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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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MultiplayerX 007
Joined: 29 Jan 2006 Posts: 1210 Location: USA |
Posted: Fri Jun 16, 2006 3:19 pm Post subject: [GAMESHARK MULTI] Frigate With Objects |
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Frigate W Objects (Planes, Helicopters, Computers)
Gameshark 3.30 NTSC ONLY! (NO Uploader required)
Load: Menu Select
Weapon Set: Rockets
Infinite Ammo Cheat ON
Hacked by: MultiplayerX
Stage load
8002A8F7 001A
8103754E 59D0
81063BF0 8009
81063BF2 E360
D102B522 0002
81063BF2 3860
D102B522 0003
81063BF2 0DE0
D102B522 0004
81063BF0 8008
801F4653 0030
81075D1C 801F
81075D1E 2B50
80079C6B 0005
8102A932 0000
5 Respawn locations
811F1A68 C474 (Solo start - boat)
811F1A70 4382
811F1A90 801D
811F1A92 2604
811F1A94 C198 (front ship deck)
811F1A9C 4506
811F1ABC 801D
811F1ABE 4824
811F1AC0 3EE0 (engine room - bottom of stairs)
811F1AC8 C56E
811F1AE8 801D
811F1AEA 8A94
811F1AEC BC86 (outside top deck)
811F1AF4 C58E
811F1B14 801D
811F1B16 60E4
811F1B18 C1E6 (end of ship / garage side)
811F1B20 C5FD
811F1B40 801D
811F1B42 6DC4
Aircraft and Computers
(FLAG write then every OTHER preset)
First 5 rows represent object write: size, type, image, explosive or destructive, tag. Second 4 rows represent object placement: x, y, z, and room pointer.
Preset Start at #3C (chopper)
811F2B58 0200
801F2B5B 0028
811F2B5C 011B
801F2B61 0003
801F2B62 0001
811F24B8 C239
811F24C0 C5C2
811F24E0 801D
811F24E2 68F4
Preset #3C Rotation
811F24D2 B0EA
811F24D8 2C46
811F24DA 4106
811F2C68 0100
801F2C6B 0003
811F2C6C 0121
801F2C72 0001
801F2C76 0040
811F1D28 4317
811F1D30 C5A0
811F1D50 801D
811F1D52 94E4
811F2D78 0100
801F2D7B 0003
811F2D7C 0121
801F2D82 0001
801F2D86 0040
811F1D54 C38D
811F1D5C C5A4
811F1D7C 801D
811F1D7E 9364
811F2EE0 0200
801F2EE3 0028
811F2EE4 011C
801F2EEA 0001
801F2EEE 0040
811F1CA4 C176
811F1CAC C5EC
811F1CCC 801D
811F1CCE 6D84
811F301C 0075
801F301F 0028
811F3020 0123
801F3026 0001
801F302A 0040
811F2040 C399
811F2048 4453
811F2068 801D
811F206A 4744
811F3158 0075
801F315B 0028
811F315C 0123
801F3162 0001
801F3166 0040
811F1DAC 43A8
811F1DB4 4469
811F1DD4 801D
811F1DD6 4744
811F32C0 0100
801F32C3 0003
811F32C4 011E
801F32C9 0003
801F32CA 0001
811F1CD0 C19E
811F1CD8 44C7
811F1CF8 801D
811F1CFA 4784
50000C80 0000
811F4050 0100
50000C80 0000
801F4053 0003
50000C80 0000
811F4054 0019
50000C80 0001
811F4056 0025
50000C80 0000
811F405A 0101
811F20C4 C3EB
811F20CC C2DB
811F20EC 801E
811F20EE 10D4
811F20F0 C3AE
811F20F8 C2AD
811F2118 801E
811F211A 10D4
811F211C C363
811F2124 C280
811F2144 801E
811F2146 1074
811F2148 C2DD
811F2150 C24B
811F2170 801E
811F2172 1074
811F2174 42B7
811F217C C3E6
811F219C 801E
811F219E 0FD4
811F21A0 42E3
811F21A8 C246
811F21C8 801E
811F21CA 0F34
811F21CC 436E
811F21D4 C2A2
811F21F4 801E
811F21F6 0F34
811F21F8 43B0
811F2200 C2A8
811F2220 801E
811F2222 0ED4
811F2224 43EC
811F222C C2BE
811F224C 801E
811F224E 0ED4
811F2250 434B
811F2258 C514
811F2278 801D
811F227A F874
811F227C C2AF
811F2284 C512
811F22A4 801D
811F22A6 F924
811F22A8 C3A3
811F22B0 C512
811F22D0 801D
811F22D2 F924
Weapons
811F1B44 C2F3
811F1B4C C38F
811F1B6C 801E
811F1B6E 1034
801F2CF5 00CA
801F2D70 0020
811F1B70 4173
811F1B78 4468
811F1B98 801D
811F1B9A 4744
811F30D0 0200
801F30D5 00B9
801F3150 0018
811F34B0 0200
801F34B5 00D3
801F3530 0019
811F1B9C 43ED
811F1BA4 C5ED
811F1BC4 801D
811F1BC6 6D84
SOLO Weather and Water Mod (Beta useless - Normal codes)
81044DD4 1030
81044DD6 6001
81044DD8 453B
81044DDA 8000
81044DE0 4366
81044DE4 4366
81044DE8 4366
81044DEC 0100
81044DF0 C316
81044DF4 0002
81044DF8 437F
81044DFC 437F
81044E00 4316
Special thanks to Zoinkity and Wreck for his continued assistance. MultiplayerX _________________ http://codelegends.proboards.com/ |
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ptb Secret Agent
Joined: 29 Apr 2006 Posts: 289 Location: C.T. |
Posted: Fri Jun 16, 2006 3:39 pm Post subject: |
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Imma check it out right away, looks good X, looks good!
