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[GAMESHARK MULTI] Silo With Objects Demo

 
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MultiplayerX
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Joined: 29 Jan 2006
Posts: 1210
Location: USA

 PostPosted: Wed Jun 21, 2006 6:37 pm    Post subject: [GAMESHARK MULTI] Silo With Objects Demo Reply with quote Back to top

Just a few more plant placements and weapons and she's a go. Have fun looking:

Silo W Objects - LEVEL ONE (Rockets, Satellites, and Computers)
Gameshark 3.30 NTSC ONLY! (NO Uploader required)
Load: Menu Select (Press A 3 times at Nintendo logo)
Weapon Set: Rockets
Infinite Ammo Cheat ON
Hacked by: MultiplayerX

Stage load
8002A8F7 0014
81037536 5918
81166350 0012
81166352 67D8
8002B07B 0003
8002B07F 0014
8102B074 9C81
8102B076 9C81

"Respawn-26"
811C8B28 C1F4
811C8B30 4514
811C8B50 801B
811C8B52 3CFC

811C8B54 4256
811C8B5C 4515
811C8B7C 801B
811C8B7E 38CC

811C8BAC 4589
811C8BB4 4448
811C8BD4 801A
811C8BD6 9F9C

811C8BD8 450F
811C8BE0 4527
811C8C00 801B
811C8C02 4DBC

811C8C04 44E0
811C8C0C 457C
811C8C2C 801A
811C8C2E 6B54

811C8C30 4527
811C8C38 453F
811C8C58 801B
811C8C5A 51B4

811C8C5C 4526
811C8C64 C39A
811C8C84 801B
811C8C86 630C

Rocket, Satellites, and Computers (10 Total)
(FLAG write then every OTHER preset)
First 5 rows represent object write: size, type, image, explosive or destructive, tag. Second 4 rows represent object placement: x, y, z, and room pointer.

Preset Start at #2 (Door Seal)
811C9404 0100
801C9407 0003
811C9408 008D
801C940D 0003
811C940E 01E1

811C8B80 4526
811C8B88 C3D0
811C8BA8 801B
811C8BAA 626C

811C9514 0100
801C9517 0003
811C9518 005D
801C951D 0003
811C951E 01E1

811C8C88 C204
811C8C90 4529
811C8CB0 801B
811C8CB2 3EDC

811C967C 0075
801C967F 0003
811C9680 0045
801C9684 0002
811C9686 01E1

811C8EF0 449D
811C8EF8 458C
811C8F18 801A
811C8F1A 68D4

811C97B8 0100
801C97BB 0003
811C97BC 005C
801C97C0 0002
811C97C2 01E1

811C90A8 446E
811C90B0 457F
811C90D0 801A
811C90D2 702C

811C98F4 0200
801C98F7 0003
811C98F8 0038
801C98FC 0002
811C98FE 01E1

811C933C 448D
811C9344 4594
811C9364 801A
811C9366 7364

811C9A5C 0200
801C9A5F 0003
811C9A60 0066
801C9A64 0002
811C9A66 01E1

811C8CE0 458B
811C8CE8 44CC
811C8D08 801A
811C8D0A 930C

811C9B98 0200
801C9B9B 0003
811C9B9C 004A
801C9BA0 0002
811C9BA2 01E1

811C91DC 458E
811C91E4 4498
811C9204 801A
811C9206 92EC

811C9CD4 0100
801C9CD7 0003
811C9CD8 011F
801C9CDC 0002
811C9CDE 01E1

811C8FCC 4588
811C8FD4 4494
811C8FF4 801A
811C8FF6 A504

811C9E3C 0100
801C9E3F 0003
811C9E40 013B

811C8E14 432F
811C8E1C 459E
811C8E3C 801A
811C8E3E 5D4C

811C9F78 0100
801C9F7B 0003
811C9F7C 013A

811C92E4 4502
811C92EC 4529
811C930C 801B
811C930E 06E4

811CA0B4 0100
801CA0B7 0003
811CA0B8 013D

811C8F74 44D0
811C8F7C 4527
811C8F9C 801B
811C8F9E 04A4

801CA21F 0003
811CA220 013D

811C90D4 4444
811C90DC 45A3
811C90FC 801A
811C90FE 608C

Special thanks to Zoinkity and Wreck for his continued assistance. MultiplayerX
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Joined: 29 Apr 2006
Posts: 289
Location: C.T.

 PostPosted: Thu Jun 22, 2006 12:21 pm    Post subject: Reply with quote Back to top

I got a question for you, why is there body armor near the elevator, you arn't even supposed to be able to get there?
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MultiplayerX
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 PostPosted: Thu Jun 22, 2006 12:27 pm    Post subject: Reply with quote Back to top

uuuuuuhhhhmmmm, what did you do...walk through the door? Yeah I'm not quite done with it yet doc. Sorry Wink This is just a demo before it's finished.
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Wreck
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Joined: 14 Dec 2005
Posts: 7198
Location: Ontario, Canada

 PostPosted: Thu Jun 22, 2006 10:17 pm    Post subject: Reply with quote Back to top

That's a lucky preset that just so happens to spawn inside the stage boundaries. It was actually the one that I used to learn how to position things using presets, rather than the current coordinates that we'd been using prior to that. Too bad I was a few days late to the scene, since Zoinkity had figured it out not long before. Which was cool to see that we were all on the same page. That was quite a while ago, thinking back on it now.
 
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MultiplayerX
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Posts: 1210
Location: USA

 PostPosted: Fri Jun 23, 2006 4:09 am    Post subject: Reply with quote Back to top

yeah those presets can be life savers especially if they're weapons. Wink Makes life much easier when they just spawn INSIDE the stage in a good spot.
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