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Ok guys im going to take on aztec and port it over to PD.
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Wreck
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 PostPosted: Mon Aug 30, 2010 10:36 pm    Post subject: Reply with quote Back to top

Your best bet is to take a look at how a wall monitor is setup in another PD mission. I'd suggest dataDyne Research - Investigation, as it is the only one that immediately comes to mind. Copy out the bitflags and try using those in the Aztec.

The second patch? I'd like to have it out in September. That's really what I'm aiming for, so I'm hoping everything goes smoothly and it doesn't go into October.
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 PostPosted: Tue Aug 31, 2010 5:55 pm    Post subject: Reply with quote Back to top

Thanks Wreck ill see if that will work.

Oh and i hope this will be releast in September.

I just want to play it so badly lol.
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 PostPosted: Tue Aug 31, 2010 11:01 pm    Post subject: Reply with quote Back to top

Ok i did what you sed and it work out perfetly but one problem.

I add 2 pics to show you. 1 is in the editor and 2 is in game. Yup the 1st time in game pic of the level.

This what it sopost to look like.



And when in game it looks werd.



I wonder how to fix this problem.
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 PostPosted: Tue Aug 31, 2010 11:22 pm    Post subject: Reply with quote Back to top

Do you have all of the wall monitors setup properly? And if so, how many of them are displaying strangely? It could be the way the pads are written. Maybe something during the conversion went wrong, or it just isn't supported the exact same way.
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 PostPosted: Tue Aug 31, 2010 11:26 pm    Post subject: Reply with quote Back to top

Nope i only did this one befor i did the other ones.

And i reinject it back in the rom agan and sofar it still the same.
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 PostPosted: Wed Sep 01, 2010 12:43 am    Post subject: Reply with quote Back to top

to me it looks as if it had some kind of flag set that made it always face the camera, but there may not be such in the game, so I'm just speculating
 
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 PostPosted: Wed Sep 01, 2010 2:29 am    Post subject: Reply with quote Back to top

I dont think thar a flag that wud let you do that Radorn but ill check and see.

And ill add more info.

When i walk to the side of the moniter it is flat and when i walk behind it. It is invisabil. And it is slanted to.
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 PostPosted: Wed Sep 01, 2010 11:59 pm    Post subject: Reply with quote Back to top

So far i cant fix this problem.
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 PostPosted: Thu Sep 02, 2010 12:04 am    Post subject: Reply with quote Back to top

It's probably something weird with the pads, pad flags, and / or object flags. Not sure if 00action had noticed anything with the wall monitors he used in the Facility mission setup. It could be some small little thing wreaking havoc on their positioning and rotation.
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 PostPosted: Thu Sep 02, 2010 1:20 am    Post subject: Reply with quote Back to top

Hm then ill need to PM 00action with this problem. And see if he can tell me how to fix it. Thanks Wreck.
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 PostPosted: Thu Sep 02, 2010 7:23 am    Post subject: Reply with quote Back to top

i havent actually got round to the wall monitors in facility yet but i bet its object flags.

This is what i do for every object, try it and see if it works for you:

01. Open up the goldeneye editor.
02. Open up aztec and go to visual window.
03. Right click on the wall monitor.
04. Go to object flags and note down every flag thats active.
05. Go to the object editor and note down the size of the wall monitor.
06. Open up perfect dark editor.
07. Open your aztec map and go to visual window.
08. Right click on the wall monitor.
09. Go to object flags and make sure the only flags that are active are the
ones that you noted down from goldeneyes aztec.
10. Open up object editor and make sure the size of the wall monitor
matches the note you made of the goldeneyes wall monitor.

I hope this helps, by the way looking good, keep up the good work.
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 PostPosted: Thu Sep 02, 2010 9:44 am    Post subject: Reply with quote Back to top

Thanks 00action. Ill give that a try soon.
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 PostPosted: Sat Sep 04, 2010 10:41 am    Post subject: Reply with quote Back to top

Ok sofar i cant get the moniters to work in PD.

Im wondering if this is fixable or not.
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 PostPosted: Sat Sep 04, 2010 11:56 pm    Post subject: Reply with quote Back to top

It has to be fixable. There's probably just something odd about them, possibly during the conversion. We may have to modify them, or even recreate them, in order for the wall monitors to properly display. It isn't that big of a deal, so I wouldn't worry about it too much.
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 PostPosted: Sun Sep 05, 2010 1:01 am    Post subject: Reply with quote Back to top

Thanks Wreck.

I may get started on the other objects then.
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