Update: Wouldn't load on emulator . I had been looking forward to this a long time to. _________________ .+*"*+..+*"*+..+*"*+..+*"*+..+*"*+..+*"*+.
Sit down, shut up, and toak!
I'm in the hauhhhhhhh!!!!!!!
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MultiplayerX 007
Joined: 29 Jan 2006 Posts: 1210 Location: USA |
Posted: Fri Jun 16, 2006 4:06 pm Post subject: |
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Some codes won't work on Emulator. Use the uploader with GSCC and use a shark. It's the guaranteed UNSTUPID way to mod levels. _________________ http://codelegends.proboards.com/ |
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Saberier Agent
Joined: 29 May 2006 Posts: 49
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Posted: Fri Jun 16, 2006 5:21 pm Post subject: |
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Oh my god X, you get better with every level you make! What level are you going to try your luck on next? _________________
GE/PD rules!!!
Galbadia Hotel for all your video game music needs: http://gh.ffshrine.org/?r=16600 |
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kcghost Hacker
Joined: 18 Jan 2006 Posts: 551
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Posted: Fri Jun 16, 2006 5:48 pm Post subject: |
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I just tested in emulator (Pause and Unpause and disable frame limit, and put on CF timer for fast). Hell yes. Friggin awesome. All the placements are good and I especially like the implementation of the tank weapon. Was that model going to be used at one point for tanks? Looks like it would be something beta. My only complaint is the computer animation, im not sure how it was done, so im not sure if it was easy to choose or not, but couldnt you have done something like the dude talking animation? I LOVE that animation! I remember years ago me and my friends put a voice to it: "Fuzzy wuzzy was a bear ...". Oh and that thing in the front, more front than the planes, is compleltey black to me, im not even sure if that is a placement, might just be part of frigate my video plugin cant render. Anyway, great map MultiX. |
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Wreck Administrator
Joined: 14 Dec 2005 Posts: 7198 Location: Ontario, Canada |
Posted: Fri Jun 16, 2006 6:58 pm Post subject: |
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Haven't gotten around to checking it out yet, but those screenshots look badass. I see you even got the Pirate helicopter where it should be. The computer model you chose is a multi-monitor type. Giving them animations is much more difficult, since they require a lot of extra room in the memory. I think they use the '0B' object type tag, rather than '0A'. Those are the ones featured in the Silo mission. The work needed to give them functioning screens isn't even worth it. You'd end up losing most of them just to achieve this for a mere few. With that aside, I think the rest of it seems pretty nice. I'm gonna have to try this one out. |
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bmw Hacker
Joined: 04 Jan 2006 Posts: 1366 Location: Michigan |
Posted: Fri Jun 16, 2006 8:23 pm Post subject: re: emulation |
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I loaded that level up on the Project 64 v1.6 emulator and it ran surprisingly smoothly, framerate issues were almost non-existent even on my slower computer. There were also zero blackout issues.
Excellent job! |
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MultiplayerX 007
Joined: 29 Jan 2006 Posts: 1210 Location: USA |
Posted: Sat Jun 17, 2006 5:20 am Post subject: |
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Yeah I said SCREW the animation stuff. The computers look just as cool in MASS numbers so I decided to fill the captain's quarters with an ARCADE...LOL. Silo will have the same TYPE of layout but a different computer type. Pretty pumped about getting the rocket back into the chasm using Zoink's ladder hack to climb into it. Peace, Scotty _________________ http://codelegends.proboards.com/ |
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