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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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00action 00 Agent


Joined: 21 Feb 2007 Posts: 445 Location: UK  |
Posted: Wed Jun 02, 2010 4:38 pm Post subject: [Map] Facility |
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Preview of the full Facility level from goldeneye!
I had know idear what i was letting my self in for when i said i would clip this level, its a lot bigger than you think and it took me ages to get to this point.
I wanted to release this level once the clipping was 100% done but as i said its a lot bigger project than i first thought and i wanted to show my progress. at the moment the clipping is at about 90-95%, mostly stairs, rails and footsteps left. hope you like the picks.
Facility in Mission, textures are a little messed up but that will be resolved.
Facility Multiplayer, these four screens are from a 1p game with sims.
Facility Mission: There is still a few things to finish off like action blocks and objectives but im pleased with how it plays and looks. hope you like the picks. _________________ My YouTube Channel
https://www.youtube.com/channel/UCGWK44nRWYkQyNUcauIiIYQ
My Twitch Channel
https://www.twitch.tv/00action
Last edited by 00action on Wed Jun 08, 2011 2:18 pm; edited 2 times in total |
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fantsu 007

Joined: 30 Apr 2007 Posts: 1003
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Posted: Thu Jun 03, 2010 6:05 am Post subject: |
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Looks awesome!
I just wonder why Facility and Complex are one of the first ones transtaled to PD, when they are partilly in the game already.
Next one Temple perhaps?
Hope you finish this, it seems quite ready now. |
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Yurei Agent


Joined: 28 Jun 2009 Posts: 130 Location: France - 21  |
Posted: Thu Jun 03, 2010 7:23 am Post subject: |
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I always prefered GE's Facility than PD's, it looks a lot better and them ap seems bigger by itself also, but might just be me. :p
Anyways good job on this, keep it up! _________________
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7244 Location: Ontario, Canada  |
Posted: Thu Jun 03, 2010 8:52 am Post subject: |
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Great to see you've made some nice progress with this. Aside from what looks like some RGB issues during GE -> PD conversion, it looks really good. It'll be nice to play the real Facility against sims. It'll also be great to get the backzone going.
When clipping your maps, have you been doing it all manually (selecting a background triangle and converting it to a tile), or are you using the convert option? Converting the original GE clipping file saves a ton of time, and also keeps it more accurate to GoldenEye, at least where the RGB is concerned. I did Temple, Library and Egyptian tile-by-tile, since the conversion option wasn't around at that time. I'll need to go back and fix them eventually.
fantsu wrote: | Next one Temple perhaps?  |
The GE Temple has already been ported, and is available in the first preview patch. _________________
YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN |
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EternallyAries 007

Joined: 05 Oct 2009 Posts: 1943 Location: Las Vegas  |
Posted: Thu Jun 03, 2010 12:30 pm Post subject: |
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Wow good job 00action that is insane work you did. _________________ There totally nothing to read here. |
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00action 00 Agent


Joined: 21 Feb 2007 Posts: 445 Location: UK  |
Posted: Thu Jun 03, 2010 3:32 pm Post subject: |
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Thanx Guys.
Wreck: Cant believe you clipped all them levels tile by tile including the floors yeh there are some issues with RGBs im not sure how to sort that out actually. Yes i do convert the clipping from goldeneye then start to clip the walls 1 tile at a time, i agree it saves alot of time and most of the time dosnt need much modification.
I would like to do the mission setup again for this level like im doing with train and of cors the multiplayer setup, im thinking Facility Fullzone? _________________ My YouTube Channel
https://www.youtube.com/channel/UCGWK44nRWYkQyNUcauIiIYQ
My Twitch Channel
https://www.twitch.tv/00action |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7244 Location: Ontario, Canada  |
Posted: Thu Jun 03, 2010 11:34 pm Post subject: |
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Clipping: Yes, sometimes I do think I'm a little nutty.
The entire Facility in multiplayer? I think that might be a bit too big. If you're only playing two players, or in the case of using the PD engine, with only a sim or two, it could take a good chunk of time just finding an opponent. Even playing in just the backzone feels large, and takes some time to navigate. I'd personally split it, the same way GoldenEye (default and hacked) did it. You could always try it out and see how it plays, but I have a feeling that there will be more running to find someone else than there will be actual battles. Unless, of course, it's a packed house and every possible player is loaded in.
Also, when playing King of the Hill, it'd basically be whoever is closest to the hill that has the best chance of getting the point. If the hill is in the bathroom when you're in the labs, you don't have the slightest chance of getting there in time (within the standard twenty seconds, anyway). That's another thing to consider. _________________
YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN |
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00action 00 Agent


Joined: 21 Feb 2007 Posts: 445 Location: UK  |
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00action 00 Agent


Joined: 21 Feb 2007 Posts: 445 Location: UK  |
Posted: Tue Jun 22, 2010 10:12 am Post subject: |
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hi guys,
Not much to update im affraid, ive been havin problems with my pc so ive had to do the clipping on my brothers computer and i dont always get chance to get on it, having said that i have managed to do some facility clipping and its coming along nicely.
I will post pictures when the clipping is complete and i have a setup in there. _________________ My YouTube Channel
https://www.youtube.com/channel/UCGWK44nRWYkQyNUcauIiIYQ
My Twitch Channel
https://www.twitch.tv/00action |
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EternallyAries 007

Joined: 05 Oct 2009 Posts: 1943 Location: Las Vegas  |
Posted: Tue Jun 22, 2010 5:20 pm Post subject: |
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Im so glad this projet is still being made. _________________ There totally nothing to read here. |
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HackBond 007


Joined: 14 May 2009 Posts: 1368 Location: Scotland  |
Posted: Sun Jun 27, 2010 6:15 am Post subject: |
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00Action, atleast you still have your mind set on the project. _________________ Also known as Spyster or Nyxem
[Youtube]
[Decoy] Antenna | Control | Silo | Escape |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7244 Location: Ontario, Canada  |
Posted: Wed Jun 30, 2010 7:28 am Post subject: |
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I'll need to go over the list of what props are used in the Facility and start porting them. I know I already have some of them completed, but not nearly enough.
Grey Swinging Door
Lab Door
Gas Canister
Gas Canister 4-Set
Locker
Glass (using PD's)
Computer Terminal w/ Light (already in PD) _________________
YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN |
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00action 00 Agent


Joined: 21 Feb 2007 Posts: 445 Location: UK  |
Posted: Thu Jul 01, 2010 12:45 pm Post subject: |
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That would be great because just 2 hours ago i finished the clipping and have imported the singleplayer and multiplayer setup, ive not yet made any chages to the setups so if you could send me all the id's you have for facility i can get started! i think im going to do the multiplayer set up first. _________________ My YouTube Channel
https://www.youtube.com/channel/UCGWK44nRWYkQyNUcauIiIYQ
My Twitch Channel
https://www.twitch.tv/00action |
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EternallyAries 007

Joined: 05 Oct 2009 Posts: 1943 Location: Las Vegas  |
Posted: Thu Jul 01, 2010 11:26 pm Post subject: |
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The muti setup sud be a cake walk lol but the one player part is going to be the hard part like the last part whar trev gets shot in the head its going to be so hard for you to make it work and all i got to say is good luck. _________________ There totally nothing to read here. |
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acceptable67 007


Joined: 16 Jan 2010 Posts: 1738 Location: US  |
Posted: Fri Jul 02, 2010 1:22 am Post subject: |
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Looks very nice, my friend. _________________
Rare wrote: | Perfect Dark Forever. |
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