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mistamontiel
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Joined: 17 Apr 2011
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Location: Miami, FL, CUBA

 PostPosted: Sun Apr 17, 2011 11:46 am    Post subject: Unknown Dump. Reply with quote Back to top

http://www.goldeneyevault.com/viewfile.php?id=166

Is what I used. I still can't get the .rom identified. Please assist.
 
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acceptable67
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Joined: 16 Jan 2010
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Location: US

 PostPosted: Sun Apr 17, 2011 11:48 am    Post subject: Reply with quote Back to top

You can't get the ROM identified? Did you set a ROM directory?
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Perfect Dark Forever.
 
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mistamontiel
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Joined: 17 Apr 2011
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Location: Miami, FL, CUBA

 PostPosted: Sun Apr 17, 2011 11:50 am    Post subject: Reply with quote Back to top

I have 151 roms. All proper. Why of course.
 
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mistamontiel
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Location: Miami, FL, CUBA

 PostPosted: Thu May 12, 2011 12:00 pm    Post subject: Reply with quote Back to top

Please assist..

http://www.goldeneyevault.com/viewfile.php?id=128

The CS one also is unknown dump. I did do the Banjo Kazooie one, & it identified successfully. A friend passed on 3 other custom roms as well which identified successfully.
 
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00Dark
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Joined: 21 Nov 2006
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 PostPosted: Thu May 12, 2011 1:48 pm    Post subject: Reply with quote Back to top

That's because it wasn't added to the Mupen INI file. Please tell me which ROMs you'd like to add and I can fix them for you.
 
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mistamontiel
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Location: Miami, FL, CUBA

 PostPosted: Thu May 12, 2011 2:08 pm    Post subject: Reply with quote Back to top

..Really..? I got the .ini recently, tried it again today. Well I'm hoping you're a saint.

M0ST IMP0RTANTLY..
http://www.goldeneyevault.com/viewfile.php?id=202

Then
http://www.goldeneyevault.com/viewfile.php?id=128

Come up as unknown dumps. Mupen64++ rules.

I did play the CS one in my PJ64 1.6. I've used the Editor correctly
 
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SubDrag
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Joined: 16 Aug 2006
Posts: 6125

 PostPosted: Thu May 12, 2011 3:23 pm    Post subject: Reply with quote Back to top

Not sure how I missed the new GE:X! It's in now, redownload. The CS Patch is already in there, so I don't know why it's not working.

It's:
[6C2CCD49611BB5FD5640CFDDBF784F44]
Good Name=GoldenEye 007 (U) [Monkeyface's CS Map Pack Updated]
Header Code=0D9E4772-628686F7-C45
 
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mistamontiel
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Joined: 17 Apr 2011
Posts: 843
Location: Miami, FL, CUBA

 PostPosted: Thu May 12, 2011 3:37 pm    Post subject: Reply with quote Back to top

Ooo. Not sure about all that, somehow somewhere in the .ini maybe I'll just "carefully" add that in.

I also checked out the Super Mario one. But it's an unknown dump as well.

Thanks much man & cheers.
 
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SubDrag
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 PostPosted: Thu May 12, 2011 3:43 pm    Post subject: Reply with quote Back to top

Super Mario's in the ini too already, not sure why it's not picking it up. GE:X was the only one missing.
 
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mistamontiel
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Joined: 17 Apr 2011
Posts: 843
Location: Miami, FL, CUBA

 PostPosted: Thu May 12, 2011 3:54 pm    Post subject: Reply with quote Back to top

SubDrag..you think the filename I'm giving the .rom s could be influencing Mupen64++ not to identify ?

Goldeneye Counter-Strike Map Pack.rom
Goldeneye super mario.rom
Goldeneye Labyrinth level.rom
GoldenEye X -- Patch 3.rom

Are what I've made

EDIT: Also, whoa this is nuts. I JUST redownloaded the .ini as you suggested but GE: X is still unknown dump, as with the other 3..

Should I inspect the .ini with Notepad or something ?
 
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EternallyAries
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Joined: 05 Oct 2009
Posts: 1943
Location: Las Vegas

 PostPosted: Fri May 13, 2011 1:54 am    Post subject: Reply with quote Back to top

Have anyone think it may not be the ini but maybe the roms your getting them from?

Try downloading the roms off some other site the ones you may have may be kinda bad and mess with.
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mistamontiel
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Joined: 17 Apr 2011
Posts: 843
Location: Miami, FL, CUBA

 PostPosted: Fri May 13, 2011 3:51 am    Post subject: Reply with quote Back to top

EternallyAries, heys.

I did make sure it was unflipped.

Perhaps I should try another site. Will inform later what happens.
 
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mistamontiel
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Joined: 17 Apr 2011
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Location: Miami, FL, CUBA

 PostPosted: Sat May 14, 2011 7:13 pm    Post subject: Reply with quote Back to top

I tried 1 other used site, no luck..PM if you'd like..
 
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mistamontiel
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Joined: 17 Apr 2011
Posts: 843
Location: Miami, FL, CUBA

 PostPosted: Sun May 15, 2011 6:13 am    Post subject: Reply with quote Back to top

I also ran into 1964 ultrafast emulator.

It has been very swell enough to use to myself.

But when I got to Area 51 Infiltration, it hangs before playing the intro cutscene. Any setting to look for ?

 
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mistamontiel
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Joined: 17 Apr 2011
Posts: 843
Location: Miami, FL, CUBA

 PostPosted: Wed Jun 08, 2011 8:50 am    Post subject: Reply with quote Back to top

You know what. I'm probably gonna be ridiculed for this.

This whole time I was only working the .ini 0UTSIDE the main folder.

A backup isn't it ? I had no idea until now there's the .ini the actual used one in the main folder.

E-S was very kind to tell me about the .ini feature in the GE Editor.

Tools, Preferences, set the .ini THE .ini in your main Mupen folder.

Tools, Emulators, Sync Mupen Ini File. Done, it hadn't been updated in ages

All 5-6 custom games I made, yes including GE:X, identified. No more unknown dump horror.

CHEERS !!
 
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