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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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Wreck Administrator
Joined: 14 Dec 2005 Posts: 7212 Location: Ontario, Canada |
Posted: Sun Sep 12, 2010 10:56 pm Post subject: What Is GoldenEye X? |
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GoldenEye X is an enhanced version of the original GoldenEye 007 game for the Nintendo 64. It uses the Perfect Dark engine, which allows for new and exciting things not possible before. Here's just a few of these welcome features...
Voice-Overs:
If you're one of those people who don't like to read captions in games, than you'll be happy to know that voices are now supported. Instead of reading the conversations Bond has with other characters, you'll get to hear them. Doesn't that sound good?
Weather:
Not only can the sun or moon appear in the sky, it's also possible to trigger either rain or snow effects. This adds a whole new dimension to maps like the Surface.
Interactive Lighting:
Wasn't it a nice diversion running around the Bunker, shooting out all of the light fixtures? In GEX, the lights can actually go out. This might make you think twice before entering the darkness.
Clipping & AI Sighting:
Your enemies now have the ability to see through and over railings, allowing them to send a wave of bullets your way. You know how great hiding behind railings was in a level like Caverns? You won't be so lucky this time around.
Cooperative & Counter-Operative Missions:
If playing through the missions wasn't fun enough, now you'll be able to have a friend join in. Whether they are there to assist you, or are there to stop you from reaching your goals, is entirely your decision.
Virtual Reality (Multiplayer):
Remember how amazing the multiplayer was in GoldenEye? Well, picture that same incredible gaming experience, but throw in up to eight computer controlled opponents. Better customization over the match options, great scenarios (including King of the Hill and Capture the Flag), your choice of head and body, music preferences, and more. About the only thing you can't do, is prevent your buddies from choosing Oddjob.
Where can you download GoldenEye X? You can find the most recent public patches at the GoldenEye Vault website. If you aren't familiar with it already, here is the link...
www.goldeneyevault.com
We hope that you'll take the time to download the patch and test out the game. It's a labour of love, done only to improve upon what can easily be considered a masterpiece. If GoldenEye wasn't already the best FPS of a generation, perhaps this will be.
Thank you for taking an interest in this project.
- Wreck _________________
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Last edited by Wreck on Sun Sep 15, 2013 12:32 am; edited 1 time in total |
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EternallyAries 007
Joined: 05 Oct 2009 Posts: 1943 Location: Las Vegas |
Posted: Mon Sep 13, 2010 6:03 pm Post subject: |
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Well done Wreck. I like what you sed. _________________ There totally nothing to read here. |
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Trevor 007
Joined: 15 Jan 2010 Posts: 926 Location: UK, Friockheim OS:Win11-Dev PerfectGold:Latest |
Posted: Tue Sep 14, 2010 6:38 am Post subject: |
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I would have left this as a closed topic unless it added to the description...
Trev _________________
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NapalmNero Secret Agent
Joined: 05 Jan 2010 Posts: 224 Location: Nowhere |
Posted: Tue Sep 14, 2010 8:07 pm Post subject: |
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While I wasn't a big-fan of Perfect Dark personally, this project looks amazing.
Cannot wait to play this. I've tried the Alpha-Patch and so far I like.. no.. I LOVE what I see.
Keep up the good work Wreck _________________ Who? |
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Wreck Administrator
Joined: 14 Dec 2005 Posts: 7212 Location: Ontario, Canada |
Posted: Wed Sep 22, 2010 3:23 am Post subject: |
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I had thought about closing this topic, but in case anyone has any questions about the project, they could bring it up in here. Might as well keep this as a sort of FAQ for people to check out. _________________
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Trevor 007
Joined: 15 Jan 2010 Posts: 926 Location: UK, Friockheim OS:Win11-Dev PerfectGold:Latest |
Posted: Wed Sep 22, 2010 4:04 am Post subject: |
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Hmm, It will take a bit of work to keep it an FAQ rather than WOW, cool etc posts. These need to be moved or something (And of cource mine deleted since they have now served their purpose)
Trev _________________
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Ryani Secret Agent
Joined: 23 Nov 2006 Posts: 204
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Posted: Wed Sep 22, 2010 6:43 pm Post subject: |
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How's voiceovers gonna work? Not all lines were spoken in the movie O-o |
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oldyz 007
Joined: 02 Dec 2009 Posts: 606
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Posted: Wed Sep 22, 2010 7:30 pm Post subject: |
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Ryani wrote: | How's voiceovers gonna work? Not all lines were spoken in the movie O-o |
you can do the voices yourself if you are impatient.
