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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7244 Location: Ontario, Canada  |
Posted: Fri Jun 10, 2011 10:25 pm Post subject: [Map] Caverns VR - June 11th, 2011 |
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That's a sneak peek at Caverns VR, which is still in progress. The weapons and armour have been placed, but require minor tweaking. Most of the clipping is finished up, with only some pits to block off. There's only one notable area where Sims have a bit of trouble, so I'll be focusing on fixing that. The Hills and Flag Bases will be decided on soon.
The biggest issue lies in the doors. The Eyelid and Iris special types are posing problems. The Iris might not even be possible, or very difficult to pull off. Splitting the Eyelid into two objects should work, but there's something holding it up. Hopefully we can figure out what's happening and get these doors into GE:X. _________________
YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN |
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TH126 Agent


Joined: 30 Dec 2009 Posts: 173 Location: Pennsylvania  |
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PaRaDoX 007

Joined: 17 Oct 2009 Posts: 713 Location: Grid  |
Posted: Wed Jun 15, 2011 7:30 am Post subject: |
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owwww yeahhh |
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00action 00 Agent


Joined: 21 Feb 2007 Posts: 445 Location: UK  |
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Kode-Z Hacker

Joined: 09 Nov 2007 Posts: 1142 Location: London, England  |
Posted: Wed Jun 15, 2011 4:34 pm Post subject: |
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Looks awesome! I love how the simulants can shoot to the lower and upper levels! |
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