datathief again as you will need it. Since I, personally, have been there myself, I know the layout. There should be a bunch of advanced mainframes, roughly six. We need you to covertly hack into it, to see if there are any hidden files that are of use. They were developing a type of satellite too, and you'll need to place a bug onto it, so we can track it's orbit.

Moneypenny

Remember who you are, Doctor. And there should be a gift in the ventilation.

Objectives as of 25/07

Hack Mainframes and gather any Information - Agent
Recover PP7S - Agent
Bug Satellite - Agent
??? - Agent

And there might be some easter eggs.

Currently in progress. This first post will be updated with maybe a few screenshots of in-game footage.


Good luck, Spyster.
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EternallyAries
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 PostPosted: Sun Jul 25, 2010 6:42 pm    Post subject: Reply with quote Back to top

Wow this is going to be cool i cant wat.
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HackBond
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 PostPosted: Mon Jul 26, 2010 7:08 am    Post subject: Reply with quote Back to top

Hmm, it seems when I try to test run it, it doesn't load. It isn't completely finished, but it should work.
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EternallyAries
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 PostPosted: Mon Jul 26, 2010 7:22 am    Post subject: Reply with quote Back to top

maybe thar is to much texter loading you sud lower it and see if it will load.
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HackBond
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 PostPosted: Mon Jul 26, 2010 7:45 am    Post subject: Reply with quote Back to top

EternallyAries wrote:
maybe thar is to much texter loading you sud lower it and see if it will load.


As in too much objects?
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 PostPosted: Mon Jul 26, 2010 7:57 am    Post subject: Reply with quote Back to top

It's more too many different objects. The bigger the variation of props you have in your setup, the more textures will be loaded in. If there are too many, it could either cause graphical errors, or even refuse to load. You can increase the memory allocation for textures slightly in the 21990 Modifications menu, I think it is the -mt slot, but you can only increase it by so much. If that doesn't help, you may need to ditch a certain object (like, say, all wooden tables in the setup) and try it again.
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bmw
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 PostPosted: Mon Jul 26, 2010 8:10 am    Post subject: Reply with quote Back to top

Another trick to freeing up some memory is to delete any rooms you don't use - this can be quite helpful if the room you delete has a lot of textures in it that aren't used by any other room. This can potentially free up a considerable amount of texture space. Control Room in particular uses up a lot texture space even without any objects loaded.

A more drastic measure (though this requires a little bit more advanced editing) is to delete secondary (see-through) textures from rooms so long as that doesn't detract from the room's overall look.

Also keep in mind that all objects aren't created equal - some objects consume a ton of texture space while others consume very little. So deleting one object type (all instances of that object) can also free up a lot of space depending on the object.
 
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HackBond
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 PostPosted: Mon Jul 26, 2010 9:20 am    Post subject: Reply with quote Back to top

It is DEFINETLY not a texture/object problem.
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EternallyAries
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 PostPosted: Mon Jul 26, 2010 10:40 am    Post subject: Reply with quote Back to top

Ok then if you change the -mt and it did not still load then delete some objects.

If you delete a nuff objects you sud beabil to load the level. ones the level loads you may see a lot of mess up objects even the bad guys will look werd. To fix this you need to edit the -mt and if pick a good number then the level will load with good texters.

Now if none of that work then maybe you put a object that dus not work for the level. lets say i put a car in Complex and when i play the level it did not load whats so ever but ones i got rid of the car the level loaded and work. So maybe if you delete one of the big objects it may load then.
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bmw
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 PostPosted: Mon Jul 26, 2010 11:06 am    Post subject: Reply with quote Back to top

Spyster wrote:
It is DEFINETLY not a texture/object problem.


Did you make any modifications other than to the setup file (such as clipping or background) ? If you did only stuff to the main setup file then the most likely problem is either too many objects, an object trying to load at a preset that its not over a valid clipping location, a faulty action block, or some kind of problem with your objectives.

To narrow it down further you could try deleting all your action blocks and objectives (save your original file before doing this of course as a backup) so that your setup file consists of nothing more than objects and 1 start point and see if that loads.
 
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HackBond
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 PostPosted: Mon Jul 26, 2010 2:11 pm    Post subject: Reply with quote Back to top

It seems it didnt delete the rooms.

Even though I deleted them and then saved.


How do I keep this done permenantly, and if it involves projects, I hate projects.
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