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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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SubDrag Administrator
Joined: 16 Aug 2006 Posts: 6124
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Posted: Mon Sep 05, 2011 6:39 am Post subject: Remnants of Perfect Dark MCM actions |
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I have been poking around the game, and I think I've discovered the area of assembly that would've been responsible for activating the MCM cheats. The menu appears to be gone though. You have to poke these Nemu, there isn't a gameshark code for it. Basically a bunch of hardcoded return 0s or 1s, so I changed it. I believe the menu is completely gone.
7F11ED7C 24020000 No Background Shown
7F11ED84 24020000 No Props Shown
7F11EE24 24020001 All Objectives Complete
7F11EE74 24020001 Slow movement
7F11EEDC 24020001 Slo mo effect as you move
Perhaps Zoinkity can investigate more. This was PD 1.1, I guess I should see if any more in PD 1.0, but seems same. It's asm for no bg was 7F11EB4C, very close to it. |
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Drache Agent
Joined: 22 Jul 2011 Posts: 23 Location: Germany |
Posted: Mon Sep 05, 2011 6:58 pm Post subject: |
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Please excuse my ignorance, but what are "MCM Cheats"? |
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SubDrag Administrator
Joined: 16 Aug 2006 Posts: 6124
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You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
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