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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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Wreck Administrator
Joined: 14 Dec 2005 Posts: 7199 Location: Ontario, Canada |
Posted: Thu Feb 10, 2011 12:48 am Post subject: |
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Thanks to SubDrag, we've now figured out where the default bodies chosen for the different Simulant types are located. Afterward, the block that defines which heads are selected at random for them was identified. Since there are still some characters missing from GE:X, there are certain place-fillers being used. You may notice a few changes made in future patches.
Also, all Simulant types are now available on a new file (including Hard, Great and Elite). You can still only have up to four from the get-go, since we haven't figured out where that's setup. _________________
YOUTUBE | FACEBOOK | VAULT | MOD DB | RHDN |
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Wreck Administrator
Joined: 14 Dec 2005 Posts: 7199 Location: Ontario, Canada |
Posted: Sat Feb 12, 2011 12:04 am Post subject: |
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With another nod to SubDrag, the characters selected by default for players 2-4 have been updated to match that of the original GoldenEye. P1: Bond (Tuxedo), P2: Natalya (Russia), P3: Trevelyan (Janus), and P4: Xenia. This is much better than the strange assortment it had before that.
I've gone through the current GoldenEye character roster and assigned more appropriate arm/hand models to them all. Quite a few of those were custom jobs, with textures swapped with the best possible replacement. Most of them turned out really nice. There's still a few that I need to deal with, but that might not come until later on. _________________
YOUTUBE | FACEBOOK | VAULT | MOD DB | RHDN |
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Wreck Administrator
Joined: 14 Dec 2005 Posts: 7199 Location: Ontario, Canada |
Posted: Mon Feb 14, 2011 2:29 am Post subject: |
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I've gotten a pretty good amount of work done these last few days, and even managed to get Bunker ii into proper working order. There's only three tasks left on my list of things to do before final inspections. Afterward, I'll be shooting a patch over to a few people (other project members), and getting some videos made by Shooters member TH126 for The Official GoldenEye: X YouTube Channel (subscribe today!). Very shortly after that... release day! _________________
YOUTUBE | FACEBOOK | VAULT | MOD DB | RHDN |
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00action 00 Agent
Joined: 21 Feb 2007 Posts: 445 Location: UK |
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acceptable67 007
Joined: 16 Jan 2010 Posts: 1738 Location: US |
Posted: Mon Feb 14, 2011 5:19 am Post subject: |
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Oh yeah, nice channel there _________________
Rare wrote: | Perfect Dark Forever. |
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PaRaDoX 007
Joined: 17 Oct 2009 Posts: 713 Location: Grid |
Posted: Tue Feb 15, 2011 8:19 am Post subject: |
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Agreed. I have high hopes for this.Channel might also bring more members to us (Y) |
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armymen12002003 Secret Agent
Joined: 19 Nov 2007 Posts: 211 Location: Castle Wolfenstein |
Posted: Fri Feb 25, 2011 12:19 am Post subject: |
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just watched the trailer for the new patch wreck looks good _________________ "Schutzstaffel!" "Mein leben!"
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Trevor 007
Joined: 15 Jan 2010 Posts: 926 Location: UK, Friockheim OS:Win11-Dev PerfectGold:Latest |
Posted: Fri Feb 25, 2011 3:35 am Post subject: |
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Including bonus level - Is that laberynth from TWINE?
Trev _________________
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acceptable67 007
Joined: 16 Jan 2010 Posts: 1738 Location: US |
Posted: Fri Feb 25, 2011 8:22 pm Post subject: |
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The trailer looks amazing, [Gameplay ] very very nicely done. Patch almost here _________________
Rare wrote: | Perfect Dark Forever. |
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