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[GAMESHARK MULTI] Silo W Objects - LEVEL ONE
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MultiplayerX
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Joined: 29 Jan 2006
Posts: 1210
Location: USA

 PostPosted: Sat Jun 24, 2006 7:50 am    Post subject: [GAMESHARK MULTI] Silo W Objects - LEVEL ONE Reply with quote Back to top

Finished it. Oops...forgot to tag the plants so they aren't explosive..have fun Wink

SOMEONE PLEASE TAKE PICTURES WITH PJ64 AND POST THEM...my pics are too dark.......

Silo W Objects - LEVEL ONE (Rockets, Satellites, and Computers)
Gameshark 3.30 NTSC ONLY! (NO Uploader required)
Load: Menu Select (Press A 3 times at Nintendo logo)
Weapon Set: Rockets
Infinite Ammo Cheat ON
Hacked by: MultiplayerX

Stage load
8002A8F7 0014
81037536 5918
81166350 0012
81166352 67D8
8002B07B 0003
8002B07F 0014
8102B074 9C81
8102B076 9C81

"Respawn-26"
811C8B28 C1F4
811C8B30 4514
811C8B50 801B
811C8B52 3CFC

811C8B54 4256
811C8B5C 4515
811C8B7C 801B
811C8B7E 38CC

811C8BAC 4589
811C8BB4 4448
811C8BD4 801A
811C8BD6 9F9C

811C8BD8 450F
811C8BE0 4527
811C8C00 801B
811C8C02 4DBC

811C8C04 44E0
811C8C0C 457C
811C8C2C 801A
811C8C2E 6B54

811C8C30 4527
811C8C38 453F
811C8C58 801B
811C8C5A 51B4

811C8C5C 4526
811C8C64 C39A
811C8C84 801B
811C8C86 630C

Rocket, Satellites, and Computers (10 Total)
(FLAG write then every OTHER preset)
First 5 rows represent object write: size, type, image, explosive or destructive, tag. Second 4 rows represent object placement: x, y, z, and room pointer.

Preset Start at #2 (Door Seal)
811C9404 0100
801C9407 0003
811C9408 008D
801C940D 0003
811C940E 01E1

