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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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Wreck Administrator
Joined: 14 Dec 2005 Posts: 7198 Location: Ontario, Canada |
Posted: Tue Jun 07, 2011 2:19 pm Post subject: [Map] Basement - June 7th, 2011 |
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The Simulants are able to fully navigate the Basement, and can weave in between the pillars without issue. Having a bunch of them rip through the hallways certainly adds a new element of chaos to this small level.
There are twelve respawn points, eight weapon sets, one armour set, five Hills, and all four Flag Bases. Additional weapons needed to be added in to accompany the higher number of participants. Their order has also be adjusted for better balance.
I've also removed all signs of the Stack portion of the stage. The hallways connected to the ramps leading upstairs have been walled over, and the see-through grates on the ceilings and now regular ceiling tile. This was done to make the Basement more independent, and create an even cooler illusion for Library. _________________
YOUTUBE | FACEBOOK | VAULT | MOD DB | RHDN |
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00action 00 Agent
Joined: 21 Feb 2007 Posts: 445 Location: UK |
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Yurei Agent
Joined: 28 Jun 2009 Posts: 130 Location: France - 21 |
Posted: Wed Jun 08, 2011 9:59 am Post subject: |
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I can smell some pretty epic deathmatches going in there, stunning work you did!
I'd kill to play this right now! _________________
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