internet is big and with some luck different friends of people can sure
let us borrow their talents for some voices that will sound ok. |
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radorn 007
Joined: 23 Sep 2007 Posts: 1424
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Posted: Thu Sep 23, 2010 7:48 am Post subject: |
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well, voices seem to me like something that will have to be done at the very end of the "development cycle", so it's the least of the worries atm, I'd say.
When the time comes, we'll work out a solution. |
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Ryani Secret Agent
Joined: 23 Nov 2006 Posts: 204
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Posted: Thu Sep 23, 2010 4:19 pm Post subject: |
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Well, there is always the 5 person thing. Was it 5? Iunno. It's semi-easy to contact Graeme Norgate.
But if that fails I guess likenesses will have to do. Though I hated the likeness for TWINE. "Let's just speak in a monotone voice that goes up a bit and we'll sound like Brosnan." |
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Wreck Administrator
Joined: 14 Dec 2005 Posts: 7212 Location: Ontario, Canada |
Posted: Fri Sep 24, 2010 12:18 am Post subject: |
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There are different groups who do voice-over work, and would probably enjoy working on a game. I wouldn't just accept anything I can get, either. General guard speech is one thing, but the main cast is another. These voices need to sound proper. They obviously won't be perfect, but I'm betting there are satisfactory impersonators out there.
As Radorn said, this won't be until later on in the project. We might have some filler voices in the meantime, just to give people an idea of what is to come. This will also have the Action Blocks ready to go for when our official sound clips arrive. _________________
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Soopaweirdo Agent
Joined: 09 Sep 2010 Posts: 37
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Posted: Sat Oct 30, 2010 9:47 am Post subject: |
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I would hope to see one contributor to the project post footage of the weather effect, because my computer is crap because of the graphics card (GM 500 isn't even a "substandard" one on the market...), so downloading it now is out of the question. I wish I could, though. It looks like a wprthwhile project.
I can appreciate how much time you seem to spent making these patches, however. Good luck with future updates, Wreck. |
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armymen12002003 Secret Agent
Joined: 19 Nov 2007 Posts: 211 Location: Castle Wolfenstein |
Posted: Thu Dec 16, 2010 5:01 pm Post subject: |
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i would love to see oddjob & mayday in the bonus missions _________________ "Schutzstaffel!" "Mein leben!"
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DK25 00 Agent
Joined: 08 Dec 2007 Posts: 455 Location: Denver, CO |
Posted: Tue Jul 03, 2012 8:10 pm Post subject: |
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Are you gonna replace all pain voices or add more? I could help by recording some possibly. |
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Wreck Administrator
Joined: 14 Dec 2005 Posts: 7212 Location: Ontario, Canada |
Posted: Tue Jul 03, 2012 9:21 pm Post subject: |
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The standard injury sounds made by the male characters in the game have all been replaced by those from GoldenEye. There were exactly 25 sounds in each game, so that made things easier. A PD choking effect when a character is killed with a head or neck shot still plays randomly, but it has a purpose. I believe it is also shared between males and females, since is a generic throat sound. This will be included in the upcoming patch.
As for the other noises and sayings the guards say...
I would definitely like to replace them with new recordings. I'd have to compile a list of everything used in PD, and write their equivalent GE phrases. They'd probably require Russian accents, as well. Something we will get around to as we get deeper into the mission campaign. _________________
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