811C8B80 4526
811C8B88 C3D0
811C8BA8 801B
811C8BAA 626C

811C9514 0100
801C9517 0003
811C9518 005D
801C951D 0003
811C951E 01E1

811C8C88 C204
811C8C90 4529
811C8CB0 801B
811C8CB2 3EDC

811C967C 0075
801C967F 0003
811C9680 0045
801C9684 0002
811C9686 01E1

811C8EF0 449D
811C8EF8 458C
811C8F18 801A
811C8F1A 68D4

811C97B8 0100
801C97BB 0003
811C97BC 005C
801C97C0 0002
811C97C2 01E1

811C90A8 446E
811C90B0 457F
811C90D0 801A
811C90D2 702C

811C98F4 0200
801C98F7 0003
811C98F8 0038
801C98FC 0002
811C98FE 01E1

811C933C 448D
811C9344 4594
811C9364 801A
811C9366 7364

811C9A5C 0200
801C9A5F 0003
811C9A60 0066
801C9A64 0002
811C9A66 01E1

811C8CE0 458B
811C8CE8 44CC
811C8D08 801A
811C8D0A 930C

811C9B98 0200
801C9B9B 0003
811C9B9C 004A
801C9BA0 0002
811C9BA2 01E1

811C91DC 458E
811C91E4 4498
811C9204 801A
811C9206 92EC

811C9CD4 0100
801C9CD7 0003
811C9CD8 011F
801C9CDC 0002
811C9CDE 01E1

811C8FCC 4588
811C8FD4 4494
811C8FF4 801A
811C8FF6 A504

811C9E3C 0100
801C9E3F 0003
811C9E40 013B

811C8E14 432F
811C8E1C 459E
811C8E3C 801A
811C8E3E 5D4C

811C9F78 0100
801C9F7B 0003
811C9F7C 013A

811C92E4 4502
811C92EC 4529
811C930C 801B
811C930E 06E4

811CA0B4 0100
801CA0B7 0003
811CA0B8 013D

811C8F74 44D0
811C8F7C 4527
811C8F9C 801B
811C8F9E 04A4

801CA21F 0003
811CA220 013D

811C90D4 4444
811C90DC 45A3
811C90FC 801A
811C90FE 608C

811CA358 0100
801CA35B 0003
811CA35C 013C

811C912C 4536
811C9134 44AE
811C9154 801B
811C9156 0D44

811CA494 0300
801CA497 0003
811CA498 006F

811C8E40 4525
811C8E48 44B7
811C8E68 801B
811C8E6A 0CA4

WEAPONS
811C948C 0300
811C9490 00C7
801C950C 001D

811C9234 44A5
811C923C 45A0
811C925C 801A
811C925E 625C

811C986C 0300
811C9870 00CA
801C98EC 0020

811C8F1C 4526
811C8F24 4508
811C8F44 801B
811C8F46 17B4

811C9C4C 0300
811C9C50 00CF
801C9CCC 0010

811C8D90 456A
811C8D98 452B
811C8DB8 801A
811C8DBA 7E1C

811CA02C 0300
811CA030 00C2
801CA0AC 000C

811C8FA0 44A5
811C8FA8 4555
811C8FC8 801B
811C8FCA 0444

Special thanks to Zoinkity and Wreck for his continued assistance. MultiplayerX
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kcghost
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Joined: 18 Jan 2006
Posts: 551

 PostPosted: Sat Jun 24, 2006 8:42 am    Post subject: Reply with quote Back to top

Just tested it out. Couldnt get it to run in 1964 for some reason, but it ran great after 14 seconds in PJ64. This is a very cool map, very nice job MultiX. I love the really wacky stuff you have in there, beta rocket objects, enlarged weapons, jungle plants, its pretty cool.

Here are some screens:




 
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MultiplayerX
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Posts: 1210
Location: USA

 PostPosted: Sat Jun 24, 2006 8:57 am    Post subject: Reply with quote Back to top

Thanks KCG!! Great screenshots!! What do you use for your JPG files? They are fantastic!!!
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kcghost
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Posts: 551

 PostPosted: Sat Jun 24, 2006 10:46 am    Post subject: Reply with quote Back to top

To take a simple, quick screenshot, I just use PrintScreen and Paint. At any point in Windows you can by default take a screen of your desktop. The key to do this is on your keyboard, likely "Prt Scr". Then start Paint, "Edit>Paste". Youll see a pic of your whole desktop. Use the rectangular select tool to select either the 1964 or PJ64 window, just both multi screens, or one for a cinema feel Smile. Since there is no actual crop tool in Paint, use "Edit>Cut" the "File>New" then "Edit>Paste" again. "Files>Save As", make sure you save it as a JPG, not a bitmap. Host it somewhere (ImageShack, Photobucket) and post em.

Kickass Map, MultiX.
 
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bmw
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Location: Michigan

 PostPosted: Sat Jun 24, 2006 7:28 pm    Post subject: re: screenshots Reply with quote Back to top

[/img]
 
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clowns789
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Joined: 25 Nov 2005
Posts: 127
Location: Houston

 PostPosted: Sun Jun 25, 2006 2:54 pm    Post subject: Reply with quote Back to top

How did I KNOW that was coming when I saw an unfamiliar username? We may have to use new-member moderation. Some forums I've seen that needed it used moderation and it works well. Hate to get off-topic, but heck, I didn't start it! Rolling Eyes

BTW Nice photos.
 
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MultiplayerX
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Location: USA

 PostPosted: Sun Jun 25, 2006 5:40 pm    Post subject: Reply with quote Back to top

what you smoking there doc and can I have some? Wink just kidding.

Seriously ...what happened there new member? Bad day at work? Shocked
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Wreck
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 PostPosted: Sun Jun 25, 2006 5:47 pm    Post subject: Reply with quote Back to top

This Justin dude is probably jealous of your ability to make custom multiplayer maps in GoldenEye. Rather than be complimentary and ask questions about "how can I do that stuff", he posted all of his negativity. He's not mad at us, 'just in' himself.

Excellent work, as always.
Silo with plants?
What were those Russians experimenting with?! Razz
 
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ptb
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Posts: 289
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 PostPosted: Sun Jun 25, 2006 5:52 pm    Post subject: Re: tama Reply with quote Back to top

justin p demafilis wrote:
WHAT THE ***** crap JUST HAPPENED! Evil or Very Mad

Why not just give us your blood type and social security with your name there good friend? Anyways this stuff didn't work for me, it looked exactly like the demo on pj64, anyone know what happened?
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MultiplayerX
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 PostPosted: Sun Jun 25, 2006 5:55 pm    Post subject: Reply with quote Back to top

Say, how do you lock and unlock doors in the levels. I could never figure out how to turn them off. I'm needing to lock the doors in the Archives pillars area for Judgement Day. Wink
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Wreck
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 PostPosted: Sun Jun 25, 2006 6:09 pm    Post subject: Reply with quote Back to top

I can usually just tell by looking in the Memory Editor, but it's easier to know the mathematical way of doing it. When you locate a door, write down the address for its size. Take your computer calculator, turn it to scientific mode, then choose hex. Take the address and add on the value '9F'. Using the new address for the door locking system, set it to either '0000' for unlocked, or '0001' for locked. Though there are many different values you can choose from to lock a door, multiplayer uses those two on a constant basis. Hopefully this will allow you to select which doors to have open and which to keep closed. If you need any further assistance or an example, just let me know. Smile
 
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MultiplayerX
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 PostPosted: Mon Jun 26, 2006 3:26 am    Post subject: Reply with quote Back to top

Actually there is Wreck,

When you hacked Archives backzone I noticed the respawn coordinates are much different than basic presets and start much farther down in the list than where 80075D18 starts. Can I use this same method with my Judgement Day level and HOW did you hack your respawns and objects since you mentioned something about the characters spawning as paper thin and crashing the game in advanced presets.? Cool Grabs a bag of sunflower seeds and starts culling.
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Wreck
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 PostPosted: Mon Jun 26, 2006 7:29 am    Post subject: Reply with quote Back to top

The Archives has a ton or presets at your disposal.
Basic ranges from '0000' to '00D1', Advanced from '2710' to '2854'.
Multiplayer's setup file for the Archives chose basic presets far down in the list for the respawns. I'll list which ones they used...

#1: 00C0
#2: 0082
#3: 00BD
#4: 008A
#5: 00BB
#6: 00C4
#7: 0071
#8: 0078

I simply located where each one was in the memory and made my modifications. Advances presets can not be used as respawn points, because of the extra sizing data that is included. This distorts the character's dimensions as they attempt to load into the stage, which instantly crashes the game. Also, be sure you're looking at the 4-Player codes for the Archives Backzone, if you are using the Enable All Players code. Otherwise, the memory will be stored in a different place and throw you completely off.
 
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MultiplayerX
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 PostPosted: Mon Jun 26, 2006 7:59 am    Post subject: Reply with quote Back to top

This was a problem I had with the respawns. There aren't ENOUGH coordinates in the Archives list to choose one for the pillar room. Can you layout an example of how to use memory editor to hack new values by chance? It's been a pain in the farce.
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JustinX32
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 PostPosted: Mon Jun 26, 2006 8:37 am    Post subject: Sorry! Reply with quote Back to top

SORRY!It was my brother that did it.When I was here,I was reading some stuff,then when I went out of my room my brother went in and did this.He should be the one to apoligize.My brother doesn't like me so he sometimes do bad stuff in my room.
 
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