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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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mistamontiel 007
Joined: 17 Apr 2011 Posts: 843 Location: Miami, FL, CUBA |
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acceptable67 007
Joined: 16 Jan 2010 Posts: 1738 Location: US |
Posted: Sun Apr 17, 2011 11:48 am Post subject: |
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You can't get the ROM identified? Did you set a ROM directory? _________________
Rare wrote: | Perfect Dark Forever. |
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mistamontiel 007
Joined: 17 Apr 2011 Posts: 843 Location: Miami, FL, CUBA |
Posted: Sun Apr 17, 2011 11:50 am Post subject: |
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I have 151 roms. All proper. Why of course. |
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mistamontiel 007
Joined: 17 Apr 2011 Posts: 843 Location: Miami, FL, CUBA |
Posted: Thu May 12, 2011 12:00 pm Post subject: |
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Please assist..
http://www.goldeneyevault.com/viewfile.php?id=128
The CS one also is unknown dump. I did do the Banjo Kazooie one, & it identified successfully. A friend passed on 3 other custom roms as well which identified successfully. |
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00Dark 007
Joined: 21 Nov 2006 Posts: 637
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Posted: Thu May 12, 2011 1:48 pm Post subject: |
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That's because it wasn't added to the Mupen INI file. Please tell me which ROMs you'd like to add and I can fix them for you. |
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mistamontiel 007
Joined: 17 Apr 2011 Posts: 843 Location: Miami, FL, CUBA |
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SubDrag Administrator
Joined: 16 Aug 2006 Posts: 6125
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Posted: Thu May 12, 2011 3:23 pm Post subject: |
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Not sure how I missed the new GE:X! It's in now, redownload. The CS Patch is already in there, so I don't know why it's not working.
It's:
[6C2CCD49611BB5FD5640CFDDBF784F44]
Good Name=GoldenEye 007 (U) [Monkeyface's CS Map Pack Updated]
Header Code=0D9E4772-628686F7-C45 |
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mistamontiel 007
Joined: 17 Apr 2011 Posts: 843 Location: Miami, FL, CUBA |
Posted: Thu May 12, 2011 3:37 pm Post subject: |
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Ooo. Not sure about all that, somehow somewhere in the .ini maybe I'll just "carefully" add that in.
I also checked out the Super Mario one. But it's an unknown dump as well.
Thanks much man & cheers. |
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SubDrag Administrator
Joined: 16 Aug 2006 Posts: 6125
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Posted: Thu May 12, 2011 3:43 pm Post subject: |
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Super Mario's in the ini too already, not sure why it's not picking it up. GE:X was the only one missing. |
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mistamontiel 007
Joined: 17 Apr 2011 Posts: 843 Location: Miami, FL, CUBA |
Posted: Thu May 12, 2011 3:54 pm Post subject: |
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SubDrag..you think the filename I'm giving the .rom s could be influencing Mupen64++ not to identify ?
Goldeneye Counter-Strike Map Pack.rom
Goldeneye super mario.rom
Goldeneye Labyrinth level.rom
GoldenEye X -- Patch 3.rom
Are what I've made
EDIT: Also, whoa this is nuts. I JUST redownloaded the .ini as you suggested but GE: X is still unknown dump, as with the other 3..
Should I inspect the .ini with Notepad or something ? |
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EternallyAries 007
Joined: 05 Oct 2009 Posts: 1943 Location: Las Vegas |
Posted: Fri May 13, 2011 1:54 am Post subject: |
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Have anyone think it may not be the ini but maybe the roms your getting them from?
Try downloading the roms off some other site the ones you may have may be kinda bad and mess with. _________________ There totally nothing to read here. |
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mistamontiel 007
Joined: 17 Apr 2011 Posts: 843 Location: Miami, FL, CUBA |
Posted: Fri May 13, 2011 3:51 am Post subject: |
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EternallyAries, heys.
I did make sure it was unflipped.
Perhaps I should try another site. Will inform later what happens. |
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mistamontiel 007
Joined: 17 Apr 2011 Posts: 843 Location: Miami, FL, CUBA |
Posted: Sat May 14, 2011 7:13 pm Post subject: |
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I tried 1 other used site, no luck..PM if you'd like.. |
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mistamontiel 007
Joined: 17 Apr 2011 Posts: 843 Location: Miami, FL, CUBA |
Posted: Sun May 15, 2011 6:13 am Post subject: |
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I also ran into 1964 ultrafast emulator.
It has been very swell enough to use to myself.
But when I got to Area 51 Infiltration, it hangs before playing the intro cutscene. Any setting to look for ?
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mistamontiel 007
Joined: 17 Apr 2011 Posts: 843 Location: Miami, FL, CUBA |
Posted: Wed Jun 08, 2011 8:50 am Post subject: |
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You know what. I'm probably gonna be ridiculed for this.
This whole time I was only working the .ini 0UTSIDE the main folder.
A backup isn't it ? I had no idea until now there's the .ini the actual used one in the main folder.
E-S was very kind to tell me about the .ini feature in the GE Editor.
Tools, Preferences, set the .ini THE .ini in your main Mupen folder.
Tools, Emulators, Sync Mupen Ini File. Done, it hadn't been updated in ages
All 5-6 custom games I made, yes including GE:X, identified. No more unknown dump horror.
CHEERS !! |
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You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
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