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ACS: v1.1 Elevator - Would that go ?

 
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DF Ank1
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 PostPosted: Mon Mar 08, 2010 5:01 am    Post subject: ACS: v1.1 Elevator - Would that go ? Reply with quote Back to top

For ACS: 1.1 I want to import the elevator, witch bring you up to the cradle.
So would that go to make a Elevator who brings he Player from the ground up to there ? I thing its possible, but difficult. Since we can make Elevators, i thing that would not be a big problem, or ?
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 PostPosted: Mon Mar 08, 2010 5:51 am    Post subject: Reply with quote Back to top

Well, TimEh did make an elevator for GE, but I'm not so sure if he actually released the code/documents/whatever, and he's been MIA for a long time now, so...
I may be wrong, but I never acknowledged an actual "release" of the feature, I only saw it announced. Anyone knows for sure?
 
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 PostPosted: Mon Mar 08, 2010 6:36 am    Post subject: Reply with quote Back to top

Yes. I am still wondering how he get it to work. Anyone has sure the codes, or ?
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 PostPosted: Mon Mar 08, 2010 11:18 am    Post subject: Reply with quote Back to top

Even if you do put the elevator in the game it may pick you up but maybe not for the Computer i wonder if TimEh put a tabel on and see if it go up with the elevator?
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 PostPosted: Mon Mar 08, 2010 2:04 pm    Post subject: Reply with quote Back to top

It's a tank with its bounding box modified.

i think the wall is -slightly- inclined, so the tank can move up against it and rise to the desired height.
 
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 PostPosted: Tue Mar 09, 2010 8:44 am    Post subject: Reply with quote Back to top

radorn wrote:
Well, TimEh did make an elevator for GE, but I'm not so sure if he actually released the code/documents/whatever, and he's been MIA for a long time now, so...
I may be wrong, but I never acknowledged an actual "release" of the feature, I only saw it announced. Anyone knows for sure?


He is currently working on a Half-Life mod for speedruns
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 PostPosted: Tue Mar 09, 2010 6:25 pm    Post subject: Reply with quote Back to top

That cool.
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 PostPosted: Sun Jul 25, 2010 8:04 am    Post subject: Reply with quote Back to top

It would be great if that would go.
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DF Ank1
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 PostPosted: Mon Aug 09, 2010 12:11 pm    Post subject: Reply with quote Back to top

i see great things coming with GE and PD. all my ideas would have no problem in perfect dark. there, a elevator is easier to make, there can be bigger level then in goldeneye, there can be much more anything then in GE
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 PostPosted: Mon Aug 09, 2010 2:18 pm    Post subject: Reply with quote Back to top

That wud be your best bet is to work on your praject in PD insteed of Goldeneye.
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 PostPosted: Mon Aug 09, 2010 2:36 pm    Post subject: Reply with quote Back to top

well perfect dark is more difficulter to prgramm or make thing ( i have only think about action block, and then i don“t want to open the PDSE )
Its only for Perfect ppls like subdrag, DB, and so.....
But all on then its better to put ACS to PD then into GE, but fpr that i need help and/or/because i cant do nothing
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 PostPosted: Mon Aug 09, 2010 8:52 pm    Post subject: Reply with quote Back to top

Well the only hard part is porting it to PD and getting the action block setup rite and stuff thats the hard part. But after that it sud be easy to do the ress i think.
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