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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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jim102 Agent
Joined: 27 Nov 2010 Posts: 107 Location: Quebec City |
Posted: Mon May 16, 2011 6:35 am Post subject: Bitflags option |
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I cannot put the black front on the floor with the green or blue arrows because it says: Can only rotate up vectors for pads size 0x3C or higher.
The green arrow: Can only rotate target vector for pads size 0x18,0x30,0x3C or 0x40.
After if I use convert pad sixe to 0x3C: Up vector pad bits must be cleared. Target vector pad bits must be cleared.
Maybe it is the start point who makes the level not load.
Clear up vector flags and clear target vector flags
OOOO I see it changes positions
It still hard to change
A skedar in mr.blonde revenge is very big. I am going to see if I can make the same new thing.
...
Y to preset bounds flag must be toggled and Allow scale to bounds in pad(what the f... allow scale it is)
I want it less bigger so I deleted the skedar and manipulate his pad...
His pad is in the air! The pads are so small guys so we need to make them a little bigger.
DAMN, A big head
There are no bitflags for guards! |
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SubDrag Administrator
Joined: 16 Aug 2006 Posts: 6125
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Posted: Thu May 19, 2011 1:47 pm Post subject: |
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Yeah guards are fixed size. I think they randomly adjust their size, at least I never found out how to do it.
As for bitflags, yes for pads they're a little trickier, but insert a 3C size pad normally and you will be able to rotate by default, I think. |
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