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[Map] Caverns VR - June 11th, 2011

 
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Wreck
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 PostPosted: Fri Jun 10, 2011 10:25 pm    Post subject: [Map] Caverns VR - June 11th, 2011 Reply with quote Back to top






That's a sneak peek at Caverns VR, which is still in progress. The weapons and armour have been placed, but require minor tweaking. Most of the clipping is finished up, with only some pits to block off. There's only one notable area where Sims have a bit of trouble, so I'll be focusing on fixing that. The Hills and Flag Bases will be decided on soon.

The biggest issue lies in the doors. The Eyelid and Iris special types are posing problems. The Iris might not even be possible, or very difficult to pull off. Splitting the Eyelid into two objects should work, but there's something holding it up. Hopefully we can figure out what's happening and get these doors into GE:X.
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TH126
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 PostPosted: Sat Jun 11, 2011 6:09 pm    Post subject: Reply with quote Back to top

WRECK!!! I'm happy you are back man. Caverns is looking great!!
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PaRaDoX
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 PostPosted: Wed Jun 15, 2011 7:30 am    Post subject: Reply with quote Back to top

owwww yeahhh
 
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00action
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 PostPosted: Wed Jun 15, 2011 9:00 am    Post subject: Reply with quote Back to top

this looks great, cant wait to play it Very Happy
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Kode-Z
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 PostPosted: Wed Jun 15, 2011 4:34 pm    Post subject: Reply with quote Back to top

Looks awesome! I love how the simulants can shoot to the lower and upper levels!
 
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