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Compressed File must be less than 0x1540 bytes and more

 
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jim102
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Joined: 27 Nov 2010
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Location: Quebec City

 PostPosted: Sat Jan 01, 2011 6:58 pm    Post subject: Compressed File must be less than 0x1540 bytes and more Reply with quote Back to top

Error: Compressed file is 0x1548 bytes, and must be less tahn 0x1540 bytes.

If I modify maians SOS level and just put a skedar with a mauler the other side of the glass.

Tried compress and decompress in tools but nothing. Byteflip to Rom.

The real rom with the modified or the modified and the real after. Nothing.

It takes more data I know.

When I edit a level, I do not see the objectives and briefing and the level does not load.

Again the level does not load like my first post but it is in Perfect Dark.

Ok deleted the skedar and put a technician area 51 guard instead.

I always see in the editor: Critical Error: Lost device g_pd3de...trying to recover. Editor crashes but finish to work.

Is it the two files goldeneye vault said to erase about d3dx9d_31.dll?

It does not affect the editor even though it is there or not.

I have directX11


I guess there is something I do not set correctly that makes a loading error like the stupid goldeneye. I am gonna take another look to the bug list.


I swear I spend most of my time to fix this problem to load a new level created. I believe I am the only one who has that trouble and it is for that reason that no one can find out the solution. This makes me a bit angry because how want you to have fun without beeing able to make a damn level. I am beginner using editor Goldeneye and very persevering in data processing. I have to solve alone my problems and count on me to get the solution in detail to help more than me. I'm very technical, and has a great determination.

It happens I give up completely but at the end of my efforts.
 
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