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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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CharAznable0 Secret Agent

Joined: 13 Jul 2010 Posts: 306
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Posted: Wed Sep 21, 2011 12:38 pm Post subject: The Perfect dark editor. |
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I'm wanting to have some fun with the perfect dark editor, spice the game up a bit, but I'm having a bit of bother injecting the project I done into a rom, it says something about a macros.ini file. All i'm wanting to do really is to add some more opponents in.
Also, can't I tell a certain entity on a level to follow the pads I place down, so like I could have a guard spawn and just follow me to where I'm at? How would I change the action block so he stops and shoots at me till death?
Is it difficult configuring the action blocks, is it like deciphering to figure out which does what?
Whenever I get experienced I want to create my own SP/MP level.
Is clipping taking chunks out of textures to fit the map better?
I know, a lot of questions, but it would be greatly appreciated if someone could answer them |
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HackBond 007


Joined: 14 May 2009 Posts: 1368 Location: Scotland  |
Posted: Wed Sep 21, 2011 12:50 pm Post subject: Re: The Perfect dark editor. |
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You need to save it as a project before injecting it as one. _________________ Also known as Spyster or Nyxem
[Youtube]
[Decoy] Antenna | Control | Silo | Escape |
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CharAznable0 Secret Agent

Joined: 13 Jul 2010 Posts: 306
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Posted: Wed Sep 21, 2011 1:10 pm Post subject: |
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Is there a specific action block to enable an entity to act as if it were your co-op buddy? |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6168
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Posted: Wed Sep 21, 2011 2:03 pm Post subject: |
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There's an action 10B:
Make Guard Ally (10)/Foe (02)
Set it to 10 in guard 04XX block. |
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CharAznable0 Secret Agent

Joined: 13 Jul 2010 Posts: 306
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Posted: Sat Sep 24, 2011 10:32 am Post subject: |
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Any action block to make the spawned opponent entities run to you and attack just like there is in Goldeneye?
I got a good idea also and it should be possible, what about if we changed a solo map into a wave survival map when you had only about 5 allies and there is about 50 waves? You know whenever so and so dies spawn these guards, whenever these guards all are terminated spawn next wave, sounds good? |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6168
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Posted: Sat Sep 24, 2011 11:14 am Post subject: |
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That should be possible - there aren't PD specific tutorials, but GE's guard spawn blocks are similar enough. One of these days I'll work on PD tutorial equivalents. |
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