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Nintendo: Piracy is not really associated with weak Wii and

 
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cicivin
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 PostPosted: Thu Oct 14, 2010 6:43 pm    Post subject: Nintendo: Piracy is not really associated with weak Wii and Reply with quote Back to top

Nintendo: Piracy is not really associated with weak Wii and DS sales



Even more than various other console maker, Nintendo’s consoles are easy to pirate games for. While System and PlayStation 3 require sophisticated hacks and mod chips so that they can run unsigned code, getting pirated games to exercise on your Nintendo Wii is as simple as plugging inside a modified Sdcard and also a USB hard disk drive rife with games, along with the DS has long been stricken by affordable flash carts like the r4 card (Nintendo DS R4).



Consequently, Nintendo has become touch on piracy, patching the program of these consoles typically as they can to thwart the next hacks by pirates, and even programming sophisticated anti-piracy DRM in their titles that allow games youngster should be tell regardless of whether it can be running from a flash cart. They also sue the bejeezus using anyone they do catch pirating… or selling hardware to aid in pirating.



You’d think, then, that given the recent slump of your Wii relating to console and software sales, Nintendo would be quick to point the fingers at pirates. But that is not what Nintendo president Satoru Iwata were required to say for himself in a very recent Q&A session.



“I will not think we need to attribute bad software sales solely to piracy”, he was quoted saying, “It well said you can get the influence of piracy, but it's necessary for us enhance the volume of our consumers who are prepared to pay out their money to order our products. So, do not prefer to sense that slower sales are solely by reason of piracy.”



That’s refreshingly blunt: the Wii’s slow sales result from a lessening of captivating content, plus the DS (r4 ds) is reaching the top of their life cycle. Somehow, I doubt that after next year’s debut of a 3DS that anyone most likely complaining about decrease the speed of Nintendo sales anymore, anyway.
 
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EternallyAries
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 PostPosted: Fri Oct 15, 2010 12:10 am    Post subject: Reply with quote Back to top

Welcome to the forums cicivin.

Um this is the wong forums cicivin. This sud be in the game forums.

But other then that this is vary interesting post cicivin. Thanks for the info.
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oldyz
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 PostPosted: Fri Oct 15, 2010 7:13 pm    Post subject: Reply with quote Back to top

I do not think piracy has a big effect for the game companies -

maybe when it comes to the selling of some games
but when it comes to console sales, the pirates like to buy a lot of consoles and console parts any way they can (those who buy)

One big example is the huge popularity of the playstation it was real big success in latin america Because it had pirate games
if some people liked a game a lot they would go out and buy original product.

i see a lot of people who have a "pirate" console and a legal one they have the copy game and the real one for online play.

NIntendo is my guess learned a bit of a lesson - the N64 was one of the hardest thing to "Pirate" unlike the previous N systems that had copy games of most titles-

and what happened? N64 in mexico and other countries was not popular at all....... way too expensive and no "cheap copies"
in the other hand the DS and the gameboy advances sold like hot bread

I consider the thing this way - "original " games are the deluxe version
they have the nice box - the instruction manual in glossy paper and the discs are good quality.

the pirate copies are the "paperbacks" of the video game world -
no manuals, modest packaging and the disc quality is inferior (and they bust your Laser faster)

and the truth is disc games should not be up there at 40 + dollars
they don't cost as much as the cartridge games to be made
and they really should be costing 15 Bucks at most -
the big companies themselves should take charge and sell inferior copies for less than 6 dollars (what the pirates charge for their junk).

Like i told eternally and mentioned somewhere else before -
the new games in every generation always feel like something is missing
some rare exeptions like Goldeneye, PD, Banjo K and Mario 64.
but something is always screwed up

-like the battle mode in MArio Kart wii.

ANd also - people even if they cant tell -
sense of something wrong with so many gyzmos and added artifacts that have to be bought .
memmory cards , sensor improvements , battery chargers, analogue sticks that have to be replaced, the short life of the disc readers,red rings of death, wheels , guns, boards, the lack of ALL titles on the virtual console, and the fact that you have to wait 5 to 15 seconds for games to load, and the shovelware,
and also the dissapointments, sequels or games you want to see that never came

the added artifacts......
ALL that is just future trash that mostly never will go away because is plastics and toxic junk.

I like games - but not as much as i did before
 
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EternallyAries
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 PostPosted: Fri Oct 15, 2010 10:41 pm    Post subject: Reply with quote Back to top

Yup and i may have the wii with homebrew on it but i don't do illegal stuff on like.

Playing Games i don't even have.

And don't use emulator unless i have the rill console.

And i don't play with Roms i don't even have.
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oldyz
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 PostPosted: Mon Oct 18, 2010 5:35 am    Post subject: Reply with quote Back to top

Used is the way to go to get the legal copies at low price.
especially if you have relatives or friends living in the us or canada.

but it is getting too often that we down here do not have a choice.

the wii zelda game was nowhere to be found Original (not counting internet)
as soon as it came out it was gone from the stores to be re-sold.
credit cards are too risky to use
so the best was to get a copy at that time and later we got the original.

GAMECUBE games on the other hand........ it's all pirate city.
i think we got our hands on the last original of F zero gx in Mexican territory
 
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 PostPosted: Tue Nov 02, 2010 7:36 am    Post subject: Reply with quote Back to top

Nintendo isn't concerned about piracy, or at least not yet. They used to be (NES era), and it sort of backfired on them.

Case and point, the entire article above concerning security is a moot point. It has been long known to the hacking community that since the beginning Nintendo had a patch with a kill-switch that would completely and utterly screw the only known approach to running your own code on the console. No circumvension has ever been developed to my knowledge.
The best part is they've never used it! It just sits there, staring the community in the face. They know its there, and it could go off whenever N decides to use it. Simply put, it's a final safety measure. In the case hacking finally exceedes whatever crazy boundry they've predetermined, KaBLOOMITY! goes the exploit. Up until then it is effectively tolerated.
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