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old GE shotguns vs GE:X shotguns

 
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klobb
Agent
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Joined: 17 Jan 2016
Posts: 53
Location: The Citadel

 PostPosted: Fri Jan 29, 2016 6:32 am    Post subject: old GE shotguns vs GE:X shotguns Reply with quote Back to top

In GE:X I like how the automatic shotgun and normal shotgun fire/ reload. The shotgun pumps after each shot like normal while the auto shotgun allows continuous shots. I remember in GE how the auto shotgun worked, It felt like a more powerful thotgun and that was it. Fire rates originally felt the same, but firepower was a bit different. GE:X accurately differentiates them and It's details like these that make both guns more or less work as they should have from the beginning. I remember in GE i was like, "what's the difference besides firepower?" GE:X made the difference. Great job with the hack guys, I can't wait to re-experience the game all over again. I haven't played the missions yet cause of spoilers I want to save until the whole campaign is ready.
_________________
GE has some weird unused setup names
imp,wax,ear,lip,sho,cat.
Why does this matter?
Because imps have ear wax and cats have lips.
sho is whatever it wants to be.
 
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Wreck
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Joined: 14 Dec 2005
Posts: 7197
Location: Ontario, Canada

 PostPosted: Fri Jan 29, 2016 2:49 pm    Post subject: Reply with quote Back to top

Thanks, I am glad you liked the change. Both shotguns in the original did seem very much the same, with only accuracy and power separating them. The animations do quite a bit to change the feel and function of them.

Well, it is going to be some time before the whole mission campaign is done. I hope you have at least been trying out the multiplayer mode in the meantime.
 
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klobb
Agent
Agent


Joined: 17 Jan 2016
Posts: 53
Location: The Citadel

 PostPosted: Fri Jan 29, 2016 3:05 pm    Post subject: Reply with quote Back to top

I've been playing it quite a bit recently. The assignments are very well made, I love the selection of maps and scenarios, making new gun setups, and how well the simulants use their weapons. I noticed the CS crash and looked for a cause and I think I found something. When you customize your character/simulant, something with the models happens, and the game freezes when i load a match. A fix to sometimes works is going back to main menu, exit it completely, wander around a bit, and then load your game. It works every once in a while. I've read about others having this issue and I figured I'd try to see what's wrong. On the other hand, PD does this to me sometimes as well. Probably just a simple emulation issue, maybe not. You guys have all done an excelent job on this. Keep up the good work Very Happy
_________________
GE has some weird unused setup names
imp,wax,ear,lip,sho,cat.
Why does this matter?
Because imps have ear wax and cats have lips.
sho is whatever it wants to be.
 
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Wreck
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Joined: 14 Dec 2005
Posts: 7197
Location: Ontario, Canada

 PostPosted: Fri Jan 29, 2016 3:57 pm    Post subject: Reply with quote Back to top

Yeah, I experience crashing frequently in PD when emulating it. Usually when attempting to start a mission or match. Shouldn't happen on console. If it does, than it is either something wrong with the level (BG, clipping, setup, pads, object, character, etc.), or even memory related.
 
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Fillerthefreak
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Joined: 29 Mar 2014
Posts: 305
Location: Canada

 PostPosted: Fri Jan 29, 2016 4:58 pm    Post subject: Reply with quote Back to top

@Wreck.

PD only seems to crash on PJ64, other emulators seem to get ti right.

Dunno why, though.
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Wreck
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Joined: 14 Dec 2005
Posts: 7197
Location: Ontario, Canada

 PostPosted: Fri Jan 29, 2016 5:11 pm    Post subject: Reply with quote Back to top

Ah, perhaps that is right. I use both Mupen and PJ64 to test things, and do seem to encounter more crashes on PJ64.
 
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