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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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Wreck Administrator
Joined: 14 Dec 2005 Posts: 7199 Location: Ontario, Canada |
Posted: Fri Jun 23, 2006 7:25 am Post subject: |
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Cool, I look forward to seeing the new screenshots. Computers are crap. Half the time they run slow, or the Internet connection gets temporarily cut off. Thankfully I haven't had too many problems with mine since rebooting. Good thing I made a back-up disc containing all of my GoldenEye stuff before my PC got completely whacked out. |
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kcghost Hacker
Joined: 18 Jan 2006 Posts: 551
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Posted: Fri Jun 23, 2006 4:25 pm Post subject: |
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*ahem* I am a Mr.Tech Guy. You mean .. reformatting? Anyway, computers are not crap. Computers are our friends, yes, our friends. Bow down to the technology now, or you will be violentley forced to assimilate into the robot order later on. Give up your rights now, it doesn't hurt as much. .... Wow, I can carry sarcasm alot. What I meant to say was if anybody has any specific computer problems, just post in General Non-Gaming or something, me and im sure others will be happy to answer.
I cant wait to see some more sreens, Techno, the first was pretty good. Can we see some screens of some test objectives being done or something? Or objects in Library? That'd be really cool. |
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zerojett 00 Agent
Joined: 01 Feb 2006 Posts: 434 Location: Saskatchewan, Canada. |
Posted: Sat Jun 24, 2006 9:55 pm Post subject: |
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ok... i havent checked in here for a while. so did the caves mission get finished? oh, you should document some of this on video. lol, like american chopper. im looking foreward to this mission. _________________ zerojett lives on! |
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Wreck Administrator
Joined: 14 Dec 2005 Posts: 7199 Location: Ontario, Canada |
Posted: Sun Jun 25, 2006 7:53 am Post subject: |
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The Caves has been put on hold for a while. There's a lot going on in my life right now, so video game hacking has been put on the back burner. Once I'm back on my feet and have the spare time, I'll continue working on it. This is precisely why I didn't give an estimated release date. Things can come up out of the blue and throw you for a loop.
I haven't heard back from you yet, Techno.
Were those the right codes, or have you not located them yet? |
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technoPP7 Secret Agent
Joined: 07 May 2006 Posts: 266 Location: Boston |
Posted: Sun Jun 25, 2006 3:13 pm Post subject: |
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They are in my hardrive I got the door odes out,I need to fix the lag in the game. When you begin..The the tripod guns do not shoot at you they don't even make a flah the barrel turns and there is a noise. The guards are now Janus Mariens with Kf7 soveits.The Janus Special Force which is the black uniform siberan guard with the head that is on the helicpoter pilot they have Dule RC-P90s.They only come out on 00agent so far we have succeded in many ways. The Level still needs tweaking.The objectives arestill in progress secret agent is semi finsihed New Screen Shots Coming Soon,
TechnoPP7
IT"S MY BIRTHDAYY _________________
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Wreck Administrator
Joined: 14 Dec 2005 Posts: 7199 Location: Ontario, Canada |
Posted: Sun Jun 25, 2006 5:33 pm Post subject: |
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It's hard to decide exactly what you want out of the missions. I've been debating on what characters to use in mine since they were inserted. Also not sure about their weapons, though they currently are equipped with Phantom's. I figured that the Janus Marine characters looked the most like the workers in the Main Strike Mine from 'A View to a Kill'. All I know is that they'll definitely be wearing metallic helmets. Gotta wear a hard hat when you're in the mine.
Some new screenshots are always welcome.
And Happy Birthday, Techno! |
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technoPP7 Secret Agent
Joined: 07 May 2006 Posts: 266 Location: Boston |
Posted: Mon Jun 26, 2006 1:46 pm Post subject: New Screenshots |
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_________________
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Saberier Agent
Joined: 29 May 2006 Posts: 49
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Posted: Tue Jun 27, 2006 3:35 pm Post subject: |
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What type of guard is that? Anyway, good shot. _________________
GE/PD rules!!!
Galbadia Hotel for all your video game music needs: http://gh.ffshrine.org/?r=16600 |
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technoPP7 Secret Agent
Joined: 07 May 2006 Posts: 266 Location: Boston |
Posted: Tue Jun 27, 2006 3:47 pm Post subject: |
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Janus SpeaciL Force _________________
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Maxout 007
Joined: 04 Apr 2006 Posts: 710 Location: Washington State |
Posted: Fri Jun 30, 2006 2:07 pm Post subject: |
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Who gave you permission to take that one, Wreck? Kcghost is claiming to be the ultimate tech guy.
You're not going to let him treat you like that. Show 'em more of your skills. I bet you can beat even Boris anyday. _________________ A.K.A. Greatermaxim on youtube.
http://www.youtube.com/Greatermaxim |
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Wreck Administrator
Joined: 14 Dec 2005 Posts: 7199 Location: Ontario, Canada |
Posted: Fri Jun 30, 2006 2:18 pm Post subject: |
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To be brutally honest, I really don't know that much about computers. KC probably knows a lot more than I do when it comes to them. I've just been involved in the GoldenEye hacking scene for a long time, so you can chalk it all up to experience and experiments. As for beating Boris Grishenko, not likely. He was able to completely reproduce the GoldenEye operations system from Severnaya and program the satellite to fire on London. What could I do? Maybe put the satellite in another stage.
Techno, have you been able to make any progress on this mission? |
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Maxout 007
Joined: 04 Apr 2006 Posts: 710 Location: Washington State |
Posted: Fri Jun 30, 2006 2:34 pm Post subject: |
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Brutally honest, easily the most hardest,
What's with the oxymorons? I thought you'd say something like "I wasn't denied the privilege at taking on KC either as much as not getting permission."
Changing the levels would be quite effect though. Like a black hole does to any object that tries to enter it, you'd still see its image but the actual object would not be able to enter it anyways. I'm not completely sure what is true, I've also heard that you stretch as you try to approach one, but we miss our physics class.
In the movie, Boris wasn't the only programmer, he just seemed to have a certain nack for it, claiming to be invincible in that area but it only took a skilled spy to just sabotage the cradel itself.
And sure you could do it, Natalya was able to slow down Boris, so there's a chance.
As for that actual topic in the thread, I'm going to keep saying it's wonderful more is being added to the game. More levels equal more challenges equals more competion equals more fun. _________________ A.K.A. Greatermaxim on youtube.
http://www.youtube.com/Greatermaxim |
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technoPP7 Secret Agent
Joined: 07 May 2006 Posts: 266 Location: Boston |
Posted: Tue Jul 04, 2006 6:07 pm Post subject: |
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Wreck wrote: | To be brutally honest, I really don't know that much about computers. KC probably knows a lot more than I do when it comes to them. I've just been involved in the GoldenEye hacking scene for a long time, so you can chalk it all up to experience and experiments. As for beating Boris Grishenko, not likely. He was able to completely reproduce the GoldenEye operations system from Severnaya and program the satellite to fire on London. What could I do? Maybe put the satellite in another stage.
Techno, have you been able to make any progress on this mission? |
Yep We beat t on all diffculity time to try it on demension 64 BETA.
I just want to write something
-----------------------------------------------------------------------------------------
The Stack Mission will not be played on these emulators
DO NOT USE
Ultrha64
SuperUltra64
Demension 64 Alpaha
Older Version of Proect 64 Project 64 K and 1.5.-1.1
DO USE
Demension 64 (BETA)
Project 64 version 1.6.
1964
When Tested By: Demension 64(Beta)
The Level has just made it out of Alpha stages we will test it on a new game set-up for Goldeneye(Start a new game) the game stops on Statue
then a screen comes up saying. "A Code Has Been enabled" Then YOu hear archives music then stack comes up
When Tested On:Project 64
The Same as Demesnion 64
Here are 2 new screen shots
Combat Screen
[img][img=http://img132.imageshack.us/img132/8058/stackscreen14py.th.png][/img]
Ending Camera Scene(Beta)
[img][img=http://img132.imageshack.us/img132/5669/stackscreen29rx.th.png][/img] _________________
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Wreck Administrator
Joined: 14 Dec 2005 Posts: 7199 Location: Ontario, Canada |
Posted: Tue Jul 04, 2006 10:50 pm Post subject: |
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It's nice to receive an update, Techno.
Have you guys begun prop placement? Judging by the photos, it doesn't look as though there have been any extra objects positioned around the map. Sounds as though you have working guards and objectives, which is a very strong start. Keep us posted with any additional changes and screenshots you wish to make public. |
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Maxout 007
Joined: 04 Apr 2006 Posts: 710 Location: Washington State |
Posted: Wed Jul 05, 2006 5:32 pm Post subject: |
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*head rolls back*
That was quite a truth thrashing there Wreck with your brutally honest statement. Haven't had one of those before.
Nice work btw, I mean it, I mean it. Ha, was about to type I meant it!
This work has inspired to try it on my own someday when I get time to modify a level in GE. _________________ A.K.A. Greatermaxim on youtube.
http://www.youtube.com/Greatermaxim